From abe9dbc7d8eb82602cc975284a7d2ae8894e4ef9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十二月 2025 17:35:03 +0800
Subject: [PATCH] 389 流向记录(登录、下线、主线任务、主线关卡、副本、货币、物品)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |   23 +++++++++++++++++------
 1 files changed, 17 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index abb555a..20c26fb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2258,7 +2258,7 @@
     
     return callFunc(curPlayer, mapID, funcLineID)
 
-def GetFBNPCInitAttr(curPlayer, turnFight, npcObj):
+def GetFBNPCInitAttr(turnFight, npcObj):
     ## 获取副本指定NPC初始化属性
     do_FBLogic_ID = __GetFBLogic_MapID(turnFight.mapID)
     
@@ -2266,9 +2266,9 @@
     if callFunc == None:
         return
     
-    return callFunc(curPlayer, turnFight, npcObj)
+    return callFunc(turnFight, npcObj)
 
-def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer=None, useSkill=None):
+def OnFBNPCKilledBefore(turnFight, gameObj, killer=None, useSkill=None):
     ## 副本NPC被击杀前处理,一般用于处理一些不被击杀的副本NPC逻辑
     # @return: 可否被正常击杀
     do_FBLogic_ID = __GetFBLogic_MapID(turnFight.mapID)
@@ -2278,7 +2278,7 @@
         # 不需要逻辑时默认可被正常击杀
         return True
     
-    return callFunc(curPlayer, turnFight, gameObj, killer, useSkill)
+    return callFunc(turnFight, gameObj, killer, useSkill)
 
 def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID):
     ## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
@@ -2291,7 +2291,7 @@
         
     return
 
-def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
+def OnTurnFightOver(turnFight, mapID, funcLineID, overMsg):
     ## 回合战斗结束
     
     do_FBLogic_ID = __GetFBLogic_MapID(mapID)
@@ -2301,5 +2301,16 @@
     if callFunc == None:
         return
     
-    return callFunc(curPlayer, turnFight, mapID, funcLineID, overMsg)
+    return callFunc(turnFight, mapID, funcLineID, overMsg)
 
+def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
+    ## 回合战斗结算奖励
+    
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightAward"))
+    
+    if callFunc == None:
+        return
+    
+    return callFunc(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict)

--
Gitblit v1.8.0