From ad6a669af7002ce115b322f5f10ad44c7992bb7b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 22 十二月 2025 14:43:09 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(吕玲绮技能,除了突破8潜能; buff持续回合计算增加规则3;技能目标范围增加男女;增加效果6030-掉血保护;5022效果支持配置仅对指定性别有效;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py |   35 ++++++++++++++++++++++++++---------
 1 files changed, 26 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index f967ef2..d593e48 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -133,12 +133,13 @@
     
     # 子技能怒气溢出值也有效,所以子技能不处理
     curXP = curBatObj.GetXP()
-    if batType == ChConfig.TurnBattleType_Enhance:
-        pass
-    elif SkillCommon.isAngerSkill(useSkill):
+    if SkillCommon.isAngerSkill(useSkill):
         maxXP = IpyGameDataPY.GetFuncCfg("AngerXP", 2)
         angerOverflow = max(curXP - maxXP, 0)
         curBatObj.SetAngerOverflow(angerOverflow)
+        GameWorld.DebugLogEx("怒气溢出值: curXP=%s/%s,angerOverflow=%s", curXP, maxXP, angerOverflow)
+    if batType == ChConfig.TurnBattleType_Enhance:
+        pass
     else:
         curBatObj.SetAngerOverflow(0)        
     angerOverflow = curBatObj.GetAngerOverflow()
@@ -410,6 +411,13 @@
                     tagBatObj = batObjMgr.getBatObj(tagObjID)
                     if not __skillTagFilter(curBatObj, tagBatObj, tagAffect, isNoSelf):
                         continue
+                    
+                    if tagAim == ChConfig.SkillTagAim_Male:
+                        if tagBatObj.GetSex() != ChConfig.BatObjSex_Male:
+                            continue
+                    elif tagAim == ChConfig.SkillTagAim_Female:
+                        if tagBatObj.GetSex() != ChConfig.BatObjSex_Female:
+                            continue
                     aimObjList.append(tagBatObj)
                     
     # 目标细分
@@ -1124,7 +1132,7 @@
         else:
             diffType = 1
             tagXP = tagBatObj.GetXP()
-            diffValue = GetEnhanceXP(tagBatObj, calcValue)
+            diffValue = GetEnhanceXP(tagBatObj, calcValue, useSkill)
             updValue = tagXP + diffValue
             tagBatObj.SetXP(updValue, False)
             GameWorld.DebugLogEx("    加怒气: tagID=%s,diffValue=%s,tagXP=%s,updXP=%s", tagID, diffValue, tagXP, updValue)
@@ -1702,11 +1710,14 @@
     Sync_PropertyRefreshView(turnFight, gameObj, ChConfig.AttrID_XP, updXP, addXP, diffType=1, relatedSkillID=relatedSkillID)
     return
 
-def GetEnhanceXP(gameObj, addXP):
+def GetEnhanceXP(gameObj, addXP, useSkill=None):
     ## 获取提升后的xp值
     addPer = gameObj.GetBatAttrValue(ChConfig.AttrID_XPRecoverPer)
     # 其他强化、弱化
     if addPer == 0:
+        return addXP
+    if useSkill and useSkill.GetFuncType() == ChConfig.Def_SkillFuncType_PotentialSkill and useSkill.GetSkillValue() == 50:
+        GameWorld.DebugLogEx("潜能初始50点暂时写死不受限: objID=%s,addXP=%s,skillID=%s", gameObj.GetID(), addXP, useSkill.GetSkillID())
         return addXP
     objID = gameObj.GetID()
     updAddXP = int(addXP * max(10000 + addPer, 0) / 10000.0)
@@ -2241,7 +2252,7 @@
         defObj, hurtValue, hurtTypes, immuneHurt = hurtInfo[:4]
         isEx = hurtInfo[4] if len(hurtInfo) > 4 else 0 # 是否是额外目标
         
-        lostHP, ignoreShield = DoLostHP(turnFight, atkObj, defObj, hurtValue, curSkill, lostType, hpCanNegative=True, immuneHurt=immuneHurt)
+        lostHP, ignoreShield, hurtValue = DoLostHP(turnFight, atkObj, defObj, hurtValue, curSkill, lostType, hpCanNegative=True, immuneHurt=immuneHurt)
         if ignoreShield:
             hurtTypes |= pow(2, ChConfig.HurtAtkType_IgnoreShield)
             
@@ -2531,7 +2542,7 @@
     @param hpCanNegative: 扣除后的生命是否允许负值
     @param immuneHurt: 免疫的伤害值
     @param isSkillSelfTag: 是否技能自身的直接目标,如平摊伤害目标、溅射伤害目标这种就不算直接目标
-    @return: lostHP, ignoreShield
+    @return: lostHP, ignoreShield, hurtValue
     '''
     
     ignoreShield = None
@@ -2549,8 +2560,14 @@
                                  defObj.GetID(), buff.GetBuffID(), buffSkillID, buffValue, immuneHurt, updBuffValue, lostType)
             
     if hurtValue <= 0:
-        return 0, ignoreShield
+        return 0, ignoreShield, hurtValue
     
+    # 伤血上限保护
+    lostHPProtect = TurnPassive.GetTriggerEffectValue(turnFight, defObj, atkObj, ChConfig.PassiveEff_LostHPProtect, curSkill)
+    if lostHPProtect > 0 and hurtValue > lostHPProtect:
+        GameWorld.DebugLogEx("    扣血时最大伤血保护: defID=%s,hurtValue=%s,lostHPProtect=%s", defObj.GetID(), hurtValue, lostHPProtect)
+        hurtValue = lostHPProtect
+        
     atkID = atkObj.GetID()
     defID = defObj.GetID()
     skillID = curSkill.GetSkillID()
@@ -2616,7 +2633,7 @@
     GameWorld.DebugLogEx("    扣血: atkID=%s,defID=%s,hurtValue=%s,lostType=%s,lostHP=%s,dHP=%s,updHP=%s/%s", 
                          atkID, defID, hurtValue, lostType, lostHP, dHP, defObj.GetHP(), defObj.GetMaxHP())
     TurnAttack.AddTurnObjHurtValue(atkObj, defObj, hurtValue, lostHP, skillID, lostType)
-    return lostHP, ignoreShield
+    return lostHP, ignoreShield, hurtValue
 
 def CalcBounceHP(turnFight, atkObj, defObj, hurtObj, curSkill):
     '''计算反弹反弹伤害

--
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