From abe9dbc7d8eb82602cc975284a7d2ae8894e4ef9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十二月 2025 17:35:03 +0800
Subject: [PATCH] 389 流向记录(登录、下线、主线任务、主线关卡、副本、货币、物品)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py | 20 ++++++++++++++------
1 files changed, 14 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
index ca053c1..ec81f6a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -21,6 +21,7 @@
import NetPackCommon
import PlayerGoldRush
import ChPyNetSendPack
+import DataRecordPack
import ItemControler
import IPY_GameWorld
import GameFuncComm
@@ -38,11 +39,11 @@
ipyDataMgr = IpyGameDataPY.IPY_Data()
for index in xrange(ipyDataMgr.GetTaskCount()):
ipyData = ipyDataMgr.GetTaskByIndex(index)
- taskGroup = ipyData.GetTaskGroup()
+ tGroup = ipyData.GetTaskGroup()
taskID = ipyData.GetTaskID()
- if taskGroup not in taskIDListDict:
- taskIDListDict[taskGroup] = []
- taskIDList = taskIDListDict[taskGroup]
+ if tGroup not in taskIDListDict:
+ taskIDListDict[tGroup] = []
+ taskIDList = taskIDListDict[tGroup]
if taskID not in taskIDList:
taskIDList.append(taskID)
IpyGameDataPY.SetConfigEx(key, taskIDListDict)
@@ -100,8 +101,9 @@
return
-def __giveNewTask(curPlayer, taskGroup=ChConfig.TaskGroup_Main):
+def __giveNewTask(curPlayer, taskGroup=ChConfig.TaskGroup_Main, preTaskID=0):
## 给新任务
+ # @param preTaskID: 上一个任务ID
taskIDList = GetTaskIDList(taskGroup)
if not taskIDList:
return
@@ -136,6 +138,12 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, ChConfig.TaskState_Doing)
GameWorld.DebugLog("接到新任务: taskGroup=%s,newTaskID=%s" % (taskGroup, newTaskID), playerID)
+
+ # 额外记录接到任务
+ if taskGroup == ChConfig.TaskGroup_Main:
+ PlayerControl.SetMainTaskID(curPlayer, newTaskID)
+ DataRecordPack.DR_Task(curPlayer, taskGroup, newTaskID, "new", {"preTaskID":preTaskID})
+
return SetTaskValue(curPlayer, ipyData, taskValue)
def __GetTaskValue(curPlayer, ipyData):
@@ -347,7 +355,7 @@
appointInfo[itemID] = appointID
ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
- if not __giveNewTask(curPlayer, taskGroup):
+ if not __giveNewTask(curPlayer, taskGroup, taskID):
SyncTaskInfo(curPlayer, [taskGroup])
GameFuncComm.DoFuncOpenLogic(curPlayer)
--
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