From abe9dbc7d8eb82602cc975284a7d2ae8894e4ef9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十二月 2025 17:35:03 +0800
Subject: [PATCH] 389 流向记录(登录、下线、主线任务、主线关卡、副本、货币、物品)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 497 +++++++++++++++----------------------------------------
1 files changed, 136 insertions(+), 361 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index d35a1a2..acbabed 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -16,7 +16,6 @@
import GameWorld
import SkillShell
import ChConfig
-import PlayerHorse
import SkillCommon
import GameMap
import FBLogic
@@ -37,31 +36,27 @@
import NetPackCommon
import DataRecordPack
import PlayerPrestigeSys
-import PlayerActivity
import FBCommon
import PassiveBuffEffMng
-import EventReport
import PlayerSuccess
import ItemControler
import GameFuncComm
import IpyGameDataPY
import PyGameData
-import PlayerFeastTravel
import PlayerActTurntable
import PlayerCostRebate
import PlayerActLunhuidian
import GY_Query_CrossRealmReg
-import PlayerTongTianLing
-import FunctionNPCCommon
-import PlayerGoldInvest
+import OpenServerActivity
import CrossRealmPlayer
import CrossPlayerData
+import PlayerActivity
import ChNetSendPack
import PlayerState
-import PlayerGubao
import PlayerOnline
import PlayerTask
import PlayerMail
+import TurnAttack
import ChPlayer
import GameObj
@@ -416,29 +411,7 @@
NotifyCode(curPlayer, "CrossMap10")
return False
- if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
- GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
- return False
-
return True
-
-
-##地图特殊限制检查, 装备检查
-# @param curPlayer
-# @return bool
-def CheckEquipCanTrans(curPlayer, destMapID):
- if destMapID != 10060:
- return True
-
- #有翅膀可以上天空
- playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
- curEquip = playerEquip.GetAt(IPY_GameWorld.retWing)
- if curEquip and not curEquip.IsEmpty():
- return True
-
- #GeRen_lhs_861048
- NotifyCode(curPlayer, "GeRen_lhs_861048", [destMapID])
- return False
#---------------------------------------------------------------------
##通知客户端, 玩家Loading开始
@@ -938,19 +911,6 @@
return (curPlayerAction in ChConfig.Def_Player_Can_Transfer_State)
#------------------------------玩家离开服务器的逻辑------------------------------------
-#---------------------------------------------------------------------
-##骑马下线逻辑
-# @param curPlayer 玩家实例
-# @return 返回值无意义
-# @remarks 骑马下线逻辑
-def __RidingHorsePlayerDisconnect(curPlayer):
- #在骑马
- if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
- #执行下马逻辑
- PlayerHorse.PlayerRideHorseDown(curPlayer, False)
-
- return
-#---------------------------------------------------------------------
##玩家下线/玩家切换地图公用逻辑
# @param curPlayer 玩家实例
# @param tick 时间戳
@@ -1000,10 +960,8 @@
playerID = curPlayer.GetPlayerID()
if not isDisconnect:
CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
- PyGameData.g_fbBuyBuffTimeDict.pop(playerID, None)
#清除地图玩家缓存
PyGameData.g_playerReqEnterFBEx.pop(playerID, None)
- NPCCommon.ClearPriWoodPile(curPlayer)
#移除地图缓存的境界难度玩家ID信息
for playerIDList in PyGameData.g_realmDiffPlayerDict.values():
if playerID in playerIDList:
@@ -1119,8 +1077,6 @@
#玩家下线/玩家切换地图公用逻辑
__PlayerLeaveServerLogic(curPlayer, tick, True)
- #骑马玩家下线逻辑
- __RidingHorsePlayerDisconnect(curPlayer)
#召唤兽死亡
KillPlayerSummonNPC(curPlayer)
#更新从本地图离线信息
@@ -1408,7 +1364,7 @@
#进入副本通用检查
fbIpyData = FBCommon.GetFBIpyData(mapID)
fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
- sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
+ sceneMapID = mapID #if not fbLineIpyData else fbLineIpyData.GetMapID()
#过滤封包地图ID
if not GameWorld.GetMap().IsMapIDExist(sceneMapID):
GameWorld.ErrLog('###非法地图数据,sceneMapID: %s' % (sceneMapID), curPlayer.GetID())
@@ -1437,15 +1393,14 @@
GameWorld.Log("非队长,无法发起进入组队副本请求!", curPlayer.GetPlayerID())
return
isSendToGameServer = True
- if isSendToGameServer or mapID in ChConfig.Def_MapID_SendToGameServer \
- or mapID in ReadChConfig.GetEvalChConfig("MapID_SendToGameServer"):
+ if isSendToGameServer:
extendParamList = []
if mapID in ChConfig.Def_MapID_LineIDToPropertyID:
- enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % mapID)
extendParamList = [enterCnt]
- elif mapID in ChConfig.MirrorBattleMapIDList:
- reqInfoEx["sceneMapID"] = sceneMapID
- extendParamList = [reqInfoEx]
+ #elif mapID in ChConfig.MirrorBattleMapIDList:
+ # reqInfoEx["sceneMapID"] = sceneMapID
+ # extendParamList = [reqInfoEx]
SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
return
@@ -1536,12 +1491,6 @@
if isNotify:
NotifyCode(curPlayer, "Carry_lhs_697674")
return ShareDefine.EntFBAskRet_Sit
-
- if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
- if isNotify:
- NotifyCode(curPlayer, "Carry_lhs_697674")
- GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
- return ShareDefine.EntFBAskRet_Other
if playerAction in ChConfig.Def_Player_Cannot_TransState:
#Carry_lhs_697674:您当前所处的状态不能进行传送!
@@ -1675,8 +1624,7 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_TransTick, tick)
mapID = FBCommon.GetRecordMapID(mapID)
- fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
- sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
+ sceneMapID = mapID #if not fbLineIpyData else fbLineIpyData.GetMapID()
# 地图分流, 减少单地图压力
FBMapShuntDict = ReadChConfig.GetEvalChConfig("FBMapShunt")
@@ -1836,8 +1784,8 @@
return tagLineID
tagLinePlayerCountDict = PyGameData.g_commMapLinePlayerCountDict[tagMapID] # 此分线包含所有分线,含未开放的及活动分线
- if bossID and tagMapID != ChConfig.Def_FBMapID_BossHome:
- tagLineID = 0 # Boss的话未分流前先强制1线,即为0
+ #if bossID and tagMapID != ChConfig.Def_FBMapID_BossHome:
+ # tagLineID = 0 # Boss的话未分流前先强制1线,即为0
playerID = curPlayer.GetPlayerID()
playChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayChangeLineID)
funcChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FuncChangeLineID)
@@ -2500,17 +2448,12 @@
return
def GetUnXiantaoCntEquip(curPlayer):
- '''因为战锤对应装备是1个战锤可能对应多个装备掉落,所以分解装备的时候1个战锤需要支持可拆分
- 所以需要支持小数存储,暂定以支持3位小数存储
- '''
- return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) / 1000.0
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip)
def AddUnXiantaoCntEquip(curPlayer, addCnt):
- unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt * 1000
+ unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip) + addCnt
return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
def SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip):
- ## 保存装备未结算战锤数,保留3位小数
- # @param unXiantaoCntEquip: 实际的未结算数量,支持小数
- unXiantaoCntEquip = int(round(unXiantaoCntEquip, 3) * 1000) # 保留3为小数
+ ## 保存装备未结算战锤数
return NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)
##玩家是否有钱款
@@ -2791,13 +2734,11 @@
#银票支付
elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
__PayMoneyAfterBySilverPaper(curPlayer, price)
-
- #活跃度处理
- PlayerActivity.OnPayMoneyActivity(curPlayer, type_Price, price)
+
#转盘活动
- PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
+ #PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
#轮回殿
- PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
+ #PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
if type_Price == ShareDefine.TYPE_Price_Xiantao:
# 累加未结算战锤 - 经验
unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
@@ -2817,9 +2758,7 @@
unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
- PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
- PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
-
+ TurnAttack.GetMainFightMgr(curPlayer).useZhanchui += price
unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
#reason_name = "Unknown" if not costType else costType
@@ -2855,35 +2794,8 @@
orderInfo = infoDict.get("orderInfo", "")
GameWorld.Log("记录消耗代币: eventName=%s,price=%s,nowMoney=%s,payCoinDay=%s,orderInfo=%s" % (eventName, price, nowMoney, payCoinDay, orderInfo), playerID)
GameWorld.AddPlayerRec(playerID, ShareDefine.Def_PlayerRecType_PayCoin, [2, price, nowMoney, payCoinDay], orderInfo, 1)
- # 流向用 eventName
- #if eventName:
- if costType == ChConfig.Def_Cost_Treasure:
- GameWorld.DebugLog("BT版本寻宝消耗货币暂时不记录流向: %s,type_Price=%s,price=%s" % (eventName, type_Price, price))
- else:
- DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
- EventReport.WriteEvent_virtual_resource(curPlayer, type_Price, reason_name, quantity,
- unitPrice, ShareDefine.Def_UserAction_Money_Use, infoDict)
- #===========================================================================
- # if type_Price == IPY_GameWorld.TYPE_Price_Gold_Money:
- # EventReport.WriteEvent_virtual_cost(curPlayer, quantity, unitPrice, reason_name)
- # elif type_Price in [IPY_GameWorld.TYPE_Price_Gold_Paper, IPY_GameWorld.TYPE_Price_Silver_Money]:
- #
- # # 金币未指定消费类型的不记录
- # if type_Price == IPY_GameWorld.TYPE_Price_Silver_Money and costType == ChConfig.Def_Cost_Unknown:
- # return
- # EventReport.WriteEvent_virtual_resource(curPlayer, type_Price, reason_name, quantity,
- # unitPrice, ShareDefine.Def_UserAction_Money_Use)
- #
- # # 自定义记录
- # priceNameDict = {IPY_GameWorld.TYPE_Price_Gold_Money:["钻石", "GetGold", 0],
- # IPY_GameWorld.TYPE_Price_Gold_Paper:["绑钻", "GetGoldPaper", 0],
- # IPY_GameWorld.TYPE_Price_Silver_Money:["金币", "GetSilver", ChConfig.Def_DRRecord_Min_Silver],
- # }
- # if type_Price in priceNameDict:
- # typeName, moneyFuncName, minPrice = priceNameDict[type_Price]
- # if minPrice <= 0 or price >= minPrice:
- # EventReport.WriteEvent_pay_money(curPlayer, reason_name, typeName, price, getattr(curPlayer, moneyFuncName)())
- #===========================================================================
+
+ DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
return
## 付款以后后续操作(金子)
@@ -2899,62 +2811,16 @@
# 消费返利
if costType not in ChConfig.CostRebate_DisableType:
PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
- PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_UseGold, price)
else:
GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
- # 事件汇报
- #===========================================================================
- # if costType == ChConfig.Def_Cost_BourseBuy:
- # # 交易所购买物品,汇报交易钻石
- # playerName = curPlayer.GetPlayerName()
- # leftGold = curPlayer.GetGold()
- # eventParam = "RoleID=%s,Price=%s,TradeType=Lost,LeftGold=%s" \
- # % (playerName, price, leftGold)
- # EventReport.EventReport(ShareDefine.Def_UserAction_TradeGold, eventParam, curPlayer)
- # else:
- # playerName = curPlayer.GetPlayerName()
- # leftGold = curPlayer.GetGold()
- # eventParam = "RoleID=%s,CostType=%s,ItemID=%s,Price=%s,LeftGold=%s" \
- # % (playerName, costType, infoDict, price, leftGold)
- # EventReport.EventReport(ShareDefine.Def_UserAction_UseGold, eventParam, curPlayer)
- #===========================================================================
-
- # 通知元宝消费记录
- #__Sync_GoldCostReport(curPlayer, costType, price, expandValue)
return
-
-
-## 通知元宝消费记录
-# @param curPlayer: 玩家实例
-# @param costType: 消费点类型
-# @param price: 消费额度
-# @param itemID: 物品id,消费类型为物品时可填
-# @return None
-def __Sync_GoldCostReport(curPlayer, costType, price, itemID=0):
- sendPack = ChPyNetSendPack.tagMCGoldCostReport()
- sendPack.Clear()
- sendPack.CostType = costType
- sendPack.Price = price
- sendPack.ItemID = itemID
- NetPackCommon.SendFakePack(curPlayer, sendPack)
- return
-
## 付款以后后续操作(金票)
# @param curPlayer 玩家实例
# @param price ,货币价格
# @return None
-def __PayMoneyAfterByGoldPaper(curPlayer, price, costType, infoDict):
-
- # 事件汇报
- #===========================================================================
- # playerName = curPlayer.GetPlayerName()
- # leftGoldPaper = curPlayer.GetGoldPaper()
- # eventParam = "RoleID=%s,CostType=%s,ItemID=%s,Price=%s,LeftGoldPaper=%s" \
- # % (playerName, costType, infoDict, price, leftGoldPaper)
- # EventReport.EventReport(ShareDefine.Def_UserAction_UseGoldPaper, eventParam, curPlayer)
- #===========================================================================
+def __PayMoneyAfterByGoldPaper(curPlayer, price, costType, infoDict):
return
@@ -2981,7 +2847,7 @@
# @return 返回值真, 给钱成功
# @param isSysHint 是否系统提示(默认是)
# @remarks 玩家获得金钱
-def GiveMoney(curPlayer, priceType, value, giveType=ChConfig.Def_GiveMoney_Unknown, addDataDict={}, isSysHint=True, isGiveBourseMoney=True):
+def GiveMoney(curPlayer, priceType, value, giveType=ChConfig.Def_GiveMoney_Unknown, addDataDict={}, isSysHint=True, isGiveBourseMoney=True, notifyAward=False):
if value == 0:
return True
@@ -2995,6 +2861,9 @@
GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
return True
+ if priceType == ShareDefine.TYPE_Price_FamilyExp:
+ return PlayerFamily.AddFamilyExp(curPlayer, value)
+
befMoney = GetMoney(curPlayer, priceType)
if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
updPlayerGold = GetMoneyReal(curPlayer, priceType) + value
@@ -3004,8 +2873,9 @@
return
SetMoney(curPlayer, priceType, updPlayerGold)
- if isGiveBourseMoney and updPlayerGold > 0:
- GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
+ #废弃交易所额度
+ #if isGiveBourseMoney and updPlayerGold > 0:
+ # GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
addDataDict["BourseMoney"] = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
@@ -3043,8 +2913,6 @@
return
updValue = min(ChConfig.Def_UpperLimit_DWord, curCurrency + value)
SetPlayerCurrency(curPlayer, priceType, updValue)
- if priceType == ShareDefine.TYPE_Price_RealmPoint:
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetRealmPoint, value)
else:
GameWorld.ErrLog("金钱类型错误, priceType=%s,value=%s,giveType=%s" % (priceType, value, giveType), curPlayer.GetPlayerID())
DataRecordPack.DR_GiveMoneyError(curPlayer, priceType, value, giveType, addDataDict)
@@ -3060,6 +2928,9 @@
# NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
# else:
# NotifyCode(curPlayer, "GetMoney", [priceType, value])
+ if notifyAward:
+ ItemControler.NotifyGiveAwardInfo(curPlayer, [], giveType, moneyInfo={priceType:value})
+
__GiveMoneyAfter(curPlayer, priceType, value, giveType, addDataDict)
if befMoney == 0:
@@ -3073,7 +2944,14 @@
# 除钻石及绑钻外,未指定操作类型的不记录
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_GetMoney, value, [priceType])
+ PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_GetMoney, value, [priceType])
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAGetMoney, value, [priceType])
+ if priceType == ShareDefine.TYPE_Price_FamilyCoin:
+ PlayerFamily.AddFamilyContrib(curPlayer, value) # 公会币同步增加公会贡献
+ elif priceType == ShareDefine.TYPE_Price_OSAPoint:
+ OpenServerActivity.AddOSACelebrationPoint(curPlayer, value)
+
if priceType not in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper, ShareDefine.TYPE_Price_PayCoin] \
and giveType == ChConfig.Def_GiveMoney_Unknown:
#GameWorld.DebugLog("该货币没有指定来源类型不记录!priceType=%s,giveType=%s" % (priceType, giveType))
@@ -3092,60 +2970,7 @@
GameWorld.Log("记录获得代币: eventName=%s,value=%s,nowMoney=%s,payCoinDay=%s,orderInfo=%s" % (eventName, value, nowMoney, payCoinDay, orderInfo), playerID)
GameWorld.AddPlayerRec(playerID, ShareDefine.Def_PlayerRecType_PayCoin, [1, value, nowMoney, payCoinDay], orderInfo, 1)
- if addDataDict.get("GiveItemEvent") == "Treasure":
- GameWorld.DebugLog("BT版本寻宝给货币暂时不记录流向: %s,priceType=%s,price=%s" % (eventName, priceType, value))
- else:
- DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
- EventReport.WriteEvent_virtual_resource(curPlayer, priceType, giveType, 1, value,
- ShareDefine.Def_UserAction_Money_Get, addDataDict)
-
-#===============================================================================
-# reason_name = "Unknown" if not giveType else giveType
-# eventName = reason_name
-# if giveType in ChConfig.Def_GetType_Dict:
-# eventName, reason_name = ChConfig.Def_GetType_Dict[giveType][:2]
-# if isinstance(addDataDict, dict) and ChConfig.Def_Give_Reason_SonKey in addDataDict:
-# reasonSon = addDataDict[ChConfig.Def_Give_Reason_SonKey]
-# else:
-# reasonSon = reason_name
-# # 统一格式: 「获得组:获得原因」
-# reason_name = "%s:%s" % (reason_name, reasonSon)
-#
-# # 流向用 eventName
-# if eventName:
-# DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
-#
-# if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
-# playerName = curPlayer.GetPlayerName()
-# eventParam = "RoleID=%s,AddGold=%s,LeftGold=%s,AddDataDict=%s" \
-# % (playerName, value, curPlayer.GetGold(), addDataDict)
-# EventReport.EventReport(ShareDefine.Def_UserAction_GameMakeGold, eventParam, curPlayer)
-#
-# elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
-# playerName = curPlayer.GetPlayerName()
-# eventParam = "RoleID=%s,AddGoldPaper=%s,LeftGoldPaper=%s,AddDataDict=%s" \
-# % (playerName, value, curPlayer.GetGoldPaper(), addDataDict)
-# EventReport.EventReport(ShareDefine.Def_UserAction_GameMakeGoldPaper, eventParam, curPlayer)
-#
-#
-# if priceType == IPY_GameWorld.TYPE_Price_Gold_Money: #and eventName != "CoinToGold":
-# EventReport.WriteEvent_virtual_reward(curPlayer, value, reason_name)
-# # 二级货币产出记录, 暂只记录绑钻、金币
-# elif priceType in [IPY_GameWorld.TYPE_Price_Gold_Paper, IPY_GameWorld.TYPE_Price_Silver_Money]:
-# EventReport.WriteEvent_virtual_resource(curPlayer, priceType, reason_name, 1, value,
-# ShareDefine.Def_UserAction_Money_Get)
-#
-# # 自定义记录
-# priceNameDict = {IPY_GameWorld.TYPE_Price_Gold_Money:["钻石", "GetGold", 0],
-# IPY_GameWorld.TYPE_Price_Gold_Paper:["绑钻", "GetGoldPaper", 0],
-# IPY_GameWorld.TYPE_Price_Silver_Money:["金币", "GetSilver", ChConfig.Def_DRRecord_Min_Silver],
-# }
-# if priceType in priceNameDict:
-# typeName, moneyFuncName, minPrice = priceNameDict[priceType]
-# if minPrice <= 0 or value >= minPrice:
-# EventReport.WriteEvent_give_money(curPlayer, reason_name, typeName, value, getattr(curPlayer, moneyFuncName)())
-#===============================================================================
-
+ DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
return
@@ -3325,41 +3150,6 @@
return IpyGameDataPY.GetFuncCfg("PKConfig", 2)
#---------------------------------------------------------------------
-##获得玩家升级, 获得的属性点
-# @param curPlayer 玩家实例
-# @return 返回值, 获得的属性点
-# @remarks 获得玩家升级, 获得的属性点
-def GetLvUp_AddPoint(curPlayer):
- curPlayerID = curPlayer.GetID()
- curLV = curPlayer.GetLV() # 当前等级
-
- addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
- addPoint = GameWorld.GetDictValueByRangeKey(addPointDict, curLV, 0)
-
- if addPoint == None:
- raise Exception('玩家获得升级属性点异常, curLV = %s PlayerID = %s' % (curLV, curPlayerID))
- return
- return int(addPoint+ GetFabaoAddPoint(curPlayer) + GetTitleAddExtraPoint(curPlayer))
-
-def GetAllPointByLV(curPlayer):
- ##获取当前等级可得到属性点数
- openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
- curLV = curPlayer.GetLV()
- if curLV < openLV:
- return 0
- # 初始点+(升级点+法宝效果)*称号效果倍数+境界点
- setFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
- fabaoAddPoint = GetFabaoAddPoint(curPlayer)
- titleAddPoint = GetTitleAddExtraPoint(curPlayer)
- addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
- for rangLVs, point in addPointDict.items():
- if curLV < rangLVs[0]:
- continue
- setFreePoint += (point + fabaoAddPoint + titleAddPoint) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
-
- #境界提升点数
- setFreePoint += curPlayer.GetOfficialRank() * IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
- return setFreePoint
def GetTitleAddExtraPoint(curPlayer):
# 称号额外增加玩家每级获得的灵根点
@@ -3367,23 +3157,6 @@
if titleID and curPlayer.GetDienstgradManager().GetDienstgrad(titleID):
return IpyGameDataPY.GetFuncCfg("TitleAddPoint", 2)
return 0
-
-def GetFabaoAddPoint(curPlayer):
- #法宝额外增加玩家每级获得的灵根点
- return 0
-
-def DoAddPointOpen(curPlayer):
- '''加点功能开启'''
- beforeFreePoint = curPlayer.GetFreePoint()
-
- setFreePoint = GetAllPointByLV(curPlayer)
- curLV = curPlayer.GetLV()
- addDataDict = {'beforeFreePoint':beforeFreePoint}
- curPlayer.SetFreePoint(setFreePoint)
- DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
- GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
- return
-
#---------------------------------------------------------------------
###############################################################
@@ -3542,8 +3315,7 @@
isNotifyServer = False
curPlayer.SetLV(curLV, isNotifyServer)
- #EventReport.WriteEvent_level_up(curPlayer)
-
+
# 记录玩家升级
DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
@@ -3570,14 +3342,11 @@
#aftFreePoint = curPlayer.GetFreePoint()
if aftLV > befLV:
curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
- PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
+ #PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
- PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
- PlayerActivity.DoAddActivityByLV(curPlayer, befLV, aftLV)
#if aftFreePoint > befFreePoint:
# curPlayer.SetFreePoint(aftFreePoint)
- PlayerGubao.DoGubaoAddFreePoint(curPlayer)
# 升级需要执行的游戏功能处理
GameFuncComm.DoFuncOpenLogic(curPlayer)
@@ -3590,11 +3359,6 @@
#if curPlayer.GetMaxMP() > 0:
# curPlayer.SetMP(curPlayer.GetMaxMP())
- # 记录开服活动冲级数据
- #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
- #神秘限购
- FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
-
#不需要做升级任务, 设置玩家经验
SetPlayerTotalExp(curPlayer, curTotalExp)
return
@@ -4137,14 +3901,6 @@
if curPlayerAction == IPY_GameWorld.paPreparing:
DoExitPreparing(curPlayer)
-
- #---玩家交通工具处理---
- curPlayerVehicle = curPlayer.GetPlayerVehicle()
-
- #玩家骑马中, 下马
- if curPlayerVehicle == IPY_GameWorld.pvHorse:
- #执行下马逻辑
- PlayerHorse.PlayerRideHorseDown(curPlayer, False)
#---其他系统处理---
@@ -4255,7 +4011,6 @@
def Sync_ExpRateChange(curPlayer):
totalExpRate = GetPlayerExpRate(curPlayer)
fightExpRate = curPlayer.GetFightExpRate() # 系统及功能累加
- fightExpRate += PlayerGoldInvest.GetAddFightExpRate(curPlayer)
actExpRateInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ExpRate, {})# 多倍经验活动加成
if actExpRateInfo.get(ShareDefine.ActKey_State):
@@ -4263,11 +4018,11 @@
if actExpIpyData and curPlayer.GetLV() >= actExpIpyData.GetLVLimit():
fightExpRate += actExpIpyData.GetAddExpRate()
- if curPlayer.GetMapID() not in [ChConfig.Def_FBMapID_FamilyInvade]: #守卫人皇不加组队加成
- fightExpRate += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamExpRate) # 组队
+ #if curPlayer.GetMapID() not in [ChConfig.Def_FBMapID_FamilyInvade]: #守卫人皇不加组队加成
+ # fightExpRate += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamExpRate) # 组队
#地图多倍经验加成,默认是1倍不加成
- mapExpAddMultiple = max(0, FBCommon.GetAreaRewardMultiple(curPlayer) - 1)
+ mapExpAddMultiple = 0
fightExpRate += mapExpAddMultiple * ChConfig.Def_MaxRateValue
if totalExpRate != fightExpRate:
@@ -4310,6 +4065,15 @@
totalExpRate -= effExpRate
return totalExpRate
+
+##外观额外数据: 其他 * 1000 + 坐骑外观
+def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 3, 3)
+def SetHorseSkinID(curPlayer, horseSkinID):
+ showValue = curPlayer.GetEquipShowSwitch()
+ updShowValue = GameWorld.SetValue(showValue, 3, 3, min(horseSkinID, 999))
+ curPlayer.SetEquipShowSwitch(updShowValue)
+ GameWorld.DebugLog("使用坐骑外观: horseSkinID=%s,showValue=%s,updShowValue=%s" % (horseSkinID, showValue, updShowValue))
+ return
#===============================================================================
#---玩家扩展字段---
@@ -4406,14 +4170,31 @@
def IsMainLevelPass(curPlayer, lvID):
## 判断玩家是否过关某个主线关卡ID
- # @param lvID: 关卡唯一ID,与策划约定好 = 章节*100+关卡编号
- passChapterID, passLevelNum, _ = GetMainLevelPassInfo(curPlayer)
- passValue = passChapterID * 100 + passLevelNum # 因为pass的记录是带波数的,即当前关卡boss还没过关,所以只有大于该记录值的才算过关
- return passValue > lvID
+ return GetPassMainLevelID(curPlayer) >= lvID
+def GetPassMainLevelID(curPlayer):
+ ## 获取已过关主线关卡ID
+ passChapterID, passLevelNum, _ = GetMainLevelPassInfo(curPlayer) # 当前过关进度包含波,所以需要取上一关的
+ passLVID = 0 # 关卡唯一ID,与策划约定好 = 章节*100+关卡编号
+ if passLevelNum > 1:
+ preLevelNum = passLevelNum - 1
+ passLVID = passChapterID * 100 + preLevelNum
+ GameWorld.DebugLog("非某章节的第1关直接减1即可: passLVID=%s,passChapterID=%s,passLevelNum=%s" % (passLVID, passChapterID, passLevelNum))
+
+ elif passChapterID > 1: # 取上一章节
+ preChapterID = passChapterID - 1
+ levelDataList = IpyGameDataPY.GetIpyGameDataByCondition("MainLevel", {"ChapterID":preChapterID}, True)
+ levelCount = len(levelDataList) if levelDataList else 0
+ if levelCount:
+ passLVID = preChapterID * 100 + levelCount
+ GameWorld.DebugLog("取上一章节作为已过关关卡: passLVID=%s,preChapterID=%s,levelCount=%s,passChapterID=%s,passLevelNum=%s"
+ % (passLVID, preChapterID, levelCount, passChapterID, passLevelNum))
+ return passLVID
## 主线关卡过关进度值 = 章节*10000+关卡编号*100+第x波
def GetMainLevelPassValue(curPlayer): return curPlayer.GetExAttr1()
-def SetMainLevelPassValue(curPlayer, value): curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
+def SetMainLevelPassValue(curPlayer, value):
+ curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
+ GameFuncComm.DoFuncOpenLogic(curPlayer)
def SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave=0):
## 设置主线关卡过关进度
# @param chapterID: 章节ID
@@ -4422,7 +4203,14 @@
value = ComMainLevelValue(chapterID, levelNum, wave)
SetMainLevelPassValue(curPlayer, value)
if wave == 0:
+ lvID = GetPassMainLevelID(curPlayer)
+ PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
+ PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
+ PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAMainLevel, lvID)
+ if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) == 1:
+ PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
+ DataRecordPack.DR_MainLevelPass(curPlayer, lvID)
return value
def GetMainLevelPassInfo(curPlayer):
## 获取主线关卡过关进度信息
@@ -4463,6 +4251,17 @@
wave = value % 100
return chapterID, levelNum, wave
+## 额外记录最后一次接到的主线任务ID,仅接到新任务时更新即可,可方便用于后台统计或其他判断
+def GetMainTaskID(curPlayer):return curPlayer.GetExAttr20()
+def SetMainTaskID(curPlayer, value): curPlayer.SetExAttr20(value)
+
+## 获取佩戴的称号ID
+def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
+def SetTitleID(curPlayer, titleID):
+ curPlayer.SetExAttr3(titleID, False, False)
+ PlayerFamily.RefreshFamilyMember(curPlayer)
+ return
+
## 协助目标玩家ID
def GetAssistTagPlayerID(curPlayer): return 0
@@ -4471,12 +4270,9 @@
def SetTeamCheckState(curPlayer, checkState): return
## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
def SetFBFuncLineID(curPlayer, mapID, funcLineID):
- value = mapID * 1000 + funcLineID
- if value != curPlayer.GetExAttr3():
- curPlayer.SetExAttr3(value, False, True)
return
-def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
-def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
+def GetFBFuncMapID(curPlayer): return 0
+def GetFBFuncLineID(curPlayer): return 0
## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
@@ -4484,16 +4280,6 @@
curPlayer.SetExAttr5(value, False, True)
if not value:
CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
- return
-
-## 前端自定义场景
-def GetCustomMapID(curPlayer): return curPlayer.GetExAttr14() / 1000
-def GetCustomLineID(curPlayer): return curPlayer.GetExAttr14() % 1000
-## 自定义场景后端判断已结算后需直接重置为0,防止前端没有退出场景直接下线导致数据没有重置,可能引发可以重复进
-def SetCustomMap(curPlayer, mapID, lineID):
- value = mapID * 1000 + lineID
- if value != curPlayer.GetExAttr14():
- curPlayer.SetExAttr14(value, False, True)
return
## 铜钱点, 支持铜钱超20亿
@@ -4516,8 +4302,8 @@
def SetVIPLVUpTime(curPlayer, lvUpTime): return
##聊天气泡框
-def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
-def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
+def GetChatBox(curPlayer): return curPlayer.GetExAttr10()
+def SetChatBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
##游戏充值支付代币
def GetPayCoinTotal(curPlayer): return GetPayCoin(curPlayer) + GetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_PayCoinDay)
@@ -4529,11 +4315,6 @@
if payCoinDay > 0:
PayMoney(curPlayer, ShareDefine.TYPE_Price_PayCoin, payCoinDay, "PayCoinOnDay")
return
-
-## 获取佩戴的称号ID
-def GetTitleID(curPlayer):
- curDienstgradMgr = curPlayer.GetDienstgradManager()
- return curDienstgradMgr.GetCurGradID()
##伴侣
def GetCoupleID(curPlayer):
@@ -4585,32 +4366,37 @@
## 获取玩家在本地图中的境界难度层级,必须在境界地图且有选择境界难度才算,否则为默认0;该难度值同时也是视野层级
return 0
+
+##玩家退出仙盟信息: 主动离开次数*100 + 被踢次数*10 + 最后一次是否主动离开的
+def GetLeaveFamilyInfo(curPlayer):
+ # @return: 主动离开次数, 最后一次是否主动离开的
+ value = curPlayer.GetExAttr12()
+ leaveCnt = value / 100
+ kickedCnt = value % 100 / 10
+ lastVoluntarily = value % 10
+ return leaveCnt, kickedCnt, lastVoluntarily
+def SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, lastVoluntarily):
+ value = min(9, leaveCnt) * 100 + min(9, kickedCnt) * 10 + lastVoluntarily
+ curPlayer.SetExAttr12(value) # IPY_PlayerDefine.CDBPlayerRefresh_ExAttr12
+ GameWorld.DebugLog(" SetLeaveFamilyInfo: value=%s" % (value))
+ return value
##玩家离开仙盟时间(主动或被踢都算)
def GetLeaveFamilyTimeEx(curPlayer):return curPlayer.GetExAttr19()
def SetLeaveFamilyTimeEx(curPlayer, value):
curPlayer.SetExAttr19(value)
#curPlayer.SendGameServerRefreshState(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0)
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0, False)
- return
+ return value
##总战斗力,支持超过20E = 各模块战力总和
def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
def SetFightPower(curPlayer, value):
beforeFightPower = GetFightPower(curPlayer)
curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue, False) # 不通知GameServer bNotifyGameServer False
- if value < beforeFightPower:
- DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
- highestFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_Highest)
- highestFightPower += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_HighestEx) * ChConfig.Def_PerPointValue
- if value > highestFightPower:
- highestFightPower = value
- NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Highest, highestFightPower % ChConfig.Def_PerPointValue)
- NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_HighestEx, highestFightPower / ChConfig.Def_PerPointValue)
-
- GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (value, highestFightPower, beforeFightPower), curPlayer.GetPlayerID())
- PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
- # 记录开服活动数据
- #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
+ #if value < beforeFightPower:
+ # DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
+ GameWorld.DebugLog("总战力: %s, beforeFightPower=%s" % (value, beforeFightPower), curPlayer.GetPlayerID())
+ #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
#if beforeFightPower != totalFightPower:
# CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
return
@@ -4645,14 +4431,14 @@
# @return 无意义
def SetSight(curPlayer, sight):
#外挂号 视野验证
- if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
- == ChConfig.Def_AutoCheck_State_Danger:
-
- if curPlayer.GetSight() > sight:
- curPlayer.SetSight(sight)
-
- return
-
+# if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+# == ChConfig.Def_AutoCheck_State_Danger:
+#
+# if curPlayer.GetSight() > sight:
+# curPlayer.SetSight(sight)
+#
+# return
+#
curPlayer.SetSight(sight)
##获取攻击间隔
@@ -4662,9 +4448,9 @@
atkInterval = curPlayer.GetAtkInterval()
#外挂号 攻击间隔验证
- if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
- == ChConfig.Def_AutoCheck_State_Danger:
- atkInterval *= 100
+ #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+ # == ChConfig.Def_AutoCheck_State_Danger:
+ # atkInterval *= 100
return atkInterval
@@ -4685,15 +4471,7 @@
if value == curZhenQi:
#真气值没有改变
return False
-
- #===============================================================================================
- # if isSysMsg:
- # #GeRen_chenxin_254483:获得真气值XX点
- # NotifyCode(curPlayer, "GeRen_chenxin_254483", [addValue])
- #===============================================================================================
-
SetZhenQi(curPlayer, value)
- #EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value)
return True
@@ -4711,13 +4489,7 @@
if value < 0:
GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue))
return False
-
- #GeRen_chenxin_365899:消耗真气值XX点.
- #NotifyCode(curPlayer, "GeRen_chenxin_365899", [lostValue])
-
SetZhenQi(curPlayer, value)
-
- #EventReport.WriteEvent_lost_zhenqi(curPlayer, eventName, eventData, lostValue, value)
return True
## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效
@@ -4756,6 +4528,13 @@
if not lvIpyData:
return 0
return lvIpyData.GetExp()
+
+def GetOpenMaxLV():
+ ## 获取游戏开放的最大等级
+ maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ realmIpyData = ipyDataMgr.GetRealmByIndex(ipyDataMgr.GetRealmCount() - 1)
+ return min(maxLV, realmIpyData.GetLVMax())
def GetPlayerMaxLV(curPlayer):
## 获取玩家实际可升的最大等级
@@ -4897,10 +4676,6 @@
# 血瓶恢复效果
def GetHPCureEnhance(curPlayer): return 0
-# 仙盟徽章ID
-def GetFamilyEmblemID(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyEmblemID)
-def SetFamilyEmblemID(curPlayer, emblemID): NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyEmblemID, emblemID)
-
# 仙盟职位,使用 GetReceivedSalary,因为FamilyMemberLV没有入库
def GetFamilyMemberLV(curPlayer): return curPlayer.GetReceivedSalary()
def SetFamilyMemberLV(curPlayer, fmLV):
@@ -4955,7 +4730,7 @@
## 设置玩家字典值, 存库
def NomalDictSetProperty(curPlayer, key, value, dType=0):
if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
- [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PDict_FightPower_TotalEx, ChConfig.Def_PlayerKey_CrossRegisterMap]:
+ [ChConfig.Def_PlayerKey_CrossRegisterMap]:
playerID = curPlayer.GetPlayerID()
changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
changeDict[(key, dType)] = value
--
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