From aad1382a82aecd2acc312bf81727882c9eadbdd6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 04 十一月 2025 15:43:18 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(修复有配置任务条件的任务无法取到任务值的bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 104 ++++-----------------------------------------------
1 files changed, 9 insertions(+), 95 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index d5213c2..93a4679 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -43,7 +43,6 @@
import PlayerPrestigeSys
import PlayerFamily
import PlayerLoginDayAward
-import PlayerGodWeapon
import PlayerGoldInvest
import PlayerActivity
import FBCommon
@@ -53,6 +52,7 @@
import PlayerCrossRealmPK
import PlayerCrossChampionship
import GameFuncComm
+import PlayerFamilyTaofa
import PlayerBossReborn
import PlayerWeekParty
import PlayerFeastWeekParty
@@ -494,7 +494,6 @@
PlayerControl.SyncOnLineTimeTotal(curPlayer)
#PlayerControl.SyncOnLineTimeLastOpenPack(curPlayer, IPY_GameWorld.rptItem)
PlayerControl.SyncTrainRealmLV(curPlayer)
- PlayerGodWeapon.OnLogin(curPlayer)
PlayerPrestigeSys.OnLogin(curPlayer)
#DataRecordPack.DR_PlayerLogin(curPlayer)
EventReport.WriteEvent_login(curPlayer)
@@ -505,9 +504,6 @@
#玩家扩展信息
__SyncPlayerInfoEx(curPlayer)
-
- #补丁包下载奖励
- GiveDownloadPatchAward(curPlayer)
#PK模式
#SyncPKModel(curPlayer)
@@ -656,8 +652,6 @@
PlayerActSingleRecharge.OnPlayerLogin(curPlayer)
# 转盘活动
PlayerActTurntable.OnPlayerLogin(curPlayer)
- # 分支下载奖励记录通知
- SyncPackDownloadAward(curPlayer)
# 登录触发功能开启(老号处理)
GameFuncComm.DoFuncOpenLogic(curPlayer)
# 神兽
@@ -1373,30 +1367,6 @@
#if curPlayer.GetPlayerAction() != IPY_GameWorld.paEvent:
curPlayer.SetCanMove(True)
- #同步客户端tick
- #这个封包要在EndLoadMap, 上马之前发, 否则客户端处理时机不对(客户端封包缓存机制)
- #curPlayer.Sync_ClientTick()
-
- #做上一个地图的上马/骠车逻辑
- #恢复自己的状态
- playerVehicle = curPlayer.GetLastMapPlayerVehicle()
- if playerVehicle == IPY_GameWorld.pvHorse:
- #玩家在骑马中
- if not PlayerHorse.PlayerRideHorseUp(curPlayer, False, False):
- #=======================================================================
- # playerHorseState = curPlayer.GetLastMapPlayerRidehorseState()
- # if playerHorseState != IPY_GameWorld.prsNormal:
- # #切换地图, 恢复急行状态
- # curPlayer.SetPlayerRidehorseState(playerHorseState)
- #
- # #刷新人物属性 所有状态
- # playerControl = PlayerControl.PlayerControl(curPlayer)
- # playerControl.RefreshAllState()
- # else:
- #=======================================================================
- #此时已经是下马状态不需要刷状态 但是需要通知客户端下马
- PlayerHorse.PlayerRideHorseDown(curPlayer, False)
-
#激活玩家(保证持续性Buff处理间隔)
PlayerControl.SetIsNeedProcess(curPlayer, True)
@@ -3257,12 +3227,17 @@
# 历练秘笈升级
elif rewardType == ChConfig.Def_RewardType_LLMJLVUp:
PlayerLLMJ.OnLLMJLVUp(curPlayer)
+ # 公会讨伐领取宝箱奖励
+ elif rewardType == ChConfig.Def_RewardType_FamilyTaofaBox:
+ PlayerFamilyTaofa.GetTaofaBoxAward(curPlayer)
+ # 阵容推荐奖励
+ elif rewardType == ChConfig.Def_RewardType_LineupRecommend:
+ PlayerHero.GetLineupRecommendAward(curPlayer, dataEx, dataExStr)
+
+
# 每日免费直购礼包
elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
- # 仙盟每日福利奖励
- #elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
- # PlayerFamily.GetFamilyDayAward(curPlayer)
# 玩家等级奖励
elif rewardType == ChConfig.Def_RewardType_LVAward:
PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
@@ -3287,9 +3262,6 @@
# 领取boss复活活动奖励
elif rewardType == ChConfig.Def_RewardType_BossReborn:
PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
- # 领取分包下载奖励
- elif rewardType == ChConfig.Def_RewardType_DownLoad:
- GetDownloadAward(curPlayer, dataEx)
# 领取许愿池奖励
elif rewardType == ChConfig.Def_RewardType_WishingWell:
PlayerWishingWell.DoGetWishingAward(curPlayer)
@@ -3972,64 +3944,6 @@
sendPack.MoveType = moveType
# NotifyAll 做过滤或者数量处理
PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
- return
-
-def GiveDownloadPatchAward(curPlayer):
- ## 发放下载补丁包奖励
- playerID = curPlayer.GetPlayerID()
- patchAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 4)
- curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadPatchAward)
- if curAwardNum == patchAwardNum:
- GameWorld.DebugLog("已发放下载补丁包奖励! curAwardNum(%s) == patchAwardNum(%s)" % (curAwardNum, patchAwardNum), playerID)
- return
-
- awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 3)
- if not awardItemList:
- return
-
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadPatchAward, patchAwardNum)
- GameWorld.DebugLog("发放补丁包下载奖励: curAwardNum=%s,patchAwardNum=%s" % (curAwardNum, patchAwardNum), playerID)
- PlayerControl.SendMailByKey("DownloadPatchAward", [playerID], awardItemList)
- return
-
-def GetDownloadAward(curPlayer, dataEx):
- ##分包下载奖励 dataEx 0直接领取 1发邮件
- playerID = curPlayer.GetPlayerID()
- downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 5)
- curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
- if curAwardNum == downloadAwardNum:
- GameWorld.DebugLog("已领取分包奖励! curAwardNum(%s) == downloadAwardNum(%s)" % (curAwardNum, downloadAwardNum), playerID)
- return
-
- awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 1)
- if not awardItemList:
- return
-
- # 检查背包
- if dataEx == 0:
- needSpace = len(awardItemList)
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
- if needSpace > packSpace:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
- return
-
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadAwardState, downloadAwardNum)
- GameWorld.DebugLog("领取分包下载奖励: curAwardNum=%s,downloadAwardNum=%s" % (curAwardNum, downloadAwardNum), playerID)
- if dataEx == 1:
- PlayerControl.SendMailByKey('SubpackageDownload', [curPlayer.GetID()], awardItemList)
- else:
- for itemID, itemCnt, isBind in awardItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
- SyncPackDownloadAward(curPlayer)
- return
-
-def SyncPackDownloadAward(curPlayer):
- #分包下载奖励记录通知
- downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 5)
- sendPack = ChPyNetSendPack.tagMCPackDownloadRecord()
- sendPack.Clear()
- sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState) == downloadAwardNum
- NetPackCommon.SendFakePack(curPlayer, sendPack)
return
def NotifyPlayerMove(curPlayer, posX, posY, npcID=0):
--
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