From abe94831e0fe835f9cc83611695a35f46ebcae7b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 26 十一月 2025 20:34:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(蔡文姬所有技能;增加复活释放方式支持;增加触发方式40-在场时,41-复活时;增加效果5501、6021、7011;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 11 +++++++++++
1 files changed, 11 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 1128578..89f5f9d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -383,6 +383,7 @@
def GetSkillData(self): return self._skillData
def GetSkillID(self): return self._skillData.GetSkillID()
+ def GetCurBuffState(self): return self._skillData.GetCurBuffState()
def GetAddTiming(self): return self._addTiming
def SetAddTiming(self, addTiming):
self._addTiming = addTiming
@@ -416,6 +417,7 @@
def GetEffectValueEx(self, effID): return self._effExDict.get(effID, 0)
def ResetEffectValueEx(self): self._effExDict = {}
def AddEffectValueEx(self, effID, valueEx): self._effExDict[effID] = self._effExDict.get(effID, 0) + valueEx
+ def GetEffectExDict(self): return self._effExDict
def GetHaloObjIDList(self): return self._haloObjIDList
def SetHaloObjIDList(self, haloObjIDList): self._haloObjIDList = haloObjIDList
def AddHaloObjID(self, objID):
@@ -833,6 +835,7 @@
self._skillTempAttrDict = {} # 某次技能释放中临时的属性增减 {attrID:+-value, ...} value可能是负值
self._kvDict = {} # 自定义kv字典
self._bigTurnAtkbackCnt = 0 # 大回合累计反击次数
+ self._incrementValue = 0 # 自增值,每场战斗重置,用于确保唯一的场景,如 Skill tag 标签
self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager, self)
@@ -1016,6 +1019,9 @@
def SetDead(self):
self._isAlive = False
self._hp = 0
+ def SetRevive(self, hp):
+ self._isAlive = True
+ self._hp = hp
def GetMaxHP(self): return int(self._batAttrDict.get(ChConfig.AttrID_MaxHP, 0))
def SetMaxHP(self, maxHP, isNotify=False):
maxHP = int(maxHP)
@@ -1068,6 +1074,7 @@
def ResetSkillUseCnt(self):
self._skillUseCntDict = {}
self._skillTurnUseCntDict = {}
+ self._incrementValue = 0
def AddSkillUseCnt(self, skillID):
self._skillUseCntDict[skillID] = self._skillUseCntDict.get(skillID, 0) + 1
self._skillTurnUseCntDict[skillID] = self._skillTurnUseCntDict.get(skillID, 0) + 1
@@ -1080,6 +1087,10 @@
self._bigTurnAtkbackCnt = 0
self._skillTurnUseCntDict = {}
+ def GetIncrementValue(self):
+ self._incrementValue += 1
+ return self._incrementValue
+
def GetLastHurtValue(self): return self._lastHurtValue
def SetLastHurtValue(self, lastHurtValue): self._lastHurtValue = lastHurtValue
--
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