From abe9dbc7d8eb82602cc975284a7d2ae8894e4ef9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十二月 2025 17:35:03 +0800
Subject: [PATCH] 389 流向记录(登录、下线、主线任务、主线关卡、副本、货币、物品)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py | 20 ++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 11 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py | 103 +++++++++++++++++-----------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 10 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py | 3 +
7 files changed, 85 insertions(+), 66 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index 29a05b9..0b7f4e6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -113,6 +113,7 @@
import ShareDefine
import PlayerControl
import PyGameData
+import IpyGameDataPY
#===============================================================================
##发送事件记录给EventShell
# @param eventTypeStr: 事件类型标识
@@ -124,7 +125,8 @@
if not GameWorld.IsNormalPlayer(curPlayer):
return
pid = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayerFromPID)
- dataDict["pid"] = pid
+ if pid:
+ dataDict["pid"] = pid
dataDict["fightPower"] = PlayerControl.GetFightPower(curPlayer)
dataDict["PlayerLV"] = curPlayer.GetLV()
dataDict["IP"] = curPlayer.GetIP()
@@ -143,11 +145,12 @@
loginTime = curPlayer.GetLoginTime()
name = curPlayer.GetName()
mapID = GameWorld.GetMap().GetMapID()
- lineID = GameWorld.GetGameWorld().GetLineID()
+ #lineID = GameWorld.GetGameWorld().GetLineID()
+ lv = curPlayer.GetLV()
+ gold = curPlayer.GetGold()
- dataDict = {'Type':'login', 'IP':str(ip), 'AccID':accID, 'mapID':mapID, 'lineID':lineID,
- 'Name':name, 'LoginTime':str(loginTime), 'LogoutTime':'', 'MFPFightPower':GetMFPFightPowerInfo(curPlayer),
- 'LV':curPlayer.GetLV(), 'TotalExp':PlayerControl.GetPlayerTotalExp(curPlayer)}
+ dataDict = {'Type':'login', 'IP':str(ip), 'AccID':accID, 'MapID':mapID, 'Name':name, 'LV':lv, 'Gold':gold,
+ 'LoginTime':str(loginTime), 'LogoutTime':''}
if GameWorld.IsCrossServer():
regCrossZoneID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBZoneID)
@@ -170,37 +173,13 @@
logoutTime = curPlayer.GetLogoffTime()
loginTime = curPlayer.GetLoginTime()
lv = curPlayer.GetLV()
- vipLV = curPlayer.GetVIPLv()
gold = curPlayer.GetGold()
- goldPaper = curPlayer.GetGoldPaper()
- dataDict = {'Type':'logout', 'IP':ip, 'AccID':accID, 'LV':lv, 'VipLV':vipLV,
- 'Name':name, 'LoginTime':str(loginTime), 'Gold':gold, 'GoldPaper':goldPaper,
- 'LogoutTime':str(logoutTime), 'MFPFightPower':GetMFPFightPowerInfo(curPlayer),
- 'TotalExp':PlayerControl.GetPlayerTotalExp(curPlayer)}
+ mapID = GameWorld.GetMap().GetMapID()
+ dataDict = {'Type':'logout', 'IP':ip, 'AccID':accID, 'MapID':mapID, 'Name':name, 'LV':lv, 'Gold':gold,
+ 'LoginTime':str(loginTime), 'LogoutTime':str(logoutTime)}
#发送封包
SendEventPack("LogInOut", dataDict, curPlayer)
return
-
-def GetMFPFightPowerInfo(curPlayer):
- #记录模块战力
- dataDict = {}
- for mfpType in ShareDefine.ModuleFightPowerTypeList:
- fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
- dataDict[mfpType] = fightPower
- return dataDict
-
-## 新增有效登陆
-# @param accID: 账号ID
-# @param ip: ip
-# @return: None
-def DR_LoginValid(accID, ip, curPlayer):
-
- dataDict = {'AccID':accID, 'IP':ip}
-
- #发送封包
- SendEventPack("LoginValid", dataDict, curPlayer)
- return
-
## 新增第一次登陆
# @param accID: 账号ID
@@ -257,19 +236,6 @@
SendEventPack("CTGOK", dataDict, curPlayer)
return
-## 功能流向信息
-# @param curPlayer: 玩家实例
-# @return: {}
-def __GetFuncDRDict(curPlayer):
- drDict = {}
-
- # 官爵阶级、祝福值
- offBlessValue = 0
- offRank = curPlayer.GetOfficialRank()
- drDict["Official"] = [offRank, offBlessValue]
-
- return drDict
-
## 玩家升级
# @param curPlayer: 玩家实例
# @param playerLV: 玩家等级
@@ -284,6 +250,29 @@
#发送封包
SendEventPack("PlayerUpgrade", dataDict, curPlayer)
+ return
+
+def DR_Task(curPlayer, taskGroup, taskID, eventName="", drDict={}):
+ ## 任务流向
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
+ 'AccID':curPlayer.GetAccID(), 'TaskID':taskID, 'TaskGroup':taskGroup, 'eventName':eventName}
+ dataDict.update(drDict)
+ SendEventPack("Task_%s" % taskGroup, dataDict, curPlayer)
+ return
+
+def DR_MainLevelPass(curPlayer, lvID):
+ ## 主线关卡过关
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
+ 'AccID':curPlayer.GetAccID(), 'lvID':lvID}
+ SendEventPack("MainLevelPass", dataDict, curPlayer)
+ return
+
+def DR_FBPass(curPlayer, mapID, funcLineID, drDict={}):
+ ## 副本过关
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
+ 'AccID':curPlayer.GetAccID(), 'MapID':mapID, 'LineID':funcLineID}
+ dataDict.update(drDict)
+ SendEventPack("FBPass_%s" % mapID, dataDict, curPlayer)
return
##累计登陆礼包
@@ -411,9 +400,16 @@
return
#避免记录太多信息
- if moneyType in [IPY_GameWorld.TYPE_Price_Silver_Money] and moneyCount < ChConfig.Def_DRRecord_Min_Silver:
+ if moneyType in IpyGameDataPY.GetFuncEvalCfg("MoneyRecord", 3):
+ #GameWorld.DebugLogEx("消耗不记录的货币类型: %s", moneyType)
return
-
+ moneyRecordDict = IpyGameDataPY.GetFuncEvalCfg("MoneyRecord", 4, {})
+ if moneyType in moneyRecordDict:
+ recordSet = moneyRecordDict[moneyType]
+ if moneyCount < recordSet:
+ #GameWorld.DebugLogEx("消耗过少不记录的货币类型: %s,moneyCount=%s < %s", moneyType, moneyCount, recordSet)
+ return
+
dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
'AccID':curPlayer.GetAccID(), "eventName":eventName,
'MoneyType':moneyType, 'MoneyCount':moneyCount,
@@ -421,7 +417,6 @@
'VIPLV':curPlayer.GetVIPLv(), 'PlayerLV':curPlayer.GetLV()}
dataDict.update(addDataDict)
- dataDict.update(__GetFuncDRDict(curPlayer))
#金子
if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
@@ -465,9 +460,16 @@
return
#避免记录太多信息
- if moneyType in [IPY_GameWorld.TYPE_Price_Silver_Money] and moneyCount < ChConfig.Def_DRRecord_Min_Silver:
+ if moneyType in IpyGameDataPY.GetFuncEvalCfg("MoneyRecord", 1):
+ #GameWorld.DebugLogEx("获得不记录的货币类型: %s", moneyType)
return
-
+ moneyRecordDict = IpyGameDataPY.GetFuncEvalCfg("MoneyRecord", 2, {})
+ if moneyType in moneyRecordDict:
+ recordSet = moneyRecordDict[moneyType]
+ if moneyCount < recordSet:
+ #GameWorld.DebugLogEx("获得过少不记录的货币类型: %s,moneyCount=%s < %s", moneyType, moneyCount, recordSet)
+ return
+
dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
'AccID':curPlayer.GetAccID(), "eventName":eventName,
'MoneyType':moneyType, 'MoneyCount':moneyCount,
@@ -475,7 +477,6 @@
'VIPLV':curPlayer.GetVIPLv(), 'PlayerLV':curPlayer.GetLV()}
dataDict.update(addDataDict)
- dataDict.update(__GetFuncDRDict(curPlayer))
#金子
if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 41a263c..48e7665 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -20,6 +20,7 @@
import ReadChConfig
import PlayerActivity
import ChPyNetSendPack
+import DataRecordPack
import NetPackCommon
import IpyGameDataPY
import ShareDefine
@@ -169,6 +170,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBPassLineID % mapID, funcLineID)
if isNotify:
Sync_FBPlayerFBInfoData(curPlayer, mapID)
+ DataRecordPack.DR_FBPass(curPlayer, mapID, funcLineID)
return
def CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, reqEnterCnt=1, isNotify=True, isTeamAsk=False):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
index 79adaa7..9330e8d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -483,7 +483,7 @@
moneyTotal = int(round(moneyTotal)) # 四舍五入取整
GameWorld.DebugLog("moneyTotal=%s,mjExTotal=%s" % (moneyTotal, mjExTotal), playerID)
- PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, "DecomposeMainEquip", isSysHint=False)
+ PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, isSysHint=False)
PlayerLLMJ.AddExpDecompose(curPlayer, mjExTotal)
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_EquipDecompose, decomposeCnt)
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_EquipDecompose, decomposeCnt)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
index 0f63744..1109ecf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
@@ -23,6 +23,7 @@
import PlayerSuccess
import PlayerBillboard
import ChPyNetSendPack
+import DataRecordPack
import NetPackCommon
import IpyGameDataPY
import ShareDefine
@@ -196,6 +197,8 @@
ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Tianzi", False, {}], isNotifyAward=False)
SyncTianziInfo(curPlayer, lineID, bossID)
__onFBTianzi(curPlayer)
+
+ DataRecordPack.DR_FBPass(curPlayer, mapID, funcLineID, {"hpNum":hpNum, "totalHurt":totalHurt})
return
def __getTianziAwardList(todayHurt, bossID, sweepCnt=1):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 2030fa7..0bef096 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -483,6 +483,12 @@
itemType = curItem.GetType()
itemID = curItem.GetItemTypeID()
+
+ if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
+ or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
+ GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
+ return False
+
itemTypeMinColorDict = IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 1)
if itemType in itemTypeMinColorDict:
minColor = itemTypeMinColorDict[itemType]
@@ -496,11 +502,6 @@
or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 3):
#GameWorld.DebugLog("需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
return True
-
- if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
- or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
- #GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
- return False
#if itemType == ChConfig.Def_ItemType_Rune:
# return IsRuneItemNeedRecord(curItem, curItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 692e8e0..acbabed 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -38,7 +38,6 @@
import PlayerPrestigeSys
import FBCommon
import PassiveBuffEffMng
-import EventReport
import PlayerSuccess
import ItemControler
import GameFuncComm
@@ -2737,9 +2736,9 @@
__PayMoneyAfterBySilverPaper(curPlayer, price)
#转盘活动
- PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
+ #PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
#轮回殿
- PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
+ #PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
if type_Price == ShareDefine.TYPE_Price_Xiantao:
# 累加未结算战锤 - 经验
unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
@@ -4211,6 +4210,7 @@
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAMainLevel, lvID)
if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) == 1:
PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
+ DataRecordPack.DR_MainLevelPass(curPlayer, lvID)
return value
def GetMainLevelPassInfo(curPlayer):
## 获取主线关卡过关进度信息
@@ -4251,6 +4251,10 @@
wave = value % 100
return chapterID, levelNum, wave
+## 额外记录最后一次接到的主线任务ID,仅接到新任务时更新即可,可方便用于后台统计或其他判断
+def GetMainTaskID(curPlayer):return curPlayer.GetExAttr20()
+def SetMainTaskID(curPlayer, value): curPlayer.SetExAttr20(value)
+
## 获取佩戴的称号ID
def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
def SetTitleID(curPlayer, titleID):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
index ca053c1..ec81f6a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -21,6 +21,7 @@
import NetPackCommon
import PlayerGoldRush
import ChPyNetSendPack
+import DataRecordPack
import ItemControler
import IPY_GameWorld
import GameFuncComm
@@ -38,11 +39,11 @@
ipyDataMgr = IpyGameDataPY.IPY_Data()
for index in xrange(ipyDataMgr.GetTaskCount()):
ipyData = ipyDataMgr.GetTaskByIndex(index)
- taskGroup = ipyData.GetTaskGroup()
+ tGroup = ipyData.GetTaskGroup()
taskID = ipyData.GetTaskID()
- if taskGroup not in taskIDListDict:
- taskIDListDict[taskGroup] = []
- taskIDList = taskIDListDict[taskGroup]
+ if tGroup not in taskIDListDict:
+ taskIDListDict[tGroup] = []
+ taskIDList = taskIDListDict[tGroup]
if taskID not in taskIDList:
taskIDList.append(taskID)
IpyGameDataPY.SetConfigEx(key, taskIDListDict)
@@ -100,8 +101,9 @@
return
-def __giveNewTask(curPlayer, taskGroup=ChConfig.TaskGroup_Main):
+def __giveNewTask(curPlayer, taskGroup=ChConfig.TaskGroup_Main, preTaskID=0):
## 给新任务
+ # @param preTaskID: 上一个任务ID
taskIDList = GetTaskIDList(taskGroup)
if not taskIDList:
return
@@ -136,6 +138,12 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, ChConfig.TaskState_Doing)
GameWorld.DebugLog("接到新任务: taskGroup=%s,newTaskID=%s" % (taskGroup, newTaskID), playerID)
+
+ # 额外记录接到任务
+ if taskGroup == ChConfig.TaskGroup_Main:
+ PlayerControl.SetMainTaskID(curPlayer, newTaskID)
+ DataRecordPack.DR_Task(curPlayer, taskGroup, newTaskID, "new", {"preTaskID":preTaskID})
+
return SetTaskValue(curPlayer, ipyData, taskValue)
def __GetTaskValue(curPlayer, ipyData):
@@ -347,7 +355,7 @@
appointInfo[itemID] = appointID
ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
- if not __giveNewTask(curPlayer, taskGroup):
+ if not __giveNewTask(curPlayer, taskGroup, taskID):
SyncTaskInfo(curPlayer, [taskGroup])
GameFuncComm.DoFuncOpenLogic(curPlayer)
--
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