From acf66892de825190045053d1c7892b0ac5911d0a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 21 五月 2025 09:31:15 +0800 Subject: [PATCH] 16 卡牌服务端(仙盟ID分配优化;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py | 105 +++++++++++++++++++++++++--------------------------- 1 files changed, 50 insertions(+), 55 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py index 6459dcf..e3f5a6a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py @@ -156,7 +156,7 @@ lockPlayerID.release()#解锁 return -def CallDispatchFamilyID(db, fromPack, type, self): +def CallDispatchFamilyID(db, self): global lockFamilyID lockFamilyID.acquire()#加锁 self.isDispatchingFamilyID = True @@ -185,8 +185,11 @@ recs.append({'FamilyID':id}) collection = db[UCN_Dispatch_FamilyID] collection.insert(recs) - #新分配,通知GameServer - self.CallBackToSendFamilyIDPack(fromPack, type, minID, maxID) + + for newID in xrange(minID, maxID+1): + if newID not in self.m_emptyFamilyIDList: + self.m_emptyFamilyIDList.append(newID) + mylog.info("m_emptyFamilyIDList len=%s"%len(self.m_emptyFamilyIDList)) client.close() except Exception, e: mylog.error("IDDispatch CallDispatchFamilyID Connect Exception %s"%e) @@ -332,8 +335,9 @@ self.translator = DBController.EncodeStringManipulator(DBConfig.encoding) #是否正在请求分配新PlayerID池 self.isDispatchingPlayerID = False - #是否正在请求分配新PlayerID池 + #是否正在请求分配新FamilyID池 self.isDispatchingFamilyID = False + self.m_emptyFamilyIDList = [] # 当前可用的仙盟ID列表 self.loginHeap = 0 self.loginStartTime = time() self.lastCleanMergePlayerTime = time() @@ -410,12 +414,6 @@ requestType, pos = CommFunc.ReadBYTE(pack.getBuffer(), pos) mylog.debug("begin process request type = %d"%requestType) - - if requestType == CommonDefine.gstDiapatchFamilyID: - oFuncGrade = self.GetFuncGrade('gstDiapatchFamilyID') - oFuncGrade.Start() - self.OnDiapatchFamilyID(db, pack) - oFuncGrade.End() if requestType == CommonDefine.gstGeneralDBOper: oFuncGrade = self.GetFuncGrade('gstGeneralDBOper') @@ -822,55 +820,52 @@ mylog.warning('%s not processed!'%pack.outputString()) return True - #发送通知GameServer可用的家族ID列表#tagDGCanUseFamilyIDList封包 - def CallBackToSendFamilyIDPack(self, fromPack, UpdateType, minID, maxID): - sendPack = SendPackProtocol.tagDGCanUseFamilyIDList() - sendPack.Type = CommonDefine.dgDiapatchFamilyID - sendPack.UpdateType = UpdateType - for id in range(minID, maxID + 1): - sendPack.FamilyIDList.append(id) - sendPack.Count = len(sendPack.FamilyIDList) - self.sendString(fromPack, sendPack.GetBuffer()) + def OnFamilyIDInit(self, serverFamilyIDList): + ## 仙盟ID初始化 + # @param serverFamilyIDList: 服务器已经创建的仙盟ID列表 + #初始化请求获取已分配的家族ID列表 + db = self.db + collection = db[UCN_Dispatch_FamilyID] + result = collection.find() + if result: + idCnt = result.count() + mylog.debug('OnFamilyIDInit db[UCN_Dispatch_FamilyID] idCnt=%s' % idCnt) + for rec in result: + familyID = rec['FamilyID'] + if familyID in serverFamilyIDList: + continue + if familyID in self.m_emptyFamilyIDList: + continue + self.m_emptyFamilyIDList.append(familyID) + mylog.debug('OnFamilyIDInit db[UCN_Dispatch_FamilyID] emptyIDCount=%s' % len(self.m_emptyFamilyIDList)) + self.__checkDiapatchFamilyID() return - def OnDiapatchFamilyID(self,db, pack): - buf = pack.getBuffer() - recvPack = RecvPackProtocol.tagGDRequestCanUseFamilyIDList() - pos = 0 - recvPack.ReadData(buf, pos) - mylog.debug('OnDiapatchFamilyID pack = %s'%(recvPack.OutputString())) - if recvPack.CallType == 0: - #初始化请求获取已分配的家族ID列表 - collection = db[UCN_Dispatch_FamilyID] - result = collection.find() - mylog.debug('OnDiapatchFamilyID db[UCN_Dispatch_FamilyID] result = %s'%result) - if not result or result.count() == 0: - #未分配过 需要立即分配 - if self.isDispatchingFamilyID: - return - import threading - t = threading.Thread(target = CallDispatchFamilyID, args =(db, pack, recvPack.CallType, self)) - t.start() - mylog.debug('CallType 0 need dispatch') - else: - sendPack = SendPackProtocol.tagDGCanUseFamilyIDList() - sendPack.Type = CommonDefine.dgDiapatchFamilyID - sendPack.UpdateType = recvPack.CallType - for rec in result: - sendPack.FamilyIDList.append(rec['FamilyID']) - sendPack.Count = len(sendPack.FamilyIDList) - self.sendString(pack, sendPack.GetBuffer()) - mylog.debug('CallType 0 sendPack.FamilyIDList %s'%sendPack.OutputString()) - else: - #请求添加新的家族ID - if self.isDispatchingFamilyID: - return - import threading - t = threading.Thread(target = CallDispatchFamilyID, args =(db, pack, recvPack.CallType, self)) - t.start() - mylog.debug('CallType 1 need dispatch') + def __checkDiapatchFamilyID(self): + if len(self.m_emptyFamilyIDList) >= 10: + return + if self.isDispatchingFamilyID: + return + import threading + t = threading.Thread(target = CallDispatchFamilyID, args =(self.db, self)) + t.start() return + def GetNewFamilyID(self): + ## 获取一个新仙盟ID + self.__checkDiapatchFamilyID() + if self.m_emptyFamilyIDList: + newFamilyID = self.m_emptyFamilyIDList.pop(0) + #mylog.debug('pop newFamilyID=%s, emptyIDCount=%s' % (newFamilyID, len(self.m_emptyFamilyIDList))) + return newFamilyID + return 0 + + def FreeFamilyID(self, familyID): + ## 释放可用的仙盟ID,一般是删除仙盟时返还 + if familyID not in self.m_emptyFamilyIDList: + self.m_emptyFamilyIDList.insert(0, familyID) + #mylog.debug('free familyID=%s, emptyIDCount=%s, %s' % (familyID, len(self.m_emptyFamilyIDList), self.m_emptyFamilyIDList)) + return def sendGameServerDBOperResult(self, sessionID, result, resultSet, errMsg): sendPack = SendPackProtocol.tagDGGeneralDBOperResult() -- Gitblit v1.8.0