From ab3c1e29995e5bae442a06bbd8c4ae821efe88d0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 十一月 2025 11:11:46 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化被动buff触发有效效果逻辑;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py | 41 ++++++++++++++++++++++++++++++++++++++---
1 files changed, 38 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
index 1ff3d57..2cf1796 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -19,6 +19,7 @@
import IpyGameDataPY
import PlayerControl
import NetPackCommon
+import PlayerGoldRush
import ChPyNetSendPack
import ItemControler
import IPY_GameWorld
@@ -151,6 +152,30 @@
mapID = ChConfig.Def_FBMapID_Main
lineID = conds[0]
taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
+
+ # 挑战主线关
+ elif taskType == ChConfig.TaskType_MainLevelChallenge:
+ if not conds:
+ return 0
+ mapID = ChConfig.Def_FBMapID_Main
+ lvID = conds[0]
+ taskValue = 1 if PlayerControl.IsMainLevelPass(curPlayer, lvID) else 0
+ if not taskValue:
+ challengeLVID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChallengeLVID)
+ taskValue = 1 if challengeLVID >= lvID else 0
+
+ elif taskType == ChConfig.TaskType_FBZhanchui:
+ if not conds:
+ return 0
+ mapID = ChConfig.Def_FBMapID_Zhanchui
+ lineID = conds[0]
+ taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
+
+ elif taskType == ChConfig.TaskType_GoldRushWorkers:
+ taskValue = PlayerGoldRush.GetWorkerTotal(curPlayer)
+
+ elif taskType == ChConfig.TaskType_ReqOrJoinFamily:
+ taskValue = 1 if curPlayer.GetFamilyID() else 0
elif taskType == ChConfig.TaskType_TreeLV:
taskValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
@@ -298,15 +323,25 @@
if curState != ChConfig.TaskState_CanGet:
GameWorld.DebugLog("任务未完成无法领奖: taskID=%s,curValue=%s/%s,curState=%s" % (taskID, curValue, needValue, curState), playerID)
return
- #if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
- # return
+ if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
+ return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskIDLast % taskGroup, taskID)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskID % taskGroup, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
- ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["Task", False, {}])
+ # 支持定制属性物品
+ isAuctionItem = 0
+ notifyAwardList = []
+ appointInfo = {}
+ for itemID, itemCount, appointID in awardItemList:
+ setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
+ if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, event=["Task", False, {}], setAttrDict=setAttrDict):
+ continue
+ notifyAwardList.append([itemID, itemCount, isAuctionItem])
+ appointInfo[itemID] = appointID
+ ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
if not __giveNewTask(curPlayer, taskGroup):
SyncTaskInfo(curPlayer, [taskGroup])
--
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