From a90e9dd726f63017404ed69d8c682956e42cd172 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 26 八月 2025 10:24:06 +0800 Subject: [PATCH] 1111 删除不需要内容; --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py | 40 ++++++++-------------------------------- 1 files changed, 8 insertions(+), 32 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py index e0bec23..59bae9f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/OpenFunc.py @@ -18,7 +18,6 @@ import GameWorld import PlayerControl import PlayerPrestigeSys -import PlayerMagicWeapon import IpyGameDataPY import GameFuncComm import ChConfig @@ -88,12 +87,10 @@ openFuncIDList = [openFuncID] if openFuncIDList: - needLV, needMagicWeaponIDList, needRealmLV, needMissionIDList = __GetOpenFuncLimit(openFuncIDList) - if needMagicWeaponIDList: - openFuncIDList.append(ShareDefine.GameFuncID_MagicWeapon) + needLV, needRealmLV, needMissionIDList = __GetOpenFuncLimit(curPlayer, openFuncIDList) if needRealmLV: openFuncIDList.append(ShareDefine.GameFuncID_Official) - needLV, needMagicWeaponIDList, needRealmLV, needMissionIDList = __GetOpenFuncLimit(openFuncIDList) + needLV, needRealmLV, needMissionIDList = __GetOpenFuncLimit(curPlayer, openFuncIDList) GameWorld.DebugLog("GM处理等级开启功能: openFuncID=%s,openFuncIDList=%s,needLV=%s" % (openFuncID, openFuncIDList, needLV), curPlayer.GetPlayerID()) @@ -103,14 +100,7 @@ curPlayer.SetLV(preLV) PlayerControl.SetPlayerTotalExp(curPlayer, PlayerControl.GetTotalExpByPlayerLv(preLV)) PlayerControl.PlayerControl(curPlayer).PlayerLvUp() - - GameWorld.DebugLog("GM处理法宝开启功能: needMagicWeaponIDList=%s" % needMagicWeaponIDList, curPlayer.GetPlayerID()) - for mwIDKey in needMagicWeaponIDList: - mwID, mwLV = mwIDKey/100, mwIDKey%100 - for lv in xrange(mwLV+1): - PlayerMagicWeapon.DoActiveMW(curPlayer, mwID, lv) - - + GameWorld.DebugLog("GM处理境界开启功能: needRealmLV=%s" % needRealmLV, curPlayer.GetPlayerID()) if needRealmLV: curPlayer.SetOfficialRank(max(1, needRealmLV - 1)) @@ -122,12 +112,11 @@ GameFuncComm.DoFuncOpenLogic(curPlayer, needMissionIDList) return -def __GetOpenFuncLimit(openFuncIDList): - maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV") +def __GetOpenFuncLimit(curPlayer, openFuncIDList): + maxLV = PlayerControl.GetPlayerMaxLV(curPlayer) needLV = 0 needRealmLV = 0 needMissionIDList = [] - needMagicWeaponIDList = [] ipyDataMgr = IpyGameDataPY.IPY_Data() funcOpenLVCount = ipyDataMgr.GetFuncOpenLVCount() @@ -141,10 +130,6 @@ if limitLV and limitLV <= maxLV and needLV < limitLV: needLV = limitLV - limitMagicWeaponID = ipyData.GetLimitMagicWeapon() - if limitMagicWeaponID and limitMagicWeaponID not in needMagicWeaponIDList: - needMagicWeaponIDList.append(limitMagicWeaponID) - limitRealmLV = ipyData.GetLimiRealmLV() if limitRealmLV and needRealmLV < limitRealmLV: needRealmLV = limitRealmLV @@ -152,23 +137,19 @@ limitMissionID = ipyData.GetLimitMissionID() if limitMissionID and limitMissionID not in needMissionIDList: needMissionIDList.append(limitMissionID) - return needLV, needMagicWeaponIDList, needRealmLV, needMissionIDList + return needLV, needRealmLV, needMissionIDList def DoGMCloseFunc(curPlayer, closeFuncID): ## GM关闭功能 if not closeFuncID: curPlayer.SetLV(1) curPlayer.SetOfficialRank(1) - ipyDataMgr = IpyGameDataPY.IPY_Data() - for i in xrange(ipyDataMgr.GetTreasureCount()): - ipyData = ipyDataMgr.GetTreasureByIndex(i) - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponLV % ipyData.GetID(), 0) - + for keyNum in xrange(8): PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch % keyNum, 0) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState % keyNum, 0) - needLV, needMagicWeaponIDList, needRealmLV, needMissionIDList = __GetOpenFuncLimit([]) + needLV, needRealmLV, needMissionIDList = __GetOpenFuncLimit(curPlayer, []) for missionID in needMissionIDList: PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_MissionFinish % missionID, 0) @@ -192,11 +173,6 @@ limitRealmLV = ipyData.GetLimiRealmLV() if limitRealmLV and curPlayer.GetOfficialRank() >= limitRealmLV: curPlayer.SetOfficialRank(max(1, limitRealmLV - 1)) - - limitMagicWeaponID = ipyData.GetLimitMagicWeapon() - if limitMagicWeaponID: - mwID = limitMagicWeaponID / 100 - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponLV % mwID, 0) limitMissionID = ipyData.GetLimitMissionID() if limitMissionID: -- Gitblit v1.8.0