From ac0933f7bc20d71838b8c224d494b9b803e52ff6 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 09 七月 2025 19:18:09 +0800
Subject: [PATCH] 0312 移除其他表格读取,保留物品,技能,npc,地图
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 25f8750..ab93e74 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1975,9 +1975,9 @@
## 是否xp怒气技能
return curSkill and curSkill.GetXP() > 0
-def isNormalAtkSkill(curSkill):
- ## 是否普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
- return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_NormalAttack
+def isTurnNormalAtkSkill(curSkill):
+ ## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
+ return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaAttack
## 检查技能是否为被动技能, 用于控制不可释放技能
def isPassiveSkill(curSkill):
--
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