From ad6a669af7002ce115b322f5f10ad44c7992bb7b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 22 十二月 2025 14:43:09 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(吕玲绮技能,除了突破8潜能; buff持续回合计算增加规则3;技能目标范围增加男女;增加效果6030-掉血保护;5022效果支持配置仅对指定性别有效;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 31 +++++++++++++++++++++----------
1 files changed, 21 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 61cdeb7..a8e07ca 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -1186,15 +1186,18 @@
isMultiMap = True
if isMultiMap:
- CrossServerPackLogic.SendToBattleServer(ShareDefine.SSMsg_BattleRequest, reqInfo, reqPlayerID)
+ CrossServerPackLogic.SendBattleRequest(reqInfo, guid, mapID, funcLineID, reqPlayerID)
else:
SSMsg_BattleRequest(reqInfo, fromServerID)
return
-def SSMsg_BattleRequest(reqInfo, fromServerID):
+def SSMsg_BattleRequest(reqInfo, fromServerID, msgType=""):
## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
-
+ if msgType:
+ GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s"
+ % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
+
if npcLineupIDList:
turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
else:
@@ -1216,14 +1219,17 @@
# 其他服务器地图请求的,发送战斗结果回去
else:
- CrossServerPackLogic.SendToServer(ShareDefine.SSMsg_BattleResult, retInfo, [fromServerID], playerID=reqPlayerID)
+ CrossServerPackLogic.SendBattleResult(retInfo, fromServerID, guid, mapID, funcLineID, reqPlayerID)
return
-def SSMsg_BattleResult(retInfo, fromServerID):
+def SSMsg_BattleResult(retInfo, fromServerID, msgType=""):
## 收到战斗结果信息
guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData = retInfo
-
+ if msgType:
+ GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s"
+ % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
+
curPlayer = None
if reqPlayerID:
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(reqPlayerID)
@@ -1705,7 +1711,7 @@
batObj.SetTiming(ChConfig.TurnTiming_Before) # 重置时机到回合前
if turnNum > 1: # 第1回合不用刷新技能
RefreshObjSkillByBigTurn(batObj)
- RefreshObjByBigTurn(turnFight, batObj)
+ RefreshObjByBigTurn(turnFight, batObj, turnNum)
batObj.ResetBigTurn() # 每大回合重置
if not batObj.IsAlive():
@@ -1807,7 +1813,7 @@
GameWorld.DebugLogEx(" 更新技能CD: curID=%s,skillID=%s,remainTime=%s", curID, skillID, remainTime)
return
-def RefreshObjByBigTurn(turnFight, batObj):
+def RefreshObjByBigTurn(turnFight, batObj, turnNum):
## 根据大回合开始刷新buff持续时间,每个大回合-1,第1回合不处理
curID = batObj.GetID()
buffMgr = batObj.GetBuffManager()
@@ -1818,7 +1824,7 @@
skillData = buff.GetSkillData()
lastType = skillData.GetLastTimeType()
- if lastType not in [ChConfig.BuffLastTimeType_BigTurn, ChConfig.BuffLastTimeType_BigTurnLayer]:
+ if lastType not in [ChConfig.BuffLastTimeType_BigTurn, ChConfig.BuffLastTimeType_BigTurnLayer, ChConfig.BuffLastTimeType_BigTurnLimit]:
continue
if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
@@ -1829,12 +1835,17 @@
continue
# 每大回合固定减1回合
- if lastType == ChConfig.BuffLastTimeType_BigTurn:
+ if lastType in [ChConfig.BuffLastTimeType_BigTurn, ChConfig.BuffLastTimeType_BigTurnLimit]:
remainTime = buff.GetRemainTime()
if remainTime <= 0:
continue
remainTime -= 1
GameWorld.DebugLogEx(" 更新buff回合: curID=%s,buffID=%s,skillID=%s,remainTime=%s", curID, buffID, skillID, remainTime)
+ if lastType == ChConfig.BuffLastTimeType_BigTurnLimit and remainTime > 0:
+ lastTurnMax = skillData.GetLastTime()
+ if lastTurnMax and turnNum > lastTurnMax:
+ remainTime = 0
+ GameWorld.DebugLogEx(" 超过最大限制回合数,强制清除!: curID=%s,buffID=%s,skillID=%s,remainTime=%s", curID, buffID, skillID, remainTime)
TurnBuff.SetBuffRemainTime(turnFight, batObj, buff, remainTime)
# 每大回合固定减1层
--
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