From ab3c1e29995e5bae442a06bbd8c4ae821efe88d0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 十一月 2025 11:11:46 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化被动buff触发有效效果逻辑;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 40 ++++++++++++++++++++++++----------------
1 files changed, 24 insertions(+), 16 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 89f5f9d..3bc1cff 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -35,6 +35,7 @@
# 被影响的技能ID: 0为所有技能
self._AffectSkillDict = {} # 被动技能 {(触发方式, 有效来源):{技能ID:[effID, ...], ...}, ...}
self._AffectBuffDict = {} # 被动buff {(触发方式, 有效来源):{buffID:[effID, ...], ...}, ...}
+ self._buffSkillIDDict = {} # {buffID:skillID, ...}
return
def onRelease(self):
@@ -45,7 +46,7 @@
def GetPassiveEffByTrigger(self, triggerWay, connSkill=None, connSkillTypeID=0, connBuff=None):
'''获取可触发的效果列表,技能跟buff根据触发优先级按顺序触发,优先级越高越先执行,相同时技能优先
优先级之后有需要再扩展
- @return: [["skill/buff", skillID/buffID, effIDList], ...]
+ @return: [["skill/buff", skillID, buffID, effIDList], ...]
'''
effList = []
@@ -75,7 +76,7 @@
if tWay in ChConfig.TriggerWayNoLoadList:
continue
if tSrc != ChConfig.TriggerSrc_SkillSelf:
- # 仅添加本技能的
+ # 非对象身上已学的技能时,仅添加本技能有效的
continue
if tWay == ChConfig.TriggerWay_CalcEffValue:
tWay = "%s_%s" % (tWay, effectID)
@@ -83,7 +84,7 @@
continue
effIDList.append(effectID)
if effIDList:
- effList.append(["skill", skillID, effIDList])
+ effList.append(["skill", skillID, 0, effIDList])
# 优先取关联技能的
if connSkillTypeID and connSkillTypeID not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_SkillSelf, ChConfig.TriggerSrc_BuffSelf]:
@@ -92,26 +93,26 @@
if key in self._AffectSkillDict:
effDict = self._AffectSkillDict[key]
for skillID, effIDList in effDict.items():
- effList.append(["skill", skillID, effIDList])
+ effList.append(["skill", skillID, 0, effIDList])
# buff
key = (triggerWay, connSkillTypeID)
if key in self._AffectBuffDict:
effDict = self._AffectBuffDict[key]
for buffID, effIDList in effDict.items():
- effList.append(["buff", buffID, effIDList])
+ effList.append(["buff", self._buffSkillIDDict.get(buffID, 0), buffID, effIDList])
# 所有技能有效的
key = (triggerWay, ChConfig.TriggerSrc_Skill)
effDict = self._AffectSkillDict.get(key, {})
for skillID, effIDList in effDict.items():
- effList.append(["skill", skillID, effIDList])
+ effList.append(["skill", skillID, 0, effIDList])
# 所有buff有效的
key = (triggerWay, ChConfig.TriggerSrc_Buff)
effDict = self._AffectBuffDict.get(key, {})
for buffID, effIDList in effDict.items():
- effList.append(["buff", buffID, effIDList])
+ effList.append(["buff", self._buffSkillIDDict.get(buffID, 0), buffID, effIDList])
return effList
@@ -140,7 +141,7 @@
return
if triggerWay in ChConfig.TriggerWayNoLoadList:
return
- if triggerSrc in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
+ if effect.GetTriggerBuffEnable():
# buff有效的不加进来
return
@@ -190,8 +191,8 @@
return
if triggerWay in ChConfig.TriggerWayNoLoadList:
return
- if triggerSrc in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
- # 技能有效的不加进来
+ if not effect.GetTriggerBuffEnable():
+ # 非buff有效的不加进来
return
buffID = buff.GetBuffID()
@@ -212,6 +213,7 @@
effIDList = effDict[buffID]
if effectID not in effIDList:
effIDList.append(effectID)
+ self._buffSkillIDDict[buffID] = skillData.GetSkillID()
return
def DelBuffPassiveEffect(self, buffID):
@@ -222,6 +224,7 @@
effDict.pop(buffID)
if not effDict:
self._AffectBuffDict.pop(key)
+ self._buffSkillIDDict.pop(buffID, 0)
return
class HurtObj():
@@ -282,12 +285,13 @@
class SkillEffect():
- def __init__(self, effID, values, triggerWay=0, triggerSrc=0):
+ def __init__(self, effID, values, triggerWay=0, triggerSrcs=[]):
+ # @param triggerSrcs: 触发参数 [触发来源, buff时是否有效默认无效]
self._effID = effID
self._values = values
self._triggerWay = triggerWay
- self._triggerSrc = triggerSrc
- #self._triggerParams = triggerParams if triggerParams else []
+ self._triggerSrc = triggerSrcs[0] if len(triggerSrcs) > 0 else 0
+ self._triggerBuffEnable = triggerSrcs[1] if len(triggerSrcs) > 1 else 0
return
def onRelease(self):
@@ -300,8 +304,13 @@
def GetEffectValues(self): return self._values # 直接返回整个效果values
def GetTriggerWay(self): return self._triggerWay
def GetTriggerSrc(self): return self._triggerSrc
- #def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0
-
+ def GetTriggerBuffEnable(self):
+ if self.GetTriggerSrc() in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
+ return True
+ if self._triggerBuffEnable:
+ return True
+ return False
+
class SklllData():
def __init__(self, ipyData):
@@ -313,7 +322,6 @@
values = getattr(ipyData, "GetEffectValues%s" % num)()
triggerWay = getattr(ipyData, "GetTriggerWay%s" % num)()
triggerSrc = getattr(ipyData, "GetTriggerSrc%s" % num)()
- #triggerParams = getattr(ipyData, "GetTriggerParams%s" % num)()
effect = ObjPool.GetPoolMgr().acquire(SkillEffect, effID, values, triggerWay, triggerSrc)
self._effList.append(effect)
self._effDict[(effID, triggerWay)] = effect
--
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