From a90e9dd726f63017404ed69d8c682956e42cd172 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 八月 2025 10:24:06 +0800
Subject: [PATCH] 1111 删除不需要内容;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 317 ++++++++++++++++------------------------------------
1 files changed, 99 insertions(+), 218 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 7e191b0..fdcffe8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -152,7 +152,15 @@
AttrID_ShieldPerDef, # 弱化护盾 54
AttrID_DOTPer, # 持续增伤 55 (中毒、燃烧、流血)
AttrID_DOTPerDef, # 持续减伤 56
-) = range(1, 1 + 56)
+AttrID_WeiFinalDamPer, # 对魏增伤 57
+AttrID_WeiFinalDamPerDef, # 对魏减伤 58
+AttrID_ShuFinalDamPer, # 对蜀增伤 59
+AttrID_ShuFinalDamPerDef, # 对蜀减伤 60
+AttrID_WuFinalDamPer, # 对吴增伤 61
+AttrID_WuFinalDamPerDef, # 对吴减伤 62
+AttrID_QunFinalDamPer, # 对群增伤 63
+AttrID_QunFinalDamPerDef, # 对群减伤 64
+) = range(1, 1 + 64)
# 需要计算的武将战斗属性ID列表
CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
@@ -163,6 +171,8 @@
AttrID_NormalSkillPer, AttrID_NormalSkillPerDef, AttrID_AngerSkillPer, AttrID_AngerSkillPerDef,
AttrID_SuperDamPer, AttrID_SuperDamPerDef, AttrID_CurePer, AttrID_CurePerDef,
AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
+ AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
+ AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
]
# 基础三维属性ID列表
@@ -571,7 +581,7 @@
def GetItemPackType(itemData, defaultPack=IPY_GameWorld.rptItem):
## 获取物品对应存放的默认背包类型
- if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]:
+ if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem, IPY_GameWorld.rptIdentify]:
#寻宝背包、临时背包不做处理
return defaultPack
import IpyGameDataPY
@@ -770,8 +780,6 @@
Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害
Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
-Def_Skill_Effect_Cure = 1000 #治疗
-Def_Skill_Effect_Anger = 1001 #怒气增减偷
Def_Skill_Effect_Attack = 1010 #攻击计算
Def_Skill_Effect_LayerCnt = 1011 # BUFF层级数量 A值层数;B值:10位-是否非叠加属性,个位-层数处理方式0递增1递减;C值: 是否攻击减层
Def_Skill_Effect_MasterBuff = 1012 # 主从技能(同步buff持续时间)
@@ -924,18 +932,10 @@
Def_SkillID_HorsePetRobBossKillCntBuff = 21020 # 骑宠的怨念buff
Def_SkillID_RealmBuff = 6100 # 境界经验buff
-Def_SkillID_FamilyWar_CWinBuff = 22101 # 仙盟联赛 - 连胜buff, 由连胜次数决定等级
-Def_SkillID_FamilyWar_JoinBuff = 22131 # 仙盟联赛 - 参与buff, 由人数决定等级
-Def_SkillID_FamilyWar_ResPointAdd = 22201 # 仙盟联赛 - 随机buff固定加资源点
-Def_SkillID_FamilyWar_ResPointAddPer = 22202 # 仙盟联赛 - 随机buff资源点成长加成
-Def_SkillID_FamilyWar_RandBuffAttr = 22203 # 仙盟联赛 - 随机buff属性加成,根据采集次数,成长buff等级
-Def_SkillID_FamilyWar_OwnerlessBuff = 22213 # 仙盟联赛 - 无主buff,随机N个敌方水晶变为无主
-
Def_SkillID_LXHY_AddExpRate = 47113 # 流星火雨杀死的怪增加经验
# 切地图需清除的buff
-ClearBuffOnMapChangeList = [Def_SkillID_DropOwnerBuff, Def_SkillID_FamilyWar_CWinBuff,
- Def_SkillID_FamilyWar_JoinBuff, Def_SkillID_FamilyWar_RandBuffAttr]
+ClearBuffOnMapChangeList = [Def_SkillID_DropOwnerBuff]
#技能ID对应的区域类型
Def_AreaType_SkillID_Safe = 20011 # 安全区
@@ -946,13 +946,16 @@
Def_SkillID_Peace = 23048 # 玩家间和平buff
#----------------------------------------------------------------------
-#战斗类型
-Def_ChanceDefRate = 2000 # 抵御伤害概率, 目前固定20%概率
+
+#技能释放后需要额外处理逻辑
+AfterLogic_DelBuff = "DelBuff"
+AfterLogic_AddBuff = "AddBuff"
+AfterLogic_SyncBuff = "SyncBuff"
#伤害类型
(
HurtType_Fail, # 失败 - 如概率没有触发 0
-HurtType_Normal, # 普通伤害 1
+HurtType_Normal, # 伤害 1
HurtTYpe_Recovery, # 回血 2
HurtType_3,
HurtType_4,
@@ -1304,15 +1307,24 @@
CampType_Justice = ShareDefine.CampType_Justice # 正义
CampType_Evil = ShareDefine.CampType_Evil # 邪恶
+#buff释放类型
+BuffAtkType_DamageShield = 1003 # 承伤盾
+
+#计算类型
+Def_CalcTypeList = (
+Def_Calc_Attack, # 攻击 0
+Def_Calc_MaxHP, # 最大生命值 1
+Def_Calc_HurtValue, # 伤害值 2
+Def_Calc_TagMaxHP, # 目标最大生命值 3
+) = range(4)
+
#治疗类型(影响公式参数)
Def_CureTypeList = (
Def_Cure_Attack, # 攻击 0
Def_Cure_MaxHP, # 最大生命值 1
-Def_Cure_PNE, # 智力 2
-Def_Cure_PHY, # 敏捷 3
-Def_Cure_HurtValue, # 伤害值 4
-Def_Cure_TagMaxHP, # 目标最大生命值 5
-) = range(6)
+Def_Cure_HurtValue, # 伤害值 2
+Def_Cure_TagMaxHP, # 目标最大生命值 3
+) = range(4)
#回魔类型(影响公式参数)
Def_RestoreTypeList = (
@@ -1333,6 +1345,22 @@
Def_Skill_HappenState_LuckyHit = 0x0004 # 必会心一击
Def_Skill_HappenState_ThumpHit = 0x0008 # 必重击
+# 回合战斗行列数
+TurnFightRows = 2
+TurnFightCols = 3
+
+def GetInColNum(posNum):
+ ## 获取站位编号所在列编号
+ # @param posNum: 在阵容中的站位 1 ~ n
+ # @return: 1 ~ 总列数
+ return (posNum - 1) % TurnFightCols + 1
+
+def GetInRowNum(posNum):
+ ## 获取站位编号所在行编号
+ # @param posNum: 在阵容中的站位 1 ~ n
+ # @return: 1 ~ 总行数
+ return (posNum - 1) / TurnFightCols + 1
+
# 技能目标 - 瞄准范围
(
SkillTagAim_All, # 全部 0
@@ -1350,7 +1378,8 @@
SkillTagAffect_HPLowest, # 血量最低 1
SkillTagAffect_HPHighest, # 血量最高 2
SkillTagAffect_Death, # 死亡单位 3
-) = range(4)
+SkillTagAffect_UncontrolledPriority, # 未被控制优先 4
+) = range(5)
#技能施法目标
Def_UseSkillAim_Type = 3
@@ -2080,43 +2109,8 @@
#副本ID转换
Def_FB_MapID = {
'MainLevel':[Def_FBMapID_Main, Def_FBMapID_MainBoss], # 主线关卡
- 'FamilyWar':[Def_FBMapID_FamilyWar], # 仙盟联赛
- 'FamilyInvade':[Def_FBMapID_FamilyInvade], # 守卫人皇
- 'FamilyBoss':[Def_FBMapID_FamilyBossMap], # 战盟boss
- 'TrialTower':[Def_FBMapID_TrialTower], # 试炼之塔
- 'ClearDevil':[Def_FBMapID_ClearDevil], # 除魔卫道
- 'MagicWeapon':[Def_FBMapID_MagicWeapon], # 法宝副本
- 'DuJie':[Def_FBMapID_DuJie], #渡劫
- 'KirinHome':[Def_FBMapID_KirinHome], #麒麟之府
- 'BZZD':[Def_FBMapID_BZZD], # 百战之地(仙界秘境)
- 'GodArea':[Def_FBMapID_GodArea],#古神禁地
- 'PersonalBoss':[Def_FBMapID_PersonalBoss],#个人BOSS
- 'FamilyParty':[Def_FBMapID_FamilyParty],#仙盟宴会
- 'MunekadoTrial':[Def_FBMapID_MunekadoTrial],#宗门试炼
- 'ChaosDemon':[Def_FBMapID_ChaosDemon], #混乱妖域
- 'KillDevil':[Def_FBMapID_KillDevil], #讨伐妖魔
- 'QueenRelics':[Def_FBMapID_QueenRelics], #娲皇遗迹
- 'ElderBattlefield':[Def_FBMapID_ElderBattlefield], #上古战场
- 'Guard':[Def_FBMapID_Guard], #守护副本
- 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
- 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
- #'ArenaBattle':[Def_FBMapID_ArenaBattle],#竞技场战斗
- #'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
- #'CrossChampionship':[Def_FBMapID_CrossChampionship], #跨服排位
- 'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王
- 'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园
- 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
- 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
- 'SkyTower':[Def_FBMapID_SkyTower],#天星塔
- 'RealmTower':[Def_FBMapID_RealmTower],#境界塔
- 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
- 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
- 'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏
- 'Love':[Def_FBMapID_Love],#情缘副本
- 'CrossBattlefield':[Def_FBMapID_CrossBattlefield], #跨服战场
'CrossFamilyFlagwar':[Def_FBMapID_CrossFamilyFlagwar], #跨服仙盟夺旗战/逐鹿万界
'MineArea':[Def_TFMapID_MineArea], #福地
- 'MirrorBattle':MirrorBattleMapIDList, #镜像切磋
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -2136,16 +2130,10 @@
Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率
Def_FB_DropDoCountAdd = 'DropDoCountAdd' # 怪物掉落执行次数加成固定值
Def_FB_SingleFBPlayerID = 'SingleFBPlayerID' # 个人副本玩家ID
-Def_FB_HelpBattleFBObjID = 'HelpBattleFBObjID_%s' # 助战副本助战NPC机器人/玩家ID对应实例ID, 参数为玩家ID
-Def_FB_HelpBattleGoldCall = 'HelpBattleGoldCall_%s' # 助战机器人是否花费召唤, 参数为玩家ID
FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
FBPlayerDict_IsDelTicket = 'FBPlayerDict_IsDelTicket' # 是否已扣除入场券/进入次数
FBPlayerDict_IsHelpFight = 'FBPlayerDict_IsHelpFight' # 是否助战
-
-FBPD_HelpBattleRefreshCount = 'FBPD_HelpBattleRefreshCount' # 助战已刷新次数
-FBPD_HelpBattleFBFightPower = 'FBPD_HelpBattleFBFightPower' # 副本战力
-FBPD_HelpBattleFBBaseHurt = 'FBPD_HelpBattleFBBaseHurt' # 副本伤害
#领取奖励标识
(
@@ -3054,11 +3042,13 @@
# 回合攻击战斗类型
(
-TurnBattleType_Normal, # 常规攻击
-TurnBattleType_Combo, # 连击
-TurnBattleType_AtkBack, # 反击
-TurnBattleType_Pursue , # 追击
-) = range(4)
+TurnBattleType_Normal, # 常规攻击 0
+TurnBattleType_Combo, # 连击 1
+TurnBattleType_AtkBack, # 反击 2
+TurnBattleType_Pursue, # 追击 3
+TurnBattleType_Enhance, # 额外技能 4
+TurnBattleType_Passive, # 被动技能 5
+) = range(6)
Def_PerTurnTick = 1000 # 每回合等同于常规tick时长
@@ -3141,26 +3131,22 @@
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
BatObjStateList = (
BatObjState_Normal, # 无 0
- BatObjState_Freezed, # 定身状态 1
- BatObjState_Slow, # 减速状态 2
- BatObjState_LoseBlood, # 持续掉血状态 3
- BatObjState_Shield, # 麒麟佑身4
- BatObjState_DamBackShield, # 东皇附体5
- BatObjState_Sneer, # 嘲讽 6
- BatObjState_Stun, # 晕眩状态 7
- BatObjState_AddAtk, # 加攻状态 8
- BatObjState_WeakDef, # 减防状态 9
- BatObjState_LimitSkill, # 禁魔状态 10
- BatObjState_LimitAddHP, # 禁疗状态 11
- BatObjState_Blind, # 致盲状态 12
- BatObjState_Burn, # 灼烧 13
- BatObjState_LoseBlood2, # 职业2持续掉血状态 14
- BatObjState_LoseBlood3, # 职业3持续掉血状态 15
- BatObjState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
- BatObjState_BeInAir, # 浮空(做法同眩晕类) 17
- BatObjState_zqdlj, # 紫气东来金灵根技能状态 18
- BatObjState_Ice, # 寒冰状态(同减速) 19
-) = range(20)
+ BatObjState_Frozen, # 冰冻 1
+ BatObjState_Cold, # 减速/寒冷 2
+ BatObjState_Stun, # 眩晕 3
+ BatObjState_Burn, # 灼烧 4
+ BatObjState_Poison, # 中毒 5
+ BatObjState_Bleeding, # 流血 6
+ BatObjState_EasyHurt, # 易伤 7
+ BatObjState_Wudi, # 无敌 8
+ BatObjState_Sneer, # 嘲讽 9
+ BatObjState_LimitSkill, # 沉默 10
+ BatObjState_LimitAddHP, # 禁疗 11
+ BatObjState_Stone, # 石化 12
+) = range(13)
+
+# 被控制的状态列表,无法行动,处于某些控制类buff影响状态下,如晕眩,冰冻,石化
+InControlledStateList = [BatObjState_Frozen, BatObjState_Stun, BatObjState_Stone]
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
@@ -3486,16 +3472,6 @@
Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
-Def_Player_Dict_VipExperienceStartTime = "VipExperienceStartTime" #VIP体验生效开始时间
-Def_Player_Dict_VipExp = "VipExp" #VIP经验
-Def_Player_Dict_VipAwardRecord = "VipAwardRecord" #VIP礼包购买记录 2 进制纪录模式 0 表示未购买,1 表示已经购买
-Def_Player_Dict_VipBuyRecord = "VipBuyRecord" #首次VIP卡类型记录 2 进制纪录模式 0 表示未购买,1 表示已经购买过
-Def_Player_Dict_VIPLastTime = "VIPLastTime" #最后一次获得VIP经验的零点时间
-Def_Player_Dict_VipTimeOutRecord = "VipTimeOutRecord" #VIP过期提醒记录
-Def_Player_Dict_VIPKillLV = "VIPKillLV" #VIP杀怪等级
-Def_Player_Dict_VIPKillLVExp = "VIPKillLVExp" #VIP杀怪等级 - 经验
-Def_Player_Dict_VIPKillLVExpPoint = "VIPKillLVExpPoint" #VIP杀怪等级 - 经验点
-
Def_PDict_OnlinePrizeNote = "OnlinePrizeNote" # 当日在线奖励领取信息
Def_PDict_OpenSererDailyAward = "OpenSererDailyAward" # 开服每日奖励记录
@@ -3637,12 +3613,6 @@
Def_PDict_LingQiTrainLV = "LingQiTrainLV_%s_%s" # 培养等阶,参数为(place, 培养类型)
Def_PDict_LingQiTrainItemCount = "LingQiTrainItemCount_%s_%s" # 培养当前阶已吃培养丹个数,参数为(place, 培养类型)
-# 百战之地
-Def_PDict_BZZD_TotalFightExp = "BZZD_TExp" # 最后一次进入副本挑战获得总经验, 领取多倍奖励时用
-Def_PDict_BZZD_TotalFightExpPoint = "BZZD_TExpPoint" # 最后一次进入副本挑战获得总经验点, 领取多倍奖励时用
-Def_PDict_BZZD_HistoryEnterCnt = "BZZD_HistoryEnterCnt" # 历史进入总次数
-Def_PDict_BZZD_NeedReduceExpBuff = "BZZD_NeedReduceExpBuff" # 是否需要扣除层级经验加成buff
-
# 公共CD副本扫荡
Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号)
Def_PDict_PubCDFBS_MapID = "PCDFBS_%s_MID" # 扫荡的地图, 参数(公共组编号)
@@ -3664,27 +3634,6 @@
#试炼之塔
Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数
Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数
-#天星塔
-Def_Player_Dict_SkyTowerFloor = "SkyTowerFloor" # 天星塔已通关层数
-Def_Player_Dict_SkyTowerServerRecord = "SkyTowerServerRecord_%s" # 天星塔全服挑战层领奖记录,参数(层)
-
-#境界塔
-Def_Player_Dict_RealmTowerFloor = "RealmTowerFloor" # 已通关层数
-
-#古神禁地
-Def_Player_Dict_GodArea_Anger = "GodArea_Anger" # 古神禁地怒气值
-Def_Player_Dict_GodArea_LastAddAngerTime = "GodArea_LastAddAngerTime" # 古神禁地上一次增加怒气值的时间
-
-#上古战场
-Def_Player_Dict_ElderBattlefieldStage = "ElderBattlefieldStage" # 本次达到阶段
-
-#仙盟宴会
-Def_Player_Dict_FamilyPartyJoinSign = "FamilyPartyJoinSign" # 今日参与宴会标记
-Def_Player_Dict_FamilyPartyAnswerCnt = "FamilyPartyAnswerCnt" # 答题数量
-Def_Player_Dict_FamilyPartyCollectState = "FamilyPartyCollectState" # 是否已采集
-Def_Player_Dict_FamilyPartyTotalExp = "FamilyPartyTotalExp" # 获得的总经验
-Def_Player_Dict_FamilyPartyTotalExpPoint = "FamilyPartyTotalExpPoint" # 获得的总经验点
-Def_Player_Dict_FamilyPartyTotalPoint = "FamilyPartyTotalPoint" # 获得的总仙盟贡献值
#仙盟打坐
Def_Player_Dict_FamilySitExpRound = "FamilySitExpRound" # 已给经验轮次
@@ -3788,26 +3737,6 @@
#Boss首杀
Def_PDict_BossFirstKillState = "BossFirstKillState_%s" # boss首杀相关状态记录
-#仙界盛典
-Def_PDict_FairyCeremonyID = "FairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
-Def_PDict_FCActionWorldLV = "FCActionWorldLV" #玩家身上的仙界盛典时的世界等级
-Def_PDict_FCRechargeState = "FCRechargeState" # 充值大礼状态 0-不可领 1-可领 2-已领取
-Def_PDict_FCPartyCurCnt = "FCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID
-Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数
-Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录
-Def_PDict_FCCTGRMBTotal = "FCCTGRMBTotal" # 绝版降临总累计充值元
-Def_PDict_FCFireworksBuyCount = "FCFireworksBuyCount" # 高级烟花已购买次数
-Def_PDict_FCFireworksScore = "FCFireworksScore" # 总烟花积分,含普通烟花
-
-#新仙界盛典
-Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
-Def_PDict_NewFCActionWorldLV = "NewFCActionWorldLV" #玩家身上的仙界盛典时的世界等级
-Def_PDict_NewFCRechargeState = "NewFCRechargeState" # 充值大礼状态 0-不可领 1-可领 2-已领取
-Def_PDict_NewFCPartyCurCnt = "NewFCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID
-Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #全民来嗨活动当前总点数
-Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录
-Def_PDict_NewFCCostGold = "NewFCCostGold" # 绝版降临总累计消费仙玉
-
#限时抢购活动
Def_PDict_FlashSaleID = "FlashSaleID_%s" # 玩家身上的限时抢购活动ID,唯一标识,取活动开始日期time,参数(活动编号)
Def_PDict_FlashSaleState = "FlashSaleState_%s" # 玩家身上的限时抢购活动state,参数(活动编号)
@@ -3837,10 +3766,6 @@
Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号)
Def_PDict_EmojiPackEndTime = "EmojiPackEndTime_%s" # 到期时间戳,0为永久,参数(表情包ID)
-#助战
-Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
-Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
-
#周狂欢
Def_PDict_WeekPartyActID = "WeekPartyActID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,配置ID,用于补发上次活动用
@@ -3862,9 +3787,6 @@
Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #活动开启时世界等级参数(第X天)
-
-#诛仙BOSS
-Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt" # 协助次数
#boss历练
Def_PDict_BossTrialRecycleState = "BossTrialRecycleState" # 活动物品回收状态,该活动所有的本服、跨服活动结束才回收 1-标记等待回收;2-已回收过
@@ -4060,23 +3982,9 @@
Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态
Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔)
-# 聚魂
-Def_PDict_GatherSoulHoleData = "GatherSoulHoleData_%s" # 聚魂镶嵌数据, 参数(第几孔)
-
-# 新聚魂
-Def_PDict_GatherTheSoulHoleID = "GatherTheSoulHoleID_%s" # 聚魂镶嵌ID, 参数(孔编号)
-Def_PDict_GatherTheSoulLV = "GatherTheSoulLV_%s" # 聚魂等级, 参数(聚魂ID)
-
# 副本 Def_PDictType_FB
Def_PDict_LastEnterFBPropertyID = "LastEnterFBPropertyID_%s" # 上次进入副本的propertyID%s副本id
Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s" # 上次进入副本的时间%s副本id
-
-# 仙盟boss
-Def_PDict_FamilyBossHurtValue = "FamilyBossHurtValue" # 仙盟boss个人总伤血,求余亿部分
-Def_PDict_FamilyBossHurtValuePoint = "FamilyBossHurtValuePoint" # 仙盟boss个人总伤血,整除亿部分
-Def_PDict_FamilyBossFightSeconds = "FamilyBossFightSeconds" # 仙盟boss个人已战斗时长,秒
-Def_PDict_FamilyBossHurtAward = "FamilyBossHurtAward" # 仙盟boss个人总伤血领奖记录
-Def_PDict_FamilyBossHurtAwardFamily = "FamilyBossHurtAwardFamily" # 仙盟boss仙盟总伤血领奖记录
# 战斗力 Def_PDictType_FightPower
Def_PDict_FightPower_Highest = "FightPower_Highest" # 历史最高总战斗力
@@ -4175,13 +4083,6 @@
Def_PDict_LuckyCloudBuy_RoundID = "LuckyCloudBuy_RoundID" # 本轮标识ID
Def_PDict_LuckyCloudBuy_BuyCount = "LuckyCloudBuy_BuyCount" # 本轮已购买份数
-# 跨服战场
-Def_PDict_Battlefield_EnterCountWeek = "CBF_EnterCountWeek" # 进入总次数 - 周
-Def_PDict_Battlefield_BuyOpenCountToday = "CBF_BuyOpenCountToday" # 已购买召集总次数 - 日
-Def_PDict_Battlefield_BuyOpenCountWeek = "CBF_BuyOpenCountWeek" # 已购买召集总次数 - 周
-Def_PDict_Battlefield_HighScoreToday = "CBF_HighScoreToday" # 今日最高积分
-Def_PDict_Battlefield_HighScoreTotalWeek = "CBF_HighScoreTotalWeek" # 每日最高分累加总分 - 周
-
#自动战斗设置记录
Def_PDict_AutoFightSetting = "AFSetting_%s_%s"
@@ -4209,24 +4110,6 @@
Def_PDict_RealmTaskAwardState = "RealmTaskAwardState" #境界渡劫条件领奖状态,按二进制位存储是否已领取
Def_PDict_RealmTaskValue = "RealmTaskValue_%s" #境界渡劫任务需要记录值,参数(任务ID)
-#法宝
-Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
-Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
-Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
-Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID
-Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
-
-#炼丹炉
-Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
-Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
-Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习
-Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID 参数丹药类型
-Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间 参数丹药ID
-Def_PDict_AlchemyTimes = "AlchemyTimes_%s" #本次炼丹几次 参数丹药ID
-Def_PDict_AlchemyCnt = "AlchemyCnt%s" #丹药炼丹次数
-
-Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
-
Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引
Def_PDict_GFPassivePage = "GFPPage" # 被动功法选中页数
@@ -4243,9 +4126,6 @@
Def_PDict_GuajiItemID = "GuajiItemID_%s" # 获得物品ID,参数(索引)
Def_PDict_GuajiItemCount = "GuajiItemCount_%s" # 获得物品个数,参数(索引)
-#仙魔之争
-Def_PDict_XMZZLastStartTime = "XMZZLastStartTime" #上次开始战斗时间
-
#套装
Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
Def_PDict_EquipPartSuiteActivate = "EQPartSuiteActivate_%s" #套装激活记录 参数 key编号
@@ -4258,27 +4138,9 @@
Def_PDict_TotalEquipStar = "TotalEquipStar" #装备部位星数总数
Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
-#缥缈仙域
-Def_PDict_FairyDomainState = "FairyDomainState" #是否寻访中 0未寻访 1寻访中 2任务标记可寻访
-Def_PDict_FairyDomainEventState = "FairyDomainEventState%s" #单个事件状态1-未拜访 2-拜访中 3-已拜访 参数事件ID
-Def_PDict_FairyDomainEventID = "FairyDomainEventID%s" #事件ID 参数第n个事件
-Def_PDict_FairyDomainEnergy = "FairyDomainEnergy" #体力值
-Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
-Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
-Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID AAABBB BBB:小时段出现次数 AAA:今日出现次数
-
-#草园
-Def_PDict_GrasslandNPCCount = "GrasslandNPCCount_%s" #草园NPCID个数,参数NPCID
-Def_PDict_GrasslandDropCount = "GrasslandDropCount_%s" #草园掉落统计,参数编号,记录格式 itemID*100+dropCount
-
#五行专精
Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID
Def_PDict_SkillElementLV = "SkillElementLV%s" #专精技能技能等级 参数技能ID
-
-#协助
-Def_PDict_GetThanksGiftCount = "GetThanksGiftCount_%s" # 协助方今日接收该感谢礼盒次数,参数(礼盒物品ID)
-Def_PDict_TodayAssistMoney = "TodayAssistMoney" # 今日已获得协助货币奖励
-Def_PDict_TodayAssistMoneySocial = "TodayAssistMoneySocial" # 今日已获得协助货币 社交关系额外加成
#竞技场
Def_PDict_ArenaOSSeasonState = "ArenaOSSeasonState" # 开服前定制X天赛季状态 0-未比赛过,1-进行中,>1结算时的开服天
@@ -4319,6 +4181,8 @@
Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中
Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒
Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
+Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
+Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
#任务,每个任务组有且仅有一个进行中的任务
Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组)
@@ -4457,6 +4321,26 @@
) = range(66)
#-------------------------------------------------------------------------------
+
+# 被动触发方式
+(
+TriggerWay_FightStart, # 战斗开始时 1
+TriggerWay_BigTurnStart, # 大回合开始时 2
+TriggerWay_BigTurnEnd, # 大回合结束时 3
+TriggerWay_HeroTurnStart, # 武将回合开始时 4
+TriggerWay_HeroTurnEnd, # 武将回合开始时 5
+TriggerWay_HeroActionStart, # 武将行动前 6
+TriggerWay_HeroActionEnd, # 武将行动后 7
+TriggerWay_CalcTagInState, # 攻击计算时对方处于xx状态时(参数:状态1|2|...)一般用于攻击时属性计算 8
+TriggerWay_AttackOverTagInState, # 攻击计算后对方处于xx状态时(参数:状态1|2|...)一般用于攻击后触发效果 9
+TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10
+TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11
+TriggerWay_ShieldBroken, # 承伤盾被击破时 12
+) = range(1, 1 + 12)
+
+# 被动触发有效来源
+TriggerSrc_Skill = 1
+TriggerSrc_Buff = 2
(
TriggerType_BeSuperHit, # 被暴击触发技能 1
@@ -5228,11 +5112,6 @@
InvestType_Life, # 终身卡 12
) = range(7, 7 + 6)
-
-#前端特殊新手引导存储标记
-GuideState_BZZDShow = 202
-
-
# 法宝特权
MWPrivilegeList = (
MWPrivilege_FixedAttr, # 本源之魂(固定属性)
@@ -5355,7 +5234,9 @@
Def_RewardType_LunhuidianAward, # 轮回殿奖励 78
Def_RewardType_RechargeDayAward, # 累充每日奖励 79
Def_RewardType_FamilyGCZ, # 仙盟攻城战 80
-)= range(81)
+Def_RewardType_ADAward, # 广告奖励 81
+Def_RewardType_TreeFreeTime, # 仙树免费减时 82
+)= range(83)
#boss复活相关活动定义
BossRebornActIDList = (
--
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