From ab3c1e29995e5bae442a06bbd8c4ae821efe88d0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 十一月 2025 11:11:46 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化被动buff触发有效效果逻辑;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py |   40 ++++++++++++++++++++++++----------------
 1 files changed, 24 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 89f5f9d..3bc1cff 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -35,6 +35,7 @@
         # 被影响的技能ID: 0为所有技能
         self._AffectSkillDict = {} # 被动技能 {(触发方式, 有效来源):{技能ID:[effID, ...], ...}, ...}
         self._AffectBuffDict = {} # 被动buff {(触发方式, 有效来源):{buffID:[effID, ...], ...}, ...}
+        self._buffSkillIDDict = {} # {buffID:skillID, ...}
         return
     
     def onRelease(self):
@@ -45,7 +46,7 @@
     def GetPassiveEffByTrigger(self, triggerWay, connSkill=None, connSkillTypeID=0, connBuff=None):
         '''获取可触发的效果列表,技能跟buff根据触发优先级按顺序触发,优先级越高越先执行,相同时技能优先
                         优先级之后有需要再扩展
-        @return: [["skill/buff", skillID/buffID, effIDList], ...]
+        @return: [["skill/buff", skillID, buffID, effIDList], ...]
         '''
         effList = []
         
@@ -75,7 +76,7 @@
                     if tWay in ChConfig.TriggerWayNoLoadList:
                         continue
                     if tSrc != ChConfig.TriggerSrc_SkillSelf:
-                        # 仅添加本技能的
+                        # 非对象身上已学的技能时,仅添加本技能有效的
                         continue
                     if tWay == ChConfig.TriggerWay_CalcEffValue:
                         tWay = "%s_%s" % (tWay, effectID)
@@ -83,7 +84,7 @@
                         continue
                     effIDList.append(effectID)
                 if effIDList:
-                    effList.append(["skill", skillID, effIDList])
+                    effList.append(["skill", skillID, 0, effIDList])
                     
         # 优先取关联技能的
         if connSkillTypeID and connSkillTypeID not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_SkillSelf, ChConfig.TriggerSrc_BuffSelf]:
@@ -92,26 +93,26 @@
             if key in self._AffectSkillDict:
                 effDict = self._AffectSkillDict[key]
                 for skillID, effIDList in effDict.items():
-                    effList.append(["skill", skillID, effIDList])
+                    effList.append(["skill", skillID, 0, effIDList])
                     
             # buff
             key = (triggerWay, connSkillTypeID)
             if key in self._AffectBuffDict:
                 effDict = self._AffectBuffDict[key]
                 for buffID, effIDList in effDict.items():
-                    effList.append(["buff", buffID, effIDList])
+                    effList.append(["buff", self._buffSkillIDDict.get(buffID, 0), buffID, effIDList])
                     
         # 所有技能有效的
         key = (triggerWay, ChConfig.TriggerSrc_Skill)
         effDict = self._AffectSkillDict.get(key, {})
         for skillID, effIDList in effDict.items():
-            effList.append(["skill", skillID, effIDList])
+            effList.append(["skill", skillID, 0, effIDList])
             
         # 所有buff有效的
         key = (triggerWay, ChConfig.TriggerSrc_Buff)
         effDict = self._AffectBuffDict.get(key, {})
         for buffID, effIDList in effDict.items():
-            effList.append(["buff", buffID, effIDList])
+            effList.append(["buff", self._buffSkillIDDict.get(buffID, 0), buffID, effIDList])
             
         return effList
     
@@ -140,7 +141,7 @@
             return
         if triggerWay in ChConfig.TriggerWayNoLoadList:
             return
-        if triggerSrc in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
+        if effect.GetTriggerBuffEnable():
             # buff有效的不加进来
             return
         
@@ -190,8 +191,8 @@
             return
         if triggerWay in ChConfig.TriggerWayNoLoadList:
             return
-        if triggerSrc in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
-            # 技能有效的不加进来
+        if not effect.GetTriggerBuffEnable():
+            # 非buff有效的不加进来
             return
         
         buffID = buff.GetBuffID()
@@ -212,6 +213,7 @@
         effIDList = effDict[buffID]
         if effectID not in effIDList:
             effIDList.append(effectID)
+        self._buffSkillIDDict[buffID] = skillData.GetSkillID()
         return
     
     def DelBuffPassiveEffect(self, buffID):
@@ -222,6 +224,7 @@
             effDict.pop(buffID)
             if not effDict:
                 self._AffectBuffDict.pop(key)
+            self._buffSkillIDDict.pop(buffID, 0)
         return
     
 class HurtObj():
@@ -282,12 +285,13 @@
     
 class SkillEffect():
     
-    def __init__(self, effID, values, triggerWay=0, triggerSrc=0):
+    def __init__(self, effID, values, triggerWay=0, triggerSrcs=[]):
+        # @param triggerSrcs: 触发参数 [触发来源, buff时是否有效默认无效]
         self._effID = effID
         self._values = values
         self._triggerWay = triggerWay
-        self._triggerSrc = triggerSrc
-        #self._triggerParams = triggerParams if triggerParams else []
+        self._triggerSrc = triggerSrcs[0] if len(triggerSrcs) > 0 else 0
+        self._triggerBuffEnable = triggerSrcs[1] if len(triggerSrcs) > 1 else 0
         return
     
     def onRelease(self):
@@ -300,8 +304,13 @@
     def GetEffectValues(self): return self._values # 直接返回整个效果values
     def GetTriggerWay(self): return self._triggerWay
     def GetTriggerSrc(self): return self._triggerSrc
-    #def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0
-
+    def GetTriggerBuffEnable(self):
+        if self.GetTriggerSrc() in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
+            return True
+        if self._triggerBuffEnable:
+            return True
+        return False
+    
 class SklllData():
     
     def __init__(self, ipyData):
@@ -313,7 +322,6 @@
             values = getattr(ipyData, "GetEffectValues%s" % num)()
             triggerWay = getattr(ipyData, "GetTriggerWay%s" % num)()
             triggerSrc = getattr(ipyData, "GetTriggerSrc%s" % num)()
-            #triggerParams = getattr(ipyData, "GetTriggerParams%s" % num)()
             effect = ObjPool.GetPoolMgr().acquire(SkillEffect, effID, values, triggerWay, triggerSrc)
             self._effList.append(effect)
             self._effDict[(effID, triggerWay)] = effect

--
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