From ab3c1e29995e5bae442a06bbd8c4ae821efe88d0 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 27 十一月 2025 11:11:46 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化被动buff触发有效效果逻辑;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 36 ++++++++++++++++++++---------------- 1 files changed, 20 insertions(+), 16 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 368e745..96d6246 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -913,22 +913,22 @@ AfterLogic_AddBuff = "AddBuff" AfterLogic_SyncBuff = "SyncBuff" -#伤害类型 +#伤害飘血类型 ( -HurtType_Fail, # 失败 - 如概率没有触发 0 -HurtType_Normal, # 伤害 1 -HurtTYpe_Cure, # 治疗 2 -HurtType_3, -HurtType_Immune, # 免疫 4 -HurtType_Parry, # 格挡 5 -HurtType_IgnoreDef, # 无视防御/真实伤害 6 -HurtType_SuperHit, # 暴击 7 -HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算 -HurtType_Miss, # 闪避 9 -HurtType_PoisonCureHurt, # 伤害毒奶 10 -HurtType_PoisonCureSuck, # 吸血毒奶 11 -HurtType_HarmSelf, # 自残 12 -HurtType_CaorenProtect, # 本次伤害有受曹仁防护标记 13 +HurtAtkType_Fail, # 失败 - 如概率没有触发 0 +HurtAtkType_Hurt, # 伤害 1 +HurtAtkType_Cure, # 治疗 2 +HurtAtkType_Revive, # 复活 3 +HurtAtkType_Immune, # 免疫 4 +HurtAtkType_Parry, # 格挡 5 +HurtAtkType_IgnoreDef, # 无视防御/真实伤害 6 +HurtAtkType_SuperHit, # 暴击 7 +HurtAtkType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算 +HurtAtkType_Miss, # 闪避 9 +HurtAtkType_PoisonCureHurt, # 伤害毒奶 10 +HurtAtkType_PoisonCureSuck, # 吸血毒奶 11 +HurtAtkType_HarmSelf, # 自残 12 +HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13 ) = range(14) #伤害类型 @@ -3997,7 +3997,9 @@ TriggerWay_BeParry, # 被格挡时 37 TriggerWay_BeMiss, # 被闪避时 38 TriggerWay_BeAtkBack, # 被反击时 39 -) = range(1, 1 + 39) +TriggerWay_InBattlefield, # 在场时 40 +TriggerWay_Revive, # 复活时 41 +) = range(1, 1 + 41) # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的 TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst] @@ -4029,6 +4031,7 @@ PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值) PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命) PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的) +PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层 # 被动效果ID有触发值时就返回的 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid] @@ -4048,6 +4051,7 @@ SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血) SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数 SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff +SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能 ( TriggerType_BeSuperHit, # 被暴击触发技能 1 -- Gitblit v1.8.0