From ac98391b1102b1c07aa71dbab56f232db74273ec Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 九月 2025 11:51:20 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(计算主公官职属性;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 27 +++++++++++++++++++++------ 1 files changed, 21 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 98578b9..088c9db 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -207,12 +207,14 @@ Def_CalcAttr_LV, # 主公等级 0 Def_CalcAttr_MainEquip, # 主装备 1 Def_CalcAttr_HeroBook, # 武将图鉴 2 -) = range(3) +Def_CalcAttr_Realm, # 官职 3 +) = range(4) CalcAttrName = { Def_CalcAttr_LV:"主公等级", Def_CalcAttr_MainEquip:"主装备", Def_CalcAttr_HeroBook:"武将图鉴", + Def_CalcAttr_Realm:"官职", } ##----------------------------------------------------------------------------------------------- @@ -1319,7 +1321,7 @@ Def_CalcTypeList = ( Def_Calc_Attack, # 攻击 0 Def_Calc_MaxHP, # 最大生命值 1 -Def_Calc_HurtValue, # 伤害值 2 +Def_Calc_LastHurt, # 最后一次伤害值 2 Def_Calc_TagMaxHP, # 目标最大生命值 3 ) = range(4) @@ -3063,9 +3065,6 @@ Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有 Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位 Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点 -Def_Obj_Dict_TurnComboNum = 'TurnComboNum' # 单次累计连击次数 -Def_Obj_Dict_TurnAtkBackNum = 'TurnAtkBackNum' # 单次累计反击次数 -Def_Obj_Dict_TurnParryNum = 'TurnParryNum' # 单次累计格挡次数 Def_Obj_Dict_TurnMissNum = 'TurnMissNum' # 单次累计闪避次数 Def_Obj_Dict_TurnBattleType = 'TurnBattleType' # 本次攻击战斗类型:TurnBattleType_xxx @@ -4278,7 +4277,10 @@ TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11 TriggerWay_ShieldBroken, # 承伤盾被击破时 12 TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13 -) = range(1, 1 + 13) +TriggerWay_CurSkillEffLst, # 本持续buff结算后额外触发效果,仅该持续buff结算后有效 14 +TriggerWay_KillOneObj, # 击杀目标后(单次击杀多目标只触发一次) 15 +TriggerWay_KillTagObj, # 击杀每目标后(单次击杀多目标每个目标触发一次) 16 +) = range(1, 1 + 16) # 被动触发有效来源 TriggerSrc_Skill = 1 # 身上技能有效 @@ -4286,6 +4288,19 @@ TriggerSrc_SkillSelf = 3 # 本技能有效 TriggerSrc_BuffSelf = 4 # 本buff有效 +# 被动效果ID,属性类的直接使用属性ID当做效果ID +PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...] +PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...] +PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...] +PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比: 值1-增加的万分比;值2-可附加验证处于xx状态 [状态1, 状态2, ...] + +# 被动效果ID有触发值时就返回的 +PassiveEffHappenValueList = [PassiveEff_ChangeHurtType] +# 被动效果ID触发值取最大值的 +PassiveEffValueMaxList = [] +# 被动效果ID触发值取最小值的 +PassiveEffValueMinList = [] + ( TriggerType_BeSuperHit, # 被暴击触发技能 1 TriggerType_BuffState, # 进入4012的某个状态触发技能 -- Gitblit v1.8.0