From a7ee20f2467c3d04d23ad80ebd25e07b806b5c22 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 03 十一月 2025 10:47:21 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1021、1022、1024;增加触发方式25-受到持续伤害,26-敌方单位死亡时,27-己方单位死亡时;优化效果6008可配置免控类型;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py | 6 ------
1 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index b4f163d..345bf91 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -28,7 +28,6 @@
import PassiveBuffEffMng
import SkillCommon
import SkillShell
-import PlayerSuccess
import DataRecordPack
import PlayerWeekParty
import ItemControler
@@ -292,7 +291,6 @@
if curItem.IsEmpty():
GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
return
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
isFight = True if batteState else False
@@ -608,10 +606,6 @@
# 技能属性,从Def_CalcAttrFunc_Dogz获取
skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
- #成就
- if isUpdateSucc:
- PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
return
def GetFightDogzTotalPlusLv(curPlayer):
--
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