From ab3c1e29995e5bae442a06bbd8c4ae821efe88d0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 十一月 2025 11:11:46 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化被动buff触发有效效果逻辑;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
index f9d3308..e0ec257 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
@@ -29,6 +29,7 @@
 import PlayerArena
 import PlayerGubao
 import PyGameData
+import PlayerTask
 import FBCommon
 import ChConfig
 
@@ -68,6 +69,8 @@
     if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_ArenaTicket, 1):
         return
     
+    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_ArenaBattle)
+    
     return True, funcLineID
 
 def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):

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