From aff7dd9f1dbcea2cea4d10e1d1ebadfd94493bdb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 18 十一月 2025 15:32:20 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化演武场匹配,不匹配无战斗缓存的玩家;优化真实玩家缓存存储逻辑;优化机器人、假人加载逻辑;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Billboard.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py | 51 +++++++++++-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 6 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py | 82 +++++++++++++++++----------
4 files changed, 90 insertions(+), 51 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 814a105..00883bb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -576,7 +576,7 @@
olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
lineup = olPlayer.GetLineup(lineupID)
if lineup.IsEmpty():
- GameWorld.DebugLog("玩家没有目标阵容默认取主阵容! lineupID=%s" % lineupID)
+ GameWorld.DebugLog("玩家没有目标阵容默认取主阵容! lineupID=%s" % lineupID, curPlayer.GetPlayerID())
lineup = olPlayer.GetLineup(ShareDefine.Lineup_Main)
return lineup
@@ -1143,10 +1143,12 @@
tagViewCache = PlayerViewCache.FindViewCache(tagPlayerID)
if not tagViewCache:
GameWorld.DebugLog("目标玩家没有缓存数据! tagPlayerID=%s" % tagPlayerID, playerID)
- return {}
+ PlayerControl.NotifyCode(curPlayer, "TagNoViewCache")
+ return
defLineupInfo = GetCacheLineupInfo(tagViewCache, defLineupID)
if not defLineupInfo:
GameWorld.DebugLog("目标玩家没有该阵容数据! tagPlayerID=%s,defLineupID=%s" % (tagPlayerID, defLineupID), playerID)
+ PlayerControl.NotifyCode(curPlayer, "TagNoLineup")
return
turnMax = GetTurnMax(mapID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Billboard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Billboard.py
index e3b4bb4..8ff5db8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Billboard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Billboard.py
@@ -93,7 +93,7 @@
maxDataCount = billboardObj.GetMaxCount()
count = min(count, maxDataCount - curDataCount)
- FakeName = GameWorld.GbkToCode("假名字")
+ FakeName = GameWorld.GbkToCode("主公")
for i in xrange(count):
dataPlayerID = curDataCount + 1 + i
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
index 7dd4d13..76ecda7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
@@ -256,6 +256,7 @@
toOrder = playerOrder + fromLowerCnt * matchPerRank # 从低名次往高名次匹配
GameWorld.DebugLog(" fromLowerCnt=%s,matchPerRank=%s,toOrder=%s" % (fromLowerCnt, matchPerRank, toOrder), playerID)
matchOrderList = [] # 匹配到的名次
+ viewCacheDict = {}
for _ in range(matchPlayerCnt):
fromOrder = max(1, toOrder - matchPerRank)
if toOrder <= fromOrder:
@@ -267,36 +268,26 @@
if not orderList:
break
- if fromOrder == 1:
- for order in orderList:
- if order > maxOrder:
- continue
- matchOrderList.append(order)
+ for order in orderList:
+ if order > maxOrder:
+ continue
+ billData = billBoard.At(order - 1)
+ tagID = billData.GetID()
+ viewCache = PlayerViewCache.FindBattleViewCache(tagID)
+ if not viewCache:
+ GameWorld.DebugLog(" 无战斗缓存的玩家不匹配: tagID=%s,order=%s,fromOrder=%s,toOrder=%s" % (tagID, order, fromOrder, toOrder), playerID)
+ continue
+ matchOrderList.append(order)
+ viewCacheDict[tagID] = viewCache
+
+ if fromOrder == 1:
if len(matchOrderList) >= matchPlayerCnt:
break
- else:
- order = orderList[0]
- if order <= maxOrder:
- matchOrderList.append(order)
-
+ else:
+ break
+
GameWorld.DebugLog(" 匹配玩家: fromOrder=%s,toOrder=%s,matchOrderList=%s" % (fromOrder, toOrder, matchOrderList), playerID)
toOrder = fromOrder - 1
-
- # GM指定匹配测试
- if gmMatchIDList != None and curPlayer.GetGMLevel():
- for gmMatchID in gmMatchIDList:
- if gmMatchID == playerID:
- GameWorld.DebugAnswer(curPlayer, "目标ID不能是自己!无法匹配!%s" % gmMatchID)
- continue
-
- gmMatchOrder = billBoard.IndexOfByID(gmMatchID) + 1
- if gmMatchOrder <= 0:
- GameWorld.DebugAnswer(curPlayer, "目标ID不在榜单上!无法匹配!%s" % gmMatchID)
- continue
- GameWorld.DebugAnswer(curPlayer, "指定匹配ID(%s),order(%s)" % (gmMatchID, gmMatchOrder))
- if gmMatchID not in matchOrderList:
- matchOrderList.insert(0, gmMatchOrder)
- matchOrderList = matchOrderList[:needMatchCount]
matchOrderList.sort()
matchIDList = [] # 最终匹配的玩家ID列表
@@ -304,10 +295,34 @@
if matchOrder > maxOrder or matchOrder <= 0:
break
billData = billBoard.At(matchOrder - 1)
- matchIDList.append(billData.GetID())
+ tagID = billData.GetID()
+ matchIDList.append(tagID)
+ GameWorld.DebugLog(" 匹配榜单结果: matchIDList=%s,matchOrderList=%s" % (matchIDList, matchOrderList), playerID)
+
+ # GM指定匹配测试
+ if gmMatchIDList != None and curPlayer.GetGMLevel():
+ for gmMatchID in gmMatchIDList:
+ if gmMatchID == playerID:
+ GameWorld.DebugAnswer(curPlayer, "不能匹配自己!%s" % gmMatchID)
+ continue
+
+ if gmMatchID in matchIDList:
+ continue
+
+ viewCache = PlayerViewCache.FindBattleViewCache(gmMatchID)
+ if not viewCache:
+ GameWorld.DebugAnswer(curPlayer, "没有战斗缓存目标不匹配!%s" % gmMatchID)
+ continue
+
+ GameWorld.DebugAnswer(curPlayer, "指定匹配ID(%s)" % (gmMatchID))
+ matchIDList.append(gmMatchID)
+ viewCacheDict[gmMatchID] = viewCache
+
+ matchOrderList = matchOrderList[:needMatchCount]
+ GameWorld.DebugLog(" 指定匹配结果: matchIDList=%s" % (matchIDList), playerID)
needRobotCnt = needMatchCount - len(matchIDList)
- GameWorld.DebugLog(" 匹配榜单结果: matchIDList=%s,matchOrderList=%s,needRobotCnt=%s" % (matchIDList, matchOrderList, needRobotCnt), playerID)
+ GameWorld.DebugLog(" 还需机器人数=%s" % (needRobotCnt), playerID)
ipyDataMgr = IpyGameDataPY.IPY_Data()
robotMax = ipyDataMgr.GetRobotCount()
doCnt = 100
@@ -322,16 +337,21 @@
GameWorld.DebugLog(" 最终匹配结果: matchIDList=%s" % matchIDList, playerID)
PyGameData.g_arenaPlayerMatchDict[playerID] = matchIDList
- __SyncMatchList(curPlayer, matchIDList)
+ __SyncMatchList(curPlayer, matchIDList, viewCacheDict)
return
-def __SyncMatchList(curPlayer, matchIDList):
+def __SyncMatchList(curPlayer, matchIDList, viewCacheDict={}):
## 同步匹配列表
objPool = ObjPool.GetPoolMgr()
clientPack = objPool.acquire(ChPyNetSendPack.tagSCArenaMatchList)
clientPack.MatchList = []
for matchID in matchIDList:
- viewCache = PlayerViewCache.FindViewCache(matchID)
+ if matchID in viewCacheDict:
+ viewCache = viewCacheDict[matchID]
+ else:
+ viewCache = PlayerViewCache.FindBattleViewCache(matchID)
+ if not viewCache:
+ continue
matchInfo = objPool.acquire(ChPyNetSendPack.tagSCArenaMatchInfo)
matchInfo.PlayerID = matchID
if viewCache:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
index d351da2..3b1065d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -37,8 +37,6 @@
return
def OnPlayerLogout(curPlayer):
- if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1):
- return
playerID = curPlayer.GetPlayerID()
curCache = FindViewCache(playerID)
@@ -112,6 +110,17 @@
return False
+def FindBattleViewCache(playerID):
+ ## 获取可战斗的玩家缓存
+ # @return: None-无;curCache-有返回该缓存对象
+ curCache = FindViewCache(playerID)
+ if not curCache:
+ return
+ plusDict = curCache.GetPlusDict()
+ if "Lineup" not in plusDict:
+ return
+ return curCache
+
def FindViewCache(playerID):
'''查找玩家缓存,如果不存在,则会有额外逻辑,如从redis、db直接找,
本服玩家理论上一定有查看缓存,因为如果不存在会直接从db读,除非该玩家数据被删除
@@ -146,23 +155,35 @@
# 逻辑待扩展
# 机器人
- elif ShareDefine.RobotIDStart <= playerID <= ShareDefine.RobotIDMax:
- curCache = UpdRobotViewCache(playerID)
+ #elif ShareDefine.RobotIDStart <= playerID <= ShareDefine.RobotIDMax:
+ elif IpyGameDataPY.GetIpyGameDataNotLog("Robot", playerID):
+ GameWorld.DebugLog("加载机器人缓存: %s" % playerID)
+ curCache = viewCacheMgr.AddPlayerViewCache(playerID)
+ curCache = UpdRobotViewCache(curCache, playerID)
+ curCache.SetPlayerName("%s%s" % (GameWorld.GbkToCode("主公"), playerID))
# 假玩家,默认添加
elif ShareDefine.FackPlayerIDStart <= playerID <= ShareDefine.FackPlayerIDMax:
- serverID = playerID % 100 + 1 # 1 ~ 100 服
- accID = "fake%s@test@s%s" % (playerID, serverID)
- fightPower = random.randint(1000000, 100000000) # 先随机,外层有需要的话再自己设置
+ GameWorld.DebugLog("加载假玩家缓存: %s" % playerID)
+ # 随机复制个机器人数据
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ robotIpyData = ipyDataMgr.GetRobotByIndex(random.randint(0, ipyDataMgr.GetRobotCount() - 1))
curCache = viewCacheMgr.AddPlayerViewCache(playerID)
- curCache.SetPlayerName("%s%s" % (GameWorld.GbkToCode("神秘道友"), playerID))
+ curCache = UpdRobotViewCache(curCache, robotIpyData.GetID())
+
+ # 再覆盖部分数据
+ serverID = playerID % 100 + 1 # 1 ~ 100 服
+ accID = "fake%s@test@s%s" % (playerID, serverID)
+ #fightPower = random.randint(1000000, 100000000) # 先随机,外层有需要的话再自己设置
+
+ curCache.SetPlayerName("%s%s" % (GameWorld.GbkToCode("主公"), playerID))
curCache.SetAccID(accID)
- curCache.SetLV(random.randint(100, 200))
- curCache.SetJob(random.randint(1, 2))
- curCache.SetRealmLV(random.randint(5, 15))
- curCache.SetFightPowerTotal(fightPower)
curCache.SetServerID(serverID)
+ #curCache.SetLV(random.randint(100, 200))
+ #curCache.SetJob(random.randint(1, 2))
+ #curCache.SetRealmLV(random.randint(5, 15))
+ #curCache.SetFightPowerTotal(fightPower)
curCache.SetOffTime(int(time.time()) - random.randint(1, 3600 * 24 * 10)) # 随机离线 0~10天
return curCache
@@ -332,7 +353,7 @@
}
return robotDict
-def UpdRobotViewCache(robotID):
+def UpdRobotViewCache(curCache, robotID):
## 更新机器人查看缓存
robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
if not robotIpyData:
@@ -342,10 +363,6 @@
except:
return
- viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
- curCache = viewCacheMgr.GetPlayerViewCache(robotID)
- if not curCache:
- curCache = viewCacheMgr.AddPlayerViewCache(robotID)
#curCache.SetAccID(dbPlayer.AccID)
curCache.SetPlayerName(robotInfo.get("PlayerName", "p%s" % robotID))
--
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