From ace5dadbba4a16357d0aca93ee5734ab8adf7a94 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 28 十月 2025 17:57:08 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(韩遂技能;增加效果6016-对护盾造成伤害加成)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py |    5 -----
 1 files changed, 0 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py
index e28e859..14d0e48 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py
@@ -22,8 +22,6 @@
 import ShareDefine
 import ItemCommon
 import GameFuncComm
-import PlayerSuccess
-import ItemControler
 import ChEquip
 
 import random
@@ -86,7 +84,6 @@
     WingProgressUP(curWing, totalPoint, materialItemDict, curPlayer)
     ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_WingRefine, 1)
     return
 
 def __WingCanJingLian(curWing):
@@ -248,8 +245,6 @@
     maxRefineExp = wingAttrIpyData.GetMaxRefineExp()
     if curPlayer and wingProgress < maxRefineExp <= updWingProgress:
         PlayerControl.WorldNotify(0, "WingsRefinePerfect", [curPlayer.GetPlayerName(), curItemID, curWing.GetUserData()])
-    #if curPlayer and isColorChange:
-    #    PlayerSuccess.DoEquipSuccessLogic(curPlayer)
     return
 
 def GetWingRefineAttrData(itemID):

--
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