From adbac922fdce017605381c4040d4bedbc24dcd1a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 31 十二月 2025 19:50:37 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(红颜效果支持多个相同效果叠加;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 75 +++++++++++++++++++++++++++++++++++++
1 files changed, 75 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index acbabed..61490aa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -53,6 +53,7 @@
import PlayerActivity
import ChNetSendPack
import PlayerState
+import PlayerBeauty
import PlayerOnline
import PlayerTask
import PlayerMail
@@ -968,6 +969,64 @@
playerIDList.remove(playerID)
return
+
+def OnPlayerLogin(curPlayer):
+ DoGMForbidenTalkOnLogin(curPlayer)
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
+ return
+
+def PlayerOnDay(curPlayer):
+
+ PayCoinOnDay(curPlayer)
+
+ # 重置今日累计在线时长统计
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, 0)
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
+ return
+
+def OnMinute(serverTime):
+
+ # 定时记录当前在线玩家今日总在线时长
+ if [serverTime.hour, serverTime.minute] in [[23, 55], [23, 59]]:
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+ if not GameWorld.IsNormalPlayer(curPlayer):
+ continue
+ RecordTodayOnlineTime(curPlayer)
+ return
+
+def RecordTodayOnlineTime(curPlayer):
+ '''更新记录今日累计在线时长
+ 【注】不能在onday调用,不然可能导致流向记录是错误的
+ 比如玩家离线了多天后上线,会触发onday,此时记录的在线时长实际是上一次离线天的在线时长
+
+ 【正确调用时机】
+ 1. 每次离线
+ 2. 每日的 23:59 分触发一次,理论上可能最多少统计1分钟,暂无视
+ '''
+ onlineTime = GetOnlineTimeToday(curPlayer)
+ DataRecordPack.DR_OnlineTimeToday(curPlayer, onlineTime)
+ return
+
+def GetOnlineTimeToday(curPlayer):
+ ## 获取今日累计在线时长,即使不离线过天也需要重置重新计算
+ curTime = int(time.time())
+ onlineTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayOnlineTime)
+ calcTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_DayOnlineCalcTime) # 计算用,不用存db
+ if not calcTime:
+ calcTime = curTime
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, curTime)
+
+ passTime = curTime - calcTime
+ if passTime > 0:
+ onlineTime += passTime
+ onlineTime = min(onlineTime, 86400) # 3600*24=86400 # 最大累计1天时长
+ GameWorld.DebugLogEx("今日累计在线时长: %s, passTime=%s", onlineTime, passTime, curPlayer.GetPlayerID())
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, onlineTime)
+ return onlineTime
+
+
##更新保存玩家在线时间
# @param curPlayer 玩家实例
# @param tick 时间tick
@@ -1058,6 +1117,7 @@
#宠物下线逻辑, 这里要进行排行榜, 优先做, 避免玩家光环等属性影响宠物属性失效
PetControl.DoLogic_PetInfo_OnLeaveServer(curPlayer, tick)
+ RecordTodayOnlineTime(curPlayer)
#清除下线消失的buff, 在更新排行榜之前
__DisconnectClearBuff(curPlayer, tick)
@@ -2753,6 +2813,7 @@
for itemID, upperCnt in DailyBootyUpperList:
if upperCnt <= 0:
continue
+ upperCnt = GetBootyUpper(curPlayer, itemID, upperCnt)
if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID) >= upperCnt:
continue
unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
@@ -2798,6 +2859,20 @@
DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
return
+def GetBootyUpper(curPlayer, itemID, baseUpper):
+ ## 战利品掉落上限
+ dropUpper = baseUpper
+ addPer = 0
+ addPer += PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_BootyPer)[0] # 战利品上限提高百分比
+
+ # 其他功能增加上限,可扩展
+
+ if addPer:
+ dropUpper = int(baseUpper * (100 + addPer) / 100.0)
+ GameWorld.DebugLogEx("提高战利品掉落上限: itemID=%s,baseUpper=%s,addPer=%s,dropUpper=%s", itemID, baseUpper, addPer, dropUpper)
+
+ return dropUpper
+
## 付款以后后续操作(金子)
# @param curPlayer 玩家实例
# @param price ,货币价格
--
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