From a90e9dd726f63017404ed69d8c682956e42cd172 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 八月 2025 10:24:06 +0800
Subject: [PATCH] 1111 删除不需要内容;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py | 13 ++++++-------
1 files changed, 6 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
index f737e3d..8c8b912 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
@@ -19,7 +19,6 @@
import ShareDefine
import PlayerControl
import ChPyNetSendPack
-import PlayerWorldAverageLv
import PlayerActGarbageSorting
import PlayerActCollectWords
import PlayerGoldInvest
@@ -29,18 +28,19 @@
import ItemControler
import GameFuncComm
import GameWorld
-import PlayerVip
import time
Def_Process_Seconds = 60 # 在线定时处理间隔,秒,离线上线后一次性处理
def DoGuajiOpen(curPlayer):
+ return
openAwardMinutes = IpyGameDataPY.GetFuncCfg("GuajiTime", 1) # 功能开启获得收益时长,分钟
AddGuajiAward(curPlayer, openAwardMinutes * 60)
return
def OnPlayerLogin(curPlayer):
+ return
if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
return
if not ProcessGuaji(curPlayer):
@@ -48,6 +48,7 @@
return
def PlayerOnDay(curPlayer):
+ return
if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiQuickCount, 0)
@@ -56,6 +57,7 @@
def ProcessGuaji(curPlayer):
## 挂机定时处理收益
+ return
if GameWorld.IsCrossServer():
return
@@ -200,7 +202,7 @@
playerID = curPlayer.GetPlayerID()
reLV = curPlayer.GetLV()
- lvIpyData = PlayerControl.GetPlayerLVIpyData(reLV)
+ lvIpyData = None #PlayerControl.GetPlayerLVIpyData(reLV)
reExp = lvIpyData.GetReExp() if lvIpyData else 0
worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
#GameWorld.DebugLog("计算挂机收益: awardSeconds=%s,useUnsecond=%s,reLV=%s,reExp=%s,worldLV=%s"
@@ -317,8 +319,6 @@
def GetGuajiExpRate(curPlayer):
## 挂机收益经验加成
expRate = curPlayer.GetFightExpRate() # 系统及功能累加
- expRate += PlayerWorldAverageLv.GetWorldAverageLvExpRate(curPlayer) # 世界等级
- expRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FightExpRate) # VIP加成
return expRate
def OnGetGuajiAward(curPlayer, isQuick):
@@ -331,8 +331,7 @@
if isQuick:
quickCountToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiQuickCount)
quickCountFree = IpyGameDataPY.GetFuncCfg("GuajiQuick", 2)
- vipCanBuyCount = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_GuajiQuickBuy)
- quickCountMax = quickCountFree + vipCanBuyCount
+ quickCountMax = quickCountFree
if quickCountToday >= quickCountMax:
GameWorld.DebugLog("快速挂机收益次数已达每日上限! quickCountToday=%s" % quickCountToday, playerID)
return
--
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