From af4a4ec6959696ce0f292de9c7f4a77a6814fc0c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 11 十月 2025 12:06:21 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(修复无公会时更新缓存公会旗号报错;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 4 ----
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 5560b0a..93f395e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1860,10 +1860,6 @@
## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaSkill
-def isAtkbackSkill(curSkill):
- ## 是否反击技能
- return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AtkbackSkill
-
## 检查技能是否为被动技能, 用于控制不可释放技能
def isPassiveSkill(curSkill):
return curSkill.GetSkillType() in [ChConfig.Def_SkillType_Passive,
--
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