From abe9dbc7d8eb82602cc975284a7d2ae8894e4ef9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十二月 2025 17:35:03 +0800
Subject: [PATCH] 389 流向记录(登录、下线、主线任务、主线关卡、副本、货币、物品)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py | 1637 ----------------------------------------------------------
1 files changed, 6 insertions(+), 1,631 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
index 6fdfaca..1c55019 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
@@ -33,61 +33,12 @@
#---------------------------------------------------------------------
import IpyGameDataPY
-import IPY_GameWorld
-import DataRecordPack
-import PlayerControl
import ReadChConfig
import ShareDefine
import GameWorld
-import ChConfig
-import CommFunc
-import PlayerTJG
import datetime
-import random
-import time
-import md5
-import os
-import re
-import json
import urllib
-EventFilepath = "D:\\EventServer\\PythonScribe\\EventLog\\"
-
-g_wFileName = ""
-g_writeHandle = None # 不可直接调用
-
-Def_Custom_Events_Bug = "Bug" # 游戏Bug
-Def_Custom_Events_Suggest = "suggest" # 游戏建议
-Def_Custom_Events_Item = "Item" # 物品跟踪
-Def_Custom_Events_GetMail = "GetMail" # 邮件领取
-Def_Custom_Events_CommonCard = "CommonCard_%s" # 通用新手卡码使用, 参数为通用码卡号
-Def_Custom_Events_NewbieCard = "NewbieCard_%s" # 常规新手卡使用, 参数为礼包类型
-Def_Custom_Events_MediaCard = "MediaCard_%s" # 新媒体卡使用, 参数为卡类型
-
-g_whStartTime = 0 # 创建文件时间
-Def_WriteTime = 2 # 文件持续写入时间:分钟
-
-def OnTimeCloseScribeTxt():
- global g_whStartTime
- global g_writeHandle
- global g_wFileName
- try:
- if g_whStartTime == 0:
- return
-
- #文件创建超过
- if time.time() - g_whStartTime < 60*(Def_WriteTime + 1):
- return
-
- if g_writeHandle == None:
- return
- g_writeHandle.close()
- g_wFileName = ""
- g_whStartTime = 0
- except:
- GameWorld.ErrLog("OnTimeCloseScribeTxt 出错")
-
-
## 初始化事件
# @param None
@@ -120,10 +71,9 @@
if not curPlayer and not OperatorID:
return
-
+
ProductID = ReadChConfig.GetPyMongoConfig("EventReport", "ProductID")
ReportUrl = ReadChConfig.GetPyMongoConfig("EventReport", "ReportUrl")
-
playerInfo = ""
if curPlayer:
@@ -164,430 +114,8 @@
# 第五个参数0代表get发送 1代表post
GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
return
-
-
-## 写事件报告文件
-# @param eventClass
-# @return None
-def WriteEvent(eventClass):
- return
- if GameWorld.IsCrossServer():
- return
-
- if eventClass.GetScribeEventName() not in ReadChConfig.GetEvalChConfig("EventReportID"):
- return
-
- if not os.path.isdir(EventFilepath):
- os.makedirs(EventFilepath)
-
- #尝试写到同一个文件但是window 会有bug,只能各自程序分开写入
- fp_w = GetWriteIO()
- fp_w.write("%s\t%s\n"%(eventClass.GetScribeEventName(), eventClass.GetCurEventStr()))
- fp_w.flush()
- return
-
-# 分钟准点校准
-def FixTime():
- curTime = datetime.datetime.today()
- curTime = curTime + datetime.timedelta(minutes=Def_WriteTime-curTime.minute%Def_WriteTime)
- tmp = str(curTime).split(".")[0][:-3].replace(':', '-')
- return tmp.replace(" ", "_")
-
-def GetLogFileName(fileStr):
- sessionid = md5.md5(str(random.random()) + str(time.time())).hexdigest()
- return EventFilepath + sessionid + fileStr + '.log'
-
-def GetWriteIO():
- global g_wFileName
- global g_writeHandle
- global g_whStartTime
-
- fileTime = FixTime()
- if g_wFileName and fileTime in g_wFileName:
- #当前文件直接返回
- return g_writeHandle
- curFileName = GetLogFileName(fileTime)
-
- if g_writeHandle != None:
- #关闭旧文件
- g_writeHandle.close()
-
- g_wFileName = curFileName
- g_writeHandle = open(g_wFileName, 'a+')
- g_whStartTime = time.time()
- return g_writeHandle
-
## =================================================================================================
-
-# 每个字段都应该转为字符串,不然join会报错
-
-class ScribeEvent(object):
- def __init__(self):
- #必须字段
- self.product_slug = 'yhlz' # 游戏标志
- self.agent_name = ReadChConfig.GetPyMongoConfig("platform", "PlatformName") # 平台标志
- self.gameserver_no = ReadChConfig.GetPyMongoConfig("platform", "ServerID")[1:] # 区服
- self.time = "" #GameWorld.GetCurrentDataTimeStr()
-
- def SetEventAgentInfo(self, accIDPlatform):
- # 设置代理运营商信息
- # @param accIDPlatform: 这里取账号所属平台,支持混服, 如果取不到,则用默认配置的运营商信息
- if not accIDPlatform:
- return
- self.agent_name = accIDPlatform
- self.gameserver_no = str(GameWorld.GetPlayerMainServerID(self.agent_name))
- return
- #即使是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- #避免修改格式的情况,这里统一修改即可
- def GetEventStr(self, tmpList):
- return '\"%s\"'%'","'.join(tmpList)
-
-# 3.3.1. entry(新玩家导入)
-class entry(ScribeEvent):
-
- Def_EntryStep_CreatRole = 3
- Def_EntryStep_FirstLogin = 4
-
- def __init__(self):
- #必须字段
- super(entry, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.step = 0 # 步骤值
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.browser = "" # 玩家使用的浏览器
- self.resolution = "" # 玩家的桌面分辨率,格式为「宽*高」
- self.os = "" # 玩家使用的操作系统
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.browser, self.resolution, self.os, str(self.step)]
-
- return super(entry, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_CreateRole
-
-# 3.3.2. login(登录)
-class login(ScribeEvent):
- def __init__(self):
- #必须字段
- super(login, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.session_id = "" # 会话ID
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.browser = "" # 玩家使用的浏览器
- self.resolution = "" # 玩家的桌面分辨率,格式为「宽*高」
- self.os = "" # 玩家使用的操作系统
- self.chr_name = "" # 玩家角色名
- self.chr_level = 0 # 玩家角色等级
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.browser, self.resolution, self.os, self.time, self.chr_name,
- str(self.chr_level), self.session_id]
-
- return super(login, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_Login
-
-
-# 3.3.3. session(会话记录)
-# 玩家登出、离线的数据,配合登录数据数据中心可统计出玩家在线时长
-class session(ScribeEvent):
- def __init__(self):
- #必须字段
- super(session, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.session_id = "" # 会话ID
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
- self.chr_level = 0 # 玩家角色等级
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), self.session_id]
-
- return super(session, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_Session
-
-# 3.3.5. virtual‐cost(虚拟币消费)
-# 玩家产生消费记录即收集;
-class virtual_cost(ScribeEvent):
- def __init__(self):
- #必须字段
- super(virtual_cost, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.quantity = 0 # 消费数量
- self.price = 0 # 消费点的虚拟币单价
- self.reason_name = "" # 消费点名称
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
- self.chr_level = 0 # 玩家角色等级
- self.balance = 0 # 玩家剩余虚拟币
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), str(self.quantity),
- str(self.price), str(self.balance), self.reason_name]
-
- return super(virtual_cost, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_VirtualCost
-
-# 3.3.6. virtual‐reward(虚拟币赠送)
-# 玩家获得虚拟币赠送时即收集;
-# 除了真实充值订单产生的虚拟币增加都应该计入到虚拟币赠送
-class virtual_reward(ScribeEvent):
- def __init__(self):
- #必须字段
- super(virtual_reward, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.virtual_amount = 0 # 增加的虚拟币数量
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
- self.chr_level = 0 # 玩家角色等级
- self.balance = 0 # 玩家剩余虚拟币
- self.source = "" # 获得奖励的途径
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), str(self.virtual_amount),
- str(self.balance), self.source]
-
- return super(virtual_reward, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_VirtualReward
-
-# 3.3.12. virtual‐resource(虚拟资源产出与消耗)
-# 产生相应虚拟资源的消费、生产记录时即收集。
-# 用于统计任何虚拟资源如各类二级货币的产出与消耗
-class virtual_resource(ScribeEvent):
- def __init__(self):
- #必须字段
- super(virtual_resource, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.type_name = "" # 虚拟资源类型名称
- self.reason_name = "" # 资源点名称
- self.quantity = 0 # 虚拟资源产出/消耗的次数
- self.price = 0 # 虚拟资源产出/消耗的数量,区分正负,正值为产出,负值为消耗
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
- self.chr_level = 0 # 玩家角色等级
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), self.type_name,
- self.reason_name, str(self.quantity), str(self.price)]
-
- return super(virtual_resource, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_VirtualResource
-
-# 3.3.9. custom‐events(自定义事件)
-# 用于统计任何期望去跟踪的数据
-class custom_events(ScribeEvent):
- def __init__(self):
- #必须字段
- super(custom_events, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.event_name = "" # 事件名称
- self.session_id = "" # 会话ID
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
- self.chr_level = 0 # 玩家角色等级
- self.comments = "" # 备注或附加信息 char(255)
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), self.event_name,
- self.comments, self.session_id]
-
- return super(custom_events, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_CustomEvents
-
-# 3.3.10. mission‐log(任务记录)
-# 跟踪玩家任务接取、完成、失败情况,以及用于流失玩家的任务分析等统计。
-# 任务接取时即收集 type=0 的数据,任务结束且成功时即收集 type=1、mission_result=1 的数据,任务结束且失败时即收集 type=1、mission_result=0 的数据。
-class missionlog(ScribeEvent):
- def __init__(self):
- #必须字段
- super(missionlog, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_level = 0 # 玩家角色等级
- self.type = 0 # 0 任务开始 1 任务结束
- self.mission_name = "" # 任务名
- self.session_id = "" # 会话ID
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
- self.mission_result = 0 # 当任务结束,任务结果 0:失败 1:成功
- self.mission_reason = "" # 当任务结束且任务失败时的原因
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
-
- self.scribeEventName = ShareDefine.Def_UserAction_MissionLog
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), str(self.type), self.mission_name,
- str(self.mission_result), self.mission_reason, self.session_id]
-
- return super(missionlog, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return self.scribeEventName
-
-# 3.3.11. level‐up(升级记录)
-# 用于玩家升级时长等等级相关统计。
-# 等级发生变化时即收集;
-# 要统计 2 级的升级时长必须要有 1 级的升级数据,因此刚创建完角色时的 1 级的数据也需要收集。
-class levelup(ScribeEvent):
- def __init__(self):
- #必须字段
- super(levelup, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_level = 0 # 玩家角色等级
- self.session_id = "" # 会话ID
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_name = "" # 玩家角色名
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), self.session_id]
-
- return super(levelup, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_LVUP
-
-# 3.3.13. chat-log (聊天消息)
-# 用于监控玩家聊天
-class chat_log(ScribeEvent):
- def __init__(self):
- #必须字段
- super(chat_log, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
- self.content = "" # 聊天内容
- self.cmc_name = "" # 聊天频道标识
-
- #非必须字段
- self.ip = "" # IP 地址
- self.account_name = "" # 账号登录名
- self.account_type = 0 # 账号类型
- self.chr_level = 0 # 玩家角色等级
- self.object = "" # 私聊对象
- self.addinfo = "" # 额外信息
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.ip, self.gameserver_no, self.account_id, self.account_name,
- str(self.account_type), self.time, self.chr_name, str(self.chr_level), self.object, self.content,
- self.addinfo, self.cmc_name]
-
- return super(chat_log, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_ChatLog
-
-
-## =================================================================================================
-
-#===============================================================================
-# def WriteEvent_entry_firstlogin(curPlayer, browser, resolution, pcOS):
-# entryEvent = entry()
-# entryEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
-# entryEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
-# entryEvent.step = entryEvent.Def_EntryStep_FirstLogin
-# entryEvent.ip = curPlayer.GetIP()
-# entryEvent.account_name = entryEvent.account_id
-# entryEvent.account_type = GameWorld.GetAccountType(curPlayer)
-# entryEvent.browser = browser
-# entryEvent.resolution = resolution
-# entryEvent.os = pcOS
-# WriteEvent(entryEvent)
-# return
-#===============================================================================
-
def WriteEvent_login(curPlayer):
if curPlayer.GetIP() == "127.0.0.1":
return
@@ -601,1166 +129,13 @@
# 离线数据
def WriteEvent_session(curPlayer):
seconds = 0
- if PlayerTJG.GetIsTJG(curPlayer):
- return
- else:
- logoffTimeStr = curPlayer.GetLogoffTime().strip()
- loginTimeStr = curPlayer.GetLoginTime().strip()
- if logoffTimeStr and loginTimeStr:
- passTimes = GameWorld.GetDateTimeByStr(logoffTimeStr) - GameWorld.GetDateTimeByStr(loginTimeStr)
- seconds = passTimes.seconds
+ logoffTimeStr = curPlayer.GetLogoffTime().strip()
+ loginTimeStr = curPlayer.GetLoginTime().strip()
+ if logoffTimeStr and loginTimeStr:
+ passTimes = GameWorld.GetDateTimeByStr(logoffTimeStr) - GameWorld.GetDateTimeByStr(loginTimeStr)
+ seconds = passTimes.seconds
EventReport(ShareDefine.Def_UserAction_Session, "OnlineTime=%s&SessionID=%s"%(seconds, GameWorld.GetSessionID(curPlayer)), curPlayer)
- #===========================================================================
- # sessionEvent = session()
- # sessionEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # sessionEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # sessionEvent.session_id = GameWorld.GetSessionID(curPlayer)
- # sessionEvent.ip = curPlayer.GetIP()
- # sessionEvent.account_name = sessionEvent.account_id
- # sessionEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # sessionEvent.chr_name = curPlayer.GetPlayerName()
- # sessionEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # WriteEvent(sessionEvent)
- #===========================================================================
return
-## 写虚拟元宝消费记录
-# @param quantity: 消费数量
-# @param price: 消费点的虚拟币单价
-# @param reason_name: 消费点名称
-def WriteEvent_virtual_cost(curPlayer, quantity, price, reason_name):
- '''
- 问:虚拟消费点的粒度几大好?
- 答:数据报表对虚拟消费的统计支持两级,即消费点及其父类消费点分组,据此:
- ● 建议是消费途径加上消费对象,比如「商店购买:三尸脑神丹」,而后将该消费点在消费点分组里归为「商店购买」;
- ● 不要加上消费者如「叶孤寒:商店购买:三尸脑神丹」;
- ● 不要加上消费对象等级如「强化:柳叶刀 [9级]」。
- '''
- #===========================================================================
- # virtualCostEvent = virtual_cost()
- # virtualCostEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # virtualCostEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # virtualCostEvent.quantity = quantity
- # virtualCostEvent.price = price
- # virtualCostEvent.balance = curPlayer.GetGold()
- # virtualCostEvent.reason_name = reason_name
- # virtualCostEvent.ip = curPlayer.GetIP()
- # virtualCostEvent.account_name = virtualCostEvent.account_id
- # virtualCostEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # virtualCostEvent.chr_name = curPlayer.GetPlayerName()
- # virtualCostEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # WriteEvent(virtualCostEvent)
- #===========================================================================
- return
-
-## 写虚拟元宝赠送获得记录,含充值可查到账兑换成虚拟币时间
-# @param virtual_reward: 增加的虚拟币数量
-# @param source: 获得奖励的途径
-def WriteEvent_virtual_reward(curPlayer, virtual_amount, source):
- #===========================================================================
- # virtualRewardEvent = virtual_reward()
- # virtualRewardEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # virtualRewardEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # virtualRewardEvent.virtual_amount = virtual_amount
- # virtualRewardEvent.balance = curPlayer.GetGold()
- # virtualRewardEvent.source = source
- # virtualRewardEvent.ip = curPlayer.GetIP()
- # virtualRewardEvent.account_name = virtualRewardEvent.account_id
- # virtualRewardEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # virtualRewardEvent.chr_name = curPlayer.GetPlayerName()
- # virtualRewardEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # WriteEvent(virtualRewardEvent)
- #===========================================================================
- return
-
-## 写二级货币的产出与消耗记录
-# @param type_name: 虚拟资源类型名称, 如金币
-# @param reason_name: 资源点名称, 如刷新荣誉商店
-# @param quantity: 虚拟资源产出/消耗的次数
-# @param price: 虚拟资源产出/消耗的数量单价,区分正负,正值为产出,负值为消耗
-# @param flow 0 代表消费 1 代表产出
-def WriteEvent_virtual_resource(curPlayer, type_name, reason_name, quantity, price, flow, extraDict={}):
-
- #避免记录太多信息
- if type_name in [IPY_GameWorld.TYPE_Price_Silver_Money] and abs(quantity * price) < ChConfig.Def_DRRecord_Min_Silver:
- return
- if type_name not in IpyGameDataPY.GetFuncEvalCfg("EventReport", 2):
- #GameWorld.DebugLog("该货币类型不需要汇报! type_name=%s" % type_name)
- return
- # 标识此货币是否是一级货币(充值)
- Recharged = 1 if type_name == IPY_GameWorld.TYPE_Price_Gold_Money else 0
- #===========================================================================
- # virtualResourceEvent = virtual_resource()
- # virtualResourceEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # virtualResourceEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # virtualResourceEvent.type_name = str(type_name)
- # virtualResourceEvent.reason_name = reason_name
- # virtualResourceEvent.quantity = quantity
- # virtualResourceEvent.price = price
- # virtualResourceEvent.ip = curPlayer.GetIP()
- # virtualResourceEvent.account_name = virtualResourceEvent.account_id
- # virtualResourceEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # virtualResourceEvent.chr_name = curPlayer.GetPlayerName()
- # virtualResourceEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # WriteEvent(virtualResourceEvent)
- #===========================================================================
- # OperatorExtra json 格式 消费具体原因
- EventReport(ShareDefine.Def_UserAction_VirtualResource,
- "Price=%s&Quantity=%s&OperateType=%s&CurrencyType=%s&Recharged=%s&Flow=%s&Balance=%s&OperatorExtra=%s"%(
- price, quantity, reason_name, type_name, Recharged, flow,
- PlayerControl.GetMoneyReal(curPlayer, type_name), json.dumps(extraDict, ensure_ascii=False)), curPlayer)
- return
-
-## 写任务事件记录
-# @param startType: 0 任务开始 1 任务结束
-# @param isFinish: 当任务结束,任务结果 0:失败 1:成功
-# @param failReason: 当任务结束且任务失败时的原因
-def WriteEvent_mission_log(curPlayer, missionData, startType, isFinish=0, failReason=""):
- if startType not in [0, 1] or isFinish not in [0, 1]:
- return
-
- if not missionData:
- return
-
- #missionName = "0%s%s" % (missionData.ID, missionData.Name)
- missionName = missionData.ID
- __WriteEvent_mission_log(curPlayer, startType, missionName, isFinish, failReason)
- return
-
-def WriteFuncCMEAcceptable(curPlayer, funcID):
- return
- if funcID not in ChConfig.FuncCMEDict:
- return
- WriteEvent_custom_mission_log(curPlayer, ChConfig.FuncCMEDict[funcID], ChConfig.CME_Log_Acceptable)
- return True
-
-def WriteEvent_MWSuccess(curPlayer, mwID, succID, logType, isFinish=0):
- '''写自定义任务 - 法宝成就事件, 事件ID格式: 91+法宝ID+至少4位的成就ID
- '''
- cmeType = "91%d%04d" % (mwID, succID)
- WriteEvent_custom_mission_log(curPlayer, cmeType, logType, isFinish)
- return
-
-def WriteEvent_FB(curPlayer, mapID, funcLineID, logType, joinType=0, isFinish=0, failReason=""):
- '''写自定义任务 - 副本事件, 事件ID格式: 90+mapID+joinType+funcLineID
- @param joinType: 0-默认无; 1-单人; 2-多人; 3-助战; 注意单人队伍算单人
- '''
- cmeType = "90%d%d%02d" % (mapID, joinType, funcLineID)
- WriteEvent_custom_mission_log(curPlayer, cmeType, logType, isFinish, failReason=failReason)
- return
-
-## 写自定义任务事件记录
-# @param cmeType: 自定义类型, 对应 ChConfig.CME_Type_List
-# @param logType: 记录类型, 对应 ChConfig.CME_Log_Type_List
-# @param cmeInfoEx: 扩展自定义信息, 一般用于需要分子项记录的类型
-# @param isFinish: 当事件结束时结果 0:失败 1:成功
-# @param failReason: 当事件结束时失败的原因
-def WriteEvent_custom_mission_log(curPlayer, cmeType, logType, isFinish=0, failReason="", cmeInfoEx=None):
- #if cmeType not in ChConfig.CME_Type_List:
- # return
-
- if logType not in ChConfig.CME_Log_Type_List:
- return
-
- startType = 1 if logType == ChConfig.CME_Log_End else 0
- #===========================================================================
- # missionName = ChConfig.CME_Type_Dict.get(cmeType, "未知")
- # if cmeInfoEx != None:
- # missionName = "%s:%s" % (missionName, cmeInfoEx)
- # if logType == ChConfig.CME_Log_Acceptable:
- # missionName = "%s_可挑战" % missionName
- #===========================================================================
-
- missionName = cmeType
- __WriteEvent_mission_log(curPlayer, startType, missionName, isFinish, failReason, cmeType in ChConfig.CME_Ex_Log_List)
- return
-
-## 写任务事件记录
-# @param startType: 0 任务开始 1 任务结束
-# @param missionName: 任务名
-# @param isFinish: 当任务结束,任务结果 0:失败 1:成功
-# @param failReason: 当任务结束且任务失败时的原因
-def __WriteEvent_mission_log(curPlayer, startType, missionName, isFinish, failReason, isExLog=False):
- isFinish = 1 if isFinish else 0
- exDict = {"Fail":failReason}
- resultMsg = json.dumps(exDict, ensure_ascii=False)
- EventReport(ShareDefine.Def_UserAction_MissionLog,
- "MissionStep=%s&MissionID=%s&MissionResult=%s&MissionExtra=%s"%(startType, missionName, isFinish, resultMsg), curPlayer)
- #===========================================================================
- # missionlogEvent = missionlog()
- # missionlogEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # missionlogEvent.scribeEventName = ShareDefine.Def_UserAction_ExMissionLog if isExLog else \
- # ShareDefine.Def_UserAction_MissionLog
- # missionlogEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # missionlogEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # missionlogEvent.type = startType
- # missionlogEvent.mission_name = missionName
- # missionlogEvent.session_id = GameWorld.GetSessionID(curPlayer)
- #
- # missionlogEvent.ip = curPlayer.GetIP()
- # missionlogEvent.account_name = missionlogEvent.account_id
- # missionlogEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # missionlogEvent.chr_name = curPlayer.GetPlayerName()
- # missionlogEvent.mission_result = isFinish
- # missionlogEvent.mission_reason = failReason
- # WriteEvent(missionlogEvent)
- #===========================================================================
- return
-
-def WriteEvent_level_up(curPlayer):
- EventReport(ShareDefine.Def_UserAction_LVUP, "", curPlayer)
- #===========================================================================
- # levelupEvent = levelup()
- # levelupEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # levelupEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # levelupEvent.session_id = GameWorld.GetSessionID(curPlayer)
- # levelupEvent.ip = curPlayer.GetIP()
- # levelupEvent.account_name = levelupEvent.account_id
- # levelupEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # levelupEvent.chr_name = curPlayer.GetPlayerName()
- # levelupEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # WriteEvent(levelupEvent)
- #===========================================================================
- return
-
-def WriteEvent_chat_log(curPlayer, content, cmc_name, tagName="", addinfo=""):
- return
- #===========================================================================
- # '''
- # @todo: 写聊天监控记录
- # @param content: 聊天内容
- # @param cmc_name: 聊天频道标识
- # @param tagName: 私聊对象
- # @param addinfo: 额外信息
- # '''
- # chatlogEvent = chat_log()
- # chatlogEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # chatlogEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # chatlogEvent.chr_name = curPlayer.GetName()
- # chatlogEvent.content = __GetEventChatContent(content)
- # chatlogEvent.cmc_name = cmc_name
- # chatlogEvent.ip = curPlayer.GetIP()
- # chatlogEvent.account_name = chatlogEvent.account_id
- # chatlogEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # chatlogEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # chatlogEvent.object = tagName
- # chatlogEvent.addinfo = addinfo
- # WriteEvent(chatlogEvent)
- #===========================================================================
- return
-
-def __GetEventChatContent(content):
- '''
- <a color="255,255,0" href="GOTO 10000,74,60">[地图:暮光之城(74,60)]</a>
- <A color="205,0,0" onmouseover="ShowInfo ITEM,55986" DATA="07 04 01 00 B2 DA 00 00 00 01 00 01
- 28 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 3C 00 00 00 7B 27 32 38 27 3A 5B
- 27 31 30 32 33 34 27 5D 2C 27 31 39 27 3A 5B 27 33 35 34 27 2C 27 38 35 36 27 2C 27 33 35
- 34 27 2C 27 37 35 38 27 2C 27 39 35 31 27 2C 27 31 30 35 32 27 5D 7D 04 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 ">[神圣的傲世之弓 +40]</a>
- '''
- tempMatch = re.search("<a color=.*?>.*?</a>", content)
- if tempMatch:
- tempStr = tempMatch.group()
- markIndex = tempStr.index(">") + 1
- repStr = tempStr[markIndex:tempStr.index("<", markIndex)]
- content = content.replace(tempStr, repStr)
-
- tempMatch = re.search("<A color=.*?>.*?</a>", content)
- if tempMatch:
- tempStr = tempMatch.group()
- markIndex = tempStr.index(">") + 1
- repStr = tempStr[markIndex:tempStr.index("<", markIndex)]
- content = content.replace(tempStr, repStr)
-
- # 替换换行
- content = content.replace("\r", "")
- content = content.replace("\n", "")
- return content
-
-## 写自定义事件记录
-# @param event_name: 事件名称
-# @param comments: 备注或附加信息
-def WriteEvent_custom_events(curPlayer, event_name, comments):
- #===========================================================================
- # customEvent = custom_events()
- # customEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # customEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # customEvent.event_name = event_name
- # customEvent.session_id = GameWorld.GetSessionID(curPlayer)
- #
- # customEvent.ip = curPlayer.GetIP()
- # customEvent.account_name = customEvent.account_id
- # customEvent.account_type = GameWorld.GetAccountType(curPlayer)
- # customEvent.chr_name = curPlayer.GetPlayerName()
- # customEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
- # customEvent.comments = CommFunc.GetStrCutoff(comments, 255)
- # WriteEvent(customEvent)
- #===========================================================================
- return
-
-#// A1 01 玩家电脑信息 #tagCMPCInfo
-#
-#struct tagCMPCInfo
-#{
-# tagHead Head;
-# BYTE PCOSLen;
-# char PCOS[PCOSLen]; // 操作系统
-# BYTE ResolutionLen;
-# char Resolution[ResolutionLen]; // 分辨率
-# BYTE BrowserLen;
-# char Browser[BrowserLen]; // 浏览器
-# BYTE ScribeTypeLen;
-# char ScribeType[ScribeTypeLen]; // 记录类型
-# BYTE ScribeDataLen;
-# char ScribeData[ScribeDataLen]; // 记录扩展信息
-#};
-def ReceiveClientPCInfo(index, clientData, tick):
- #===========================================================================
- # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- # PCOS = clientData.PCOS
- # Resolution = clientData.Resolution
- # Browser = clientData.Browser
- # ScribeType = clientData.ScribeType
- # #ScribeData = clientData.ScribeData
- #
- # GameWorld.DebugLog("ReceiveClientPCInfo %s" % ScribeType)
- # GameWorld.DebugLog(" PCOS=%s" % PCOS)
- # GameWorld.DebugLog(" Resolution=%s" % Resolution)
- # GameWorld.DebugLog(" Browser=%s" % Browser)
- #
- # # 转化为对方所需格式
- # if PCOS and "Windows" in PCOS:
- # PCOS = " ".join(PCOS.split(" ")[:2])
- #
- # # 转化为对方所需格式
- # if Resolution:
- # Resolution = "%s*%s" % eval(Resolution)
- #
- # if ScribeType == ShareDefine.Def_UserAction_Login:
- # firstLogin = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FirstLogin)
- # if not firstLogin:
- # PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
- # WriteEvent_entry_firstlogin(curPlayer, Browser, Resolution, PCOS)
- # if curPlayer.GetLV() == 1:
- # WriteEvent_level_up(curPlayer) # 首登发送一次1级数据
- # GameWorld.DebugLog(" entry_firstlogin")
- #
- # WriteEvent_login(curPlayer, Browser, Resolution, PCOS)
- #===========================================================================
-
- return
-
-#// A2 19 游戏建议收集 #tagCMAdviceSubmit
-#
-#struct tagCMAdviceSubmit
-#{
-# tagHead Head;
-# BYTE Type; //提交类型
-# WORD Len;
-# char Content[Len]; //size = Len
-#};
-def OnSubmitBugSuggest(index, clientData, tick):
- #===========================================================================
- # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- # subType = clientData.Type
- # content = clientData.Content
- # eventName = Def_Custom_Events_Bug if subType == 0 else Def_Custom_Events_Suggest
- # WriteEvent_custom_events(curPlayer, eventName, content)
- # DataRecordPack.DR_BugSuggest(curPlayer, eventName, content)
- #===========================================================================
- return
-
-def GetScribeEvent_chr_level(curPlayer):
- transCnt, showLV = GameWorld.GetClientLV(curPlayer)
- return transCnt * 1000 + showLV
-
-
-## -------------------------------------- 扩展自定义 ---------------------------------------
-
-class horse_class(ScribeEvent):
- # 坐骑进阶记录
- def __init__(self):
- #必须字段
- super(horse_class, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.bef_class_lv = 0 # 此次进阶操作前的坐骑等阶, 0代表1阶
- self.bef_exp = 0 # 此次进阶操作前的坐骑等阶星数的经验值
- self.cost_item_cnt = 0 # 此次进阶消耗的进阶道具数量
- self.aft_class_lv = 0 # 此次进阶操作后的坐骑等阶, 0代表1阶
- self.aft_exp = 0 # 此次进阶操作后的坐骑等阶星数的经验值
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- str(self.bef_class_lv), str(self.bef_exp), str(self.cost_item_cnt),
- str(self.aft_class_lv), str(self.aft_exp), self.time]
-
- return super(horse_class, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_HorseClass
-
-def WriteEvent_horse_class(curPlayer, befClassLV, befExp, costCnt, aftClassLV, aftExp):
- ## 写坐骑进阶记录
- #===========================================================================
- # horseClass = horse_class()
- # horseClass.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # horseClass.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # horseClass.chr_name = curPlayer.GetPlayerName()
- # horseClass.bef_class_lv = befClassLV
- # horseClass.bef_exp = befExp
- # horseClass.cost_item_cnt = costCnt
- # horseClass.aft_class_lv = aftClassLV
- # horseClass.aft_exp = aftExp
- # WriteEvent(horseClass)
- #===========================================================================
- return
-
-class wing_class(ScribeEvent):
- # 翅膀进阶记录
- def __init__(self):
- #必须字段
- super(wing_class, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.bef_class_lv = 0 # 当前翅膀等阶, 0代表1阶
- self.bef_exp = 0 # 进阶操作前的祝福值
- self.cost_item_cnt = 0 # 此次进阶消耗的进阶道具数量
- self.aft_class_lv = 0 # 此次进阶操作后翅膀的等阶, 0代表1阶
- self.aft_exp = 0 # 进阶操作后的祝福值
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- str(self.bef_class_lv), str(self.bef_exp), str(self.cost_item_cnt),
- str(self.aft_class_lv), str(self.aft_exp), self.time]
-
- return super(wing_class, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_WingClass
-
-def WriteEvent_wing_class(curPlayer, befClassLV, befExp, costCnt, aftClassLV, aftExp):
- ## 写翅膀进阶记录
- #===========================================================================
- # wingClass = wing_class()
- # wingClass.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # wingClass.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # wingClass.chr_name = curPlayer.GetPlayerName()
- # wingClass.bef_class_lv = befClassLV
- # wingClass.bef_exp = befExp
- # wingClass.cost_item_cnt = costCnt
- # wingClass.aft_class_lv = aftClassLV
- # wingClass.aft_exp = aftExp
- # WriteEvent(wingClass)
- #===========================================================================
- return
-
-class pet_lv(ScribeEvent):
- # 宠物升级记录
- def __init__(self):
- #必须字段
- super(pet_lv, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.bef_lv = 0 # 升级前等级, 0代表1星
- self.aft_lv = 0 # 此次升级操作后等级
- self.bef_exp = 0 ## 此次进阶操作前的经验值
- self.aft_exp = 0 ## 此次进阶操作后的经验值
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- str(self.bef_lv), str(self.aft_lv), str(self.bef_exp), str(self.aft_exp), self.time]
-
- return super(pet_lv, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_PetLV
-
-def WriteEvent_pet_lv(curPlayer, befLV, aftLV, befExp, aftExp):
- ## 写宠物升级记录
- #===========================================================================
- # petLV = pet_lv()
- # petLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # petLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # petLV.chr_name = curPlayer.GetPlayerName()
- # petLV.bef_lv = befLV
- # petLV.aft_lv = aftLV
- # petLV.bef_exp = befExp
- # petLV.aft_exp = aftExp
- # WriteEvent(petLV)
- #===========================================================================
- return
-
-class pet_class(ScribeEvent):
- # 宠物进阶记录
- def __init__(self):
- #必须字段
- super(pet_class, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.pet_name = "" # 宠物名称
- self.bef_class_lv = 0 # 操作前的等阶, 0代表1阶
- self.bef_exp = 0 # 操作前的祝福值
- self.aft_class_lv = 0 # 此次进阶操作后的等阶
- self.aft_exp = 0 # 进阶操作后的祝福值
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.pet_name, str(self.bef_class_lv), str(self.bef_exp),
- str(self.aft_class_lv), str(self.aft_exp), self.time]
-
- return super(pet_class, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_PetClass
-
-def WriteEvent_pet_class(curPlayer, petName, befClassLV, befExp, aftClassLV, aftExp):
- ## 写宠物进阶记录
- #===========================================================================
- # petLV = pet_class()
- # petLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # petLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # petLV.chr_name = curPlayer.GetPlayerName()
- # petLV.pet_name = petName
- # petLV.bef_class_lv = befClassLV
- # petLV.bef_exp = befExp
- # petLV.aft_class_lv = aftClassLV
- # petLV.aft_exp = aftExp
- # WriteEvent(petLV)
- #===========================================================================
- return
-
-class give_money(ScribeEvent):
- # 货币产出记录
- def __init__(self):
- #必须字段
- super(give_money, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.source = "" # 来源
- self.type_name = "" # 货币名称
- self.addMoney = 0 # 产出数量
- self.total_money = 0 # 剩余货币总量
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.source, self.type_name, str(self.addMoney), str(self.total_money), self.time]
-
- return super(give_money, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_GiveMoney
-
-def WriteEvent_give_money(curPlayer, source, typeName, addMoney, totalMoney):
- ## 写货币产出记录
- #===========================================================================
- # giveMoney = give_money()
- # giveMoney.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # giveMoney.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # giveMoney.chr_name = curPlayer.GetPlayerName()
- # giveMoney.source = source
- # giveMoney.type_name = typeName
- # giveMoney.addMoney = addMoney
- # giveMoney.total_money = totalMoney
- # WriteEvent(giveMoney)
- #===========================================================================
- return
-
-class pay_money(ScribeEvent):
- # 货币消耗记录
- def __init__(self):
- #必须字段
- super(pay_money, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.reason_name = "" # 消费点
- self.type_name = "" # 货币名称
- self.costmoney = 0 # 消耗数量
- self.total_money = 0 # 剩余货币总量
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.reason_name, self.type_name, str(self.costmoney), str(self.total_money), self.time]
-
- return super(pay_money, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_PayMoney
-
-def WriteEvent_pay_money(curPlayer, reasonName, typeName, costMoney, totalMoney):
- ## 写货币消耗记录
- #===========================================================================
- # payMoney = pay_money()
- # payMoney.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # payMoney.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # payMoney.chr_name = curPlayer.GetPlayerName()
- # payMoney.reason_name = reasonName
- # payMoney.type_name = typeName
- # payMoney.costmoney = costMoney
- # payMoney.total_money = totalMoney
- # WriteEvent(payMoney)
- #===========================================================================
- return
-
-class equip_item(ScribeEvent):
- # 玩家装备统计
- def __init__(self):
- #必须字段
- super(equip_item, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.equip_place = 0 # 装备位
- self.class_lv = 0 # 装备阶数, 0新手阶, 1-1阶
- self.item_quality = 0 # 品质
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- str(self.equip_place), str(self.class_lv), str(self.item_quality), self.time]
-
- return super(equip_item, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_EquipItem
-
-def WriteEvent_orange_equip(curPlayer, place, classLV, quality):
- ## 写玩家装备统计
- #===========================================================================
- # equipItem = equip_item()
- # equipItem.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # equipItem.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # equipItem.chr_name = curPlayer.GetPlayerName()
- # equipItem.equip_place = place
- # equipItem.class_lv = classLV
- # equipItem.item_quality = quality
- # WriteEvent(equipItem)
- #===========================================================================
- return
-
-class item_record(ScribeEvent):
- # 物品流水记录
- def __init__(self):
- #必须字段
- super(item_record, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.rec_type = 0 # 获得、失去
- self.event_name = "" # 事件点名称
- self.item_name = "" # 物品名
- self.item_count = 0 # 物品数量
- self.guid = "" # 物品唯一ID
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- str(self.rec_type), self.event_name, self.item_name, str(self.item_count), self.guid, self.time]
-
- return super(item_record, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_ItemRecord
-
-def WriteEvent_item_record(curPlayer, recType, operateType, itemData, operatorExtra):
- EventReport(ShareDefine.Def_UserAction_ItemRecord, "Flow=%s&OperateType=%s&ItemData=%s&OperatorExtra=%s"
- % (recType, operateType,
- json.dumps(itemData, ensure_ascii=False),
- json.dumps(operatorExtra, ensure_ascii=False)), curPlayer)
- return
- #===============================================================================================
- # ''' @todo: 物品流水记录
- # @param recType: 1-获得;-1-失去
- # '''
- # itemRecord = item_record()
- # itemRecord.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # itemRecord.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # itemRecord.chr_name = curPlayer.GetPlayerName()
- # itemRecord.rec_type = recType
- # itemRecord.event_name = eventName
- # itemRecord.item_name = itemName
- # itemRecord.item_count = itemCount
- # itemRecord.guid = guid
- # WriteEvent(itemRecord)
- # return
- #===============================================================================================
-
-class coin_to_gold(ScribeEvent):
- # 兑换点券
- def __init__(self):
- #必须字段
- super(coin_to_gold, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.order_id = "" # 订单ID
- self.event_name = "" # 事件点名称
- self.coin = 0 # 兑换点券
- self.coin_prize = 0 # 奖励点券
- self.gold = 0 # 获得钻石
- self.total_gold = 0 # 当前总钻石数
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.order_id, self.event_name, str(self.coin), str(self.coin_prize), str(self.gold),
- str(self.total_gold), self.time]
-
- return super(coin_to_gold, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_CoinToGold
-
-def WriteEvent_coin_to_gold(curPlayer, orderID, eventName, coin, prizeCoin, addGold):
- return
- #===========================================================================
- # coinToGold = coin_to_gold()
- # coinToGold.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # coinToGold.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # coinToGold.chr_name = curPlayer.GetPlayerName()
- # coinToGold.order_id = orderID
- # coinToGold.event_name = eventName
- # coinToGold.coin = coin
- # coinToGold.coin_prize = prizeCoin
- # coinToGold.gold = addGold
- # coinToGold.total_gold = curPlayer.GetGold()
- # WriteEvent(coinToGold)
- #===========================================================================
- return
-
-class god_weapon_lv(ScribeEvent):
- # 神兵升级记录
- def __init__(self):
- #必须字段
- super(god_weapon_lv, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.god_weapon_name = "" # 神兵名称
- self.bef_lv = 0 # 此次操作前的等级, 0代表0级, 1代表+1级
- self.bef_exp = 0 # 此次操作前的经验值
- self.cost_item_cnt = 0 # 此次消耗的道具数量
- self.aft_lv = 0 # 此次操作后的等级, 0代表0级, 1代表+1级
- self.aft_exp = 0 # 此次进阶操作后的经验值
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.god_weapon_name, str(self.bef_lv), str(self.bef_exp), str(self.cost_item_cnt),
- str(self.aft_lv), str(self.aft_exp), self.time]
-
- return super(god_weapon_lv, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_GodWeaponLV
-
-def WriteEvent_god_weapon_lv(curPlayer, godWeaponName, befLV, befExp, costCnt, aftLV, aftExp):
- ## 写神兵升级记录
- #===========================================================================
- # godWeaponLV = god_weapon_lv()
- # godWeaponLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # godWeaponLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # godWeaponLV.chr_name = curPlayer.GetPlayerName()
- # godWeaponLV.god_weapon_name = godWeaponName
- # godWeaponLV.bef_lv = befLV
- # godWeaponLV.bef_exp = befExp
- # godWeaponLV.cost_item_cnt = costCnt
- # godWeaponLV.aft_lv = aftLV
- # godWeaponLV.aft_exp = aftExp
- # WriteEvent(godWeaponLV)
- #===========================================================================
- return
-
-class rune_lv(ScribeEvent):
- # 符印升级记录
- def __init__(self):
- #必须字段
- super(rune_lv, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.rune_name = "" # 符印名称
- self.cost_rune_money = 0 # 此次消耗的符印精华
- self.aft_lv = 0 # 此次操作后的等级, 0代表1级
- self.aft_rune_money = 0 # 此次操作后的符印精华
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.rune_name, str(self.cost_rune_money), str(self.aft_lv), str(self.aft_rune_money), self.time]
-
- return super(rune_lv, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_RuneLV
-
-def WriteEvent_rune_lv(curPlayer, runeName, costruneMoney, aftLV, aftruneMoney):
- ## 写符印升级记录
- #===========================================================================
- # runeLV = rune_lv()
- # runeLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # runeLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # runeLV.chr_name = curPlayer.GetPlayerName()
- # runeLV.rune_name = runeName
- # runeLV.cost_rune_money = costruneMoney
- # runeLV.aft_lv = aftLV
- # runeLV.aft_rune_money = aftruneMoney
- # WriteEvent(runeLV)
- #===========================================================================
- return
-
-class change_name(ScribeEvent):
- # 改名记录
- def __init__(self):
- #必须字段
- super(change_name, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.old_name = "" # 原来的名字
- self.new_name = "" # 新的名字
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.old_name, self.new_name, self.time]
-
- return super(change_name, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_ChangeName
-
-def WriteEvent_change_name(curPlayer, oldName, newName):
- ## 改名记录
- #===========================================================================
- # changeName = change_name()
- # changeName.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # changeName.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # changeName.chr_name = curPlayer.GetPlayerName()
- # changeName.old_name = oldName
- # changeName.new_name = newName
- # WriteEvent(changeName)
- #===========================================================================
- return
-
-class add_zhenqi(ScribeEvent):
- # 真气产出记录
- def __init__(self):
- #必须字段
- super(add_zhenqi, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.eventName = "" # 来源
- self.eventData = "" # 来源附加信息
- self.addValue = 0 # 产出数量
- self.totalValue = 0 # 剩余总量
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.eventName, str(self.eventData), str(self.addValue), str(self.totalValue), self.time]
-
- return super(add_zhenqi, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_AddZhenqi
-
-def WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, totalValue):
- ## 真气产出记录
- #===========================================================================
- # if eventData:
- # eventData = str(eventData)
- # eventData = eventData.replace("\"", "'")
- # eventData = eventData.replace(",", "|")
- #
- # addZhenQi = add_zhenqi()
- # addZhenQi.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # addZhenQi.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # addZhenQi.chr_name = curPlayer.GetPlayerName()
- # addZhenQi.eventName = eventName
- # addZhenQi.eventData = eventData
- # addZhenQi.addValue = addValue
- # addZhenQi.totalValue = totalValue
- # WriteEvent(addZhenQi)
- #===========================================================================
- return
-
-class lost_zhenqi(ScribeEvent):
- # 真气消耗记录
- def __init__(self):
- #必须字段
- super(lost_zhenqi, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.eventName = "" # 消耗点
- self.eventData = "" # 消耗点附加信息
- self.lostValue = 0 # 消耗数量
- self.totalValue = 0 # 剩余总量
-
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.eventName, str(self.eventData), str(self.lostValue), str(self.totalValue), self.time]
-
- return super(lost_zhenqi, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_LostZhenqi
-
-def WriteEvent_lost_zhenqi(curPlayer, eventName, eventData, lostValue, totalValue):
- ## 真气消耗记录
- #===========================================================================
- # if eventData:
- # eventData = str(eventData)
- # eventData = eventData.replace("\"", "'")
- # eventData = eventData.replace(",", "|")
- #
- # lostZhenQi = lost_zhenqi()
- # lostZhenQi.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # lostZhenQi.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # lostZhenQi.chr_name = curPlayer.GetPlayerName()
- # lostZhenQi.eventName = eventName
- # lostZhenQi.eventData = eventData
- # lostZhenQi.lostValue = lostValue
- # lostZhenQi.totalValue = totalValue
- # WriteEvent(lostZhenQi)
- #===========================================================================
- return
-
-class coat_lv(ScribeEvent):
- # 时装升级记录
- def __init__(self):
- #必须字段
- super(coat_lv, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.coat_name = "" # 时装名称
- self.bef_lv = 0 # 此次进阶操作前的等级
- self.bef_exp = 0 # 此次进阶操作前的经验值
- self.cost_item_cnt = 0 # 此次消耗的道具数量
- self.aft_lv = 0 # 此次操作后的等级, 0代表0级, 1代表+1级
- self.aft_exp = 0 #此次进阶操作后的经验值
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.coat_name, str(self.bef_lv), str(self.bef_exp), str(self.cost_item_cnt), str(self.aft_lv), str(self.aft_exp), self.time]
-
- return super(coat_lv, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_CoatLV
-
-def WriteEvent_coat_lv(curPlayer, coatName, befLV, befExp, costItemCnt, aftLV, aftExp):
- return
- ## 写时装升级记录
- #===========================================================================
- # coatLV = coat_lv()
- # coatLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # coatLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # coatLV.chr_name = curPlayer.GetPlayerName()
- # coatLV.coat_name = coatName
- # coatLV.bef_lv = befLV
- # coatLV.bef_exp = befExp
- # coatLV.cost_item_cnt = costItemCnt
- # coatLV.aft_lv = aftLV
- # coatLV.aft_exp = aftExp
- # WriteEvent(coatLV)
- #===========================================================================
-
-
-
-class wingskin_lv(ScribeEvent):
- # 时装升级记录
- def __init__(self):
- #必须字段
- super(wingskin_lv, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.skin_name = "" # 幻化翅膀名称
- self.bef_lv = 0 # 此次进阶操作前的等级
- self.bef_exp = 0 # 此次进阶操作前的经验值
- self.cost_item_cnt = 0 # 此次消耗的道具数量
- self.aft_lv = 0 # 此次操作后的等级, 0代表0级, 1代表+1级
- self.aft_exp = 0 #此次进阶操作后的经验值
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.skin_name, str(self.bef_lv), str(self.bef_exp), str(self.cost_item_cnt), str(self.aft_lv), str(self.aft_exp), self.time]
-
- return super(wingskin_lv, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_WingSkinLV
-
-def WriteEvent_wingskin_lv(curPlayer, skinName, befLV, befExp, costItemCnt, aftLV, aftExp):
- ## 写幻化翅膀升级记录
- #===========================================================================
- # wingskinLV = wingskin_lv()
- # wingskinLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # wingskinLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # wingskinLV.chr_name = curPlayer.GetPlayerName()
- # wingskinLV.skin_name = skinName
- # wingskinLV.bef_lv = befLV
- # wingskinLV.bef_exp = befExp
- # wingskinLV.cost_item_cnt = costItemCnt
- # wingskinLV.aft_lv = aftLV
- # wingskinLV.aft_exp = aftExp
- # WriteEvent(wingskinLV)
- #===========================================================================
- return
-
-
-class horseskin_lv(ScribeEvent):
- # 时装升级记录
- def __init__(self):
- #必须字段
- super(horseskin_lv, self).__init__()
- self.account_id = "" # 账号 ID,平台下唯一,且终生不变
- self.chr_name = "" # 玩家角色名
-
- self.skin_name = "" # 幻化坐骑名称
- self.bef_lv = 0 # 此次进阶操作前的等级
- self.bef_exp = 0 # 此次进阶操作前的经验值
- self.cost_item_cnt = 0 # 此次消耗的道具数量
- self.aft_lv = 0 # 此次操作后的等级, 0代表0级, 1代表+1级
- self.aft_exp = 0 #此次进阶操作后的经验值
- #非必须字段
-
- #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
- return
-
- def GetCurEventStr(self):
- if not self.time:
- self.time = GameWorld.GetCurrentDataTimeStr()
- tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
- self.skin_name, str(self.bef_lv), str(self.bef_exp), str(self.cost_item_cnt), str(self.aft_lv), str(self.aft_exp), self.time]
-
- return super(horseskin_lv, self).GetEventStr(tmpList)
-
- def GetScribeEventName(self): return ShareDefine.Def_UserAction_HorseSkinLV
-
-def WriteEvent_horseskin_lv(curPlayer, skinName, befLV, befExp, costItemCnt, aftLV, aftExp):
- ## 写幻化坐骑升级记录
- #===========================================================================
- # horseSkinLV = horseskin_lv()
- # horseSkinLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
- # horseSkinLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
- # horseSkinLV.chr_name = curPlayer.GetPlayerName()
- # horseSkinLV.skin_name = skinName
- # horseSkinLV.bef_lv = befLV
- # horseSkinLV.bef_exp = befExp
- # horseSkinLV.cost_item_cnt = costItemCnt
- # horseSkinLV.aft_lv = aftLV
- # horseSkinLV.aft_exp = aftExp
- # WriteEvent(horseSkinLV)
- #===========================================================================
- return
-## ---------------------------------------------------------------------------------------
-
-
-#------------------------2018-02-09 新的数据统计--------------------------------
def WriteEvent_Entry(curPlayer, step):
EventReport(ShareDefine.Def_UserAction_LostModel, "Step=%s&Flag=%s"%(step, ShareDefine.Def_UserAction_CreateRole), curPlayer)
-
-def WriteEvent_VIP(curPlayer):
- EventReport(ShareDefine.Def_UserAction_VIPLvUP, "VIPLevel=%s"%curPlayer.GetVIPLv(), curPlayer)
-
-def WriteEvent_FightPower(curPlayer):
- EventReport(ShareDefine.Def_UserAction_FightPower, "FightPower=%s"%PlayerControl.GetFightPower(curPlayer), curPlayer)
-
-
--
Gitblit v1.8.0