From abe9dbc7d8eb82602cc975284a7d2ae8894e4ef9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十二月 2025 17:35:03 +0800
Subject: [PATCH] 389 流向记录(登录、下线、主线任务、主线关卡、副本、货币、物品)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py |   25 ++++++++++++++-----------
 1 files changed, 14 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index 45f2372..d16dfec 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -27,28 +27,30 @@
     passiveEffMgr = batObj.GetPassiveEffManager()
     skillEffInfo = passiveEffMgr.RefreshSkillPassiveEffect()
     buffEffInfo = passiveEffMgr.RefreshBuffPassiveEffect()
-    skillEffInfo and GameWorld.DebugLog("    被动技能效果: %s" % skillEffInfo)
-    buffEffInfo and GameWorld.DebugLog("    被动Buff效果: %s" % buffEffInfo)
+    skillEffInfo and GameWorld.DebugLogEx("    被动技能效果: %s", skillEffInfo)
+    buffEffInfo and GameWorld.DebugLogEx("    被动Buff效果: %s", buffEffInfo)
     return
 
 def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0, connBuff=None, **kwargs):
     ''' 触发被动效果,可能触发技能、buff,需根据优先级触发
     '''
+    if not batObj.IsAlive():
+        if triggerWay not in ChConfig.DeadCanTriggerWayList:
+            return
     passiveEffMgr = batObj.GetPassiveEffManager()
     effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID, connBuff)
     if not effInfoList:
         return
-    # [["skill/buff", skillID/buffID, effIDList], ...]
+    # [["skill/buff", skillID, buffID, effIDList], ...]
     tagID = tagObj.GetID() if tagObj else 0
-    GameWorld.DebugLog("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s" % (triggerWay, batObj.GetID(), tagID, effInfoList))
+    GameWorld.DebugLogEx("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s", triggerWay, batObj.GetID(), tagID, effInfoList)
     for effInfo in effInfoList:
         sign = effInfo[0]
+        skillID, buffID, effIDList = effInfo[1:]
         if sign == "skill":
-            skillID, effIDList = effInfo[1:]
             __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill, connBuff, **kwargs)
             
         elif sign == "buff":
-            buffID, effIDList = effInfo[1:]
             __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill, connBuff, **kwargs)
             
     return
@@ -61,6 +63,7 @@
     if not effSkill:
         return
     
+    kwargs["triggerWay"] = triggerWay
     for effID in effIDList:
         curEffect = effSkill.GetEffectByID(effID, triggerWay)
         if not curEffect:
@@ -89,6 +92,7 @@
         return
     skillData = effBuff.GetSkillData()
     
+    kwargs["triggerWay"] = triggerWay
     for effID in effIDList:
         curEffect = skillData.GetEffectByID(effID, triggerWay)
         if not curEffect:
@@ -125,18 +129,17 @@
     curValue = 0
     skillMgr = atkObj.GetSkillManager()
     buffMgr = atkObj.GetBuffManager()
-    # [["skill/buff", skillID/buffID, effIDList], ...]
+    # [["skill/buff", skillID, buffID, effIDList], ...]
     tagID = defObj.GetID() if defObj else 0
     for effInfo in effInfoList:
         sign = effInfo[0]
+        skillID, buffID, effIDList = effInfo[1:]
         if sign == "skill":
-            skillID, effIDList = effInfo[1:]
             effSkill = skillMgr.FindSkillByID(skillID)
             if not effSkill and connSkill and connSkill.GetSkillID() == skillID:
                 effSkill = connSkill
             effBuff = None
         elif sign == "buff":
-            buffID, effIDList = effInfo[1:]
             effBuff = buffMgr.GetBuff(buffID)
             if not effBuff:
                 continue
@@ -169,7 +172,7 @@
             
             if effID in ChConfig.PassiveEffHappenValueList:
                 if value:
-                    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, value))
+                    GameWorld.DebugLogEx("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s", calcEffID, atkObj.GetID(), tagID, effInfoList, value)
                     return value
             elif effID in ChConfig.PassiveEffValueMaxList:
                 curValue = max(curValue, value) # 取最大值
@@ -184,6 +187,6 @@
             #    if curSkill.GetCoolDownTime():
             #        SkillCommon.SetSkillRemainTime(curSkill, 0, tick, attacker)
             
-    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, curValue))
+    GameWorld.DebugLogEx("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s", calcEffID, atkObj.GetID(), tagID, effInfoList, curValue)
     return curValue
 

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