From a99b65c9ca7569dcaa24fef933e913e400fa9fef Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 25 十二月 2025 20:18:29 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(行商地板价后砍价随机范围开配置;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py |   32 +++++++++++++++++++++-----------
 1 files changed, 21 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
index cdd0ca1..99e634c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
@@ -118,7 +118,7 @@
     randRow = random.randint(1, randRowMax)
     randCol = random.randint(1, randColMax)
     sceneryValue = randRow * 100 + randCol * 10 + sceneryType
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TravelScenery, sceneryValue)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TravelSceneryState, sceneryValue)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TravelSceneryLVInfo, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TravelState, 0)
     GameWorld.DebugLog("    景观位置: randRow=%s,randCol=%s,sceneryValue=%s" % (randRow, randCol, sceneryValue))
@@ -133,15 +133,23 @@
     return sceneryType, randRow, randCol
 
 def __getSceneryInfo(curPlayer):
-    sceneryValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelScenery)
-    sRow = sceneryValue / 100
+    sceneryValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelSceneryState)
+    found = sceneryValue / 1000 # 是否已被找到
+    sRow = sceneryValue % 1000 / 100
     sCol = sceneryValue % 100 / 10
     sceneryType = sceneryValue % 10
-    return sceneryType, sRow, sCol
+    return sceneryType, sRow, sCol, found
+
+def SetSceneryFound(curPlayer):
+    sceneryValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelSceneryState)
+    sceneryValue = sceneryValue % 1000 + 1000
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TravelSceneryState, sceneryValue)
+    GameWorld.DebugLog("    设置景观被找到了: sceneryValue=%s" % sceneryValue)
+    return
 
 def __checkSceneryOpend(curPlayer):
     ## 检查景观相关格子是否已全部打开
-    sceneryType, sRow, sCol = __getSceneryInfo(curPlayer)
+    sceneryType, sRow, sCol, _ = __getSceneryInfo(curPlayer)
     if sceneryType not in SceneryTypeSet:
         return
     rowSet, colSet = SceneryTypeSet[sceneryType]
@@ -269,6 +277,8 @@
     if eventID:
         SetGridState(curPlayer, row, col, GridState_Opend)
         GameWorld.DebugLog("该游历格子已经有事件ID了! row=%s,col=%s,eventID=%s" % (row, col, eventID))
+        if eventID < EventID_Portal:
+            SetSceneryFound(curPlayer)
         return
     
     # 生成事件ID
@@ -404,7 +414,7 @@
     if not __checkSceneryOpend(curPlayer):
         return
     
-    sceneryType, sRow, sCol = __getSceneryInfo(curPlayer)
+    sceneryType, sRow, sCol, _ = __getSceneryInfo(curPlayer)
     ipyDataList = IpyGameDataPY.GetIpyGameDataList("TravelScenery", sceneryType)
     if not ipyDataList:
         return
@@ -485,17 +495,17 @@
         grid.Col = col
         grid.State = GetGridState(curPlayer, row, col)
         grid.Multi = GetGridMulti(curPlayer, row, col)
-        grid.EventID = GetGridEventID(curPlayer, row, col)
+        grid.EventID = GetGridEventID(curPlayer, row, col) if grid.State == GridState_Opend else 0
         gridList.append(grid)
         
-    sceneryType, sRow, sCol = __getSceneryInfo(curPlayer)
+    sceneryType, sRow, sCol, found = __getSceneryInfo(curPlayer)
     clientPack = ChPyNetSendPack.tagSCTravelInfo()
     clientPack.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelEnergy)
     clientPack.EnergyTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelEnergyTime)
     clientPack.TravelCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelCnt)
-    clientPack.SceneryType = sceneryType
-    clientPack.SceneryRow = sRow
-    clientPack.SceneryCol = sCol
+    clientPack.SceneryType = sceneryType if found else 0
+    clientPack.SceneryRow = sRow if found else 0
+    clientPack.SceneryCol = sCol if found else 0
     clientPack.SceneryLVInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelSceneryLVInfo)
     clientPack.Result = result
     clientPack.GridList = gridList

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