From aff7dd9f1dbcea2cea4d10e1d1ebadfd94493bdb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 18 十一月 2025 15:32:20 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化演武场匹配,不匹配无战斗缓存的玩家;优化真实玩家缓存存储逻辑;优化机器人、假人加载逻辑;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py | 16 +++++++++++++---
1 files changed, 13 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
index f89ad1e..9458607 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -41,6 +41,7 @@
GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
GameWorld.DebugAnswer(curPlayer, "属性ID: 6-攻,7-防,8-HPMax,9-HP,12-怒")
+ GameWorld.DebugAnswer(curPlayer, "测试战斗: TurnFight f 是否满技能 [武将ID ...]")
return
value = msgList[0]
@@ -52,6 +53,8 @@
__doAddBuff(curPlayer, msgList)
elif value == "p":
__printInfo(curPlayer, msgList)
+ elif value == "f":
+ __doFightTest(curPlayer, msgList)
elif value > 0 and value != ChConfig.Def_FBMapID_Main:
__reqTurnFight(curPlayer, msgList)
return
@@ -230,7 +233,8 @@
batObj = batObjMgr.getBatObj(objID)
objName = TurnAttack.GetObjName(batObj)
GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [被击杀]"))
- GameWorld.DebugAnswer(curPlayer, "HP:%s/%s, Atk:%s, Def:%s" % (batObj.GetHP(), batObj.GetMaxHP(), batObj.GetAtk(), batObj.GetDef()))
+ GameWorld.DebugAnswer(curPlayer, "HP:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
+ GameWorld.DebugAnswer(curPlayer, "攻:%s,防:%s,怒:%s" % (batObj.GetAtk(), batObj.GetDef(), batObj.GetXP()))
attrDict = batObj.GetBatAttrDict()
GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrDict)
skillMgr = batObj.GetSkillManager()
@@ -240,11 +244,17 @@
GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
for index in range(buffMgr.GetBuffCount()):
buff = buffMgr.GetBuffByIndex(index)
- GameWorld.DebugAnswer(curPlayer, "ID:%s,SkillID:%s,回合:%s,层:%s,V:%s"
+ GameWorld.DebugAnswer(curPlayer, "ID:%s,SkillID:%s,回合:%s,层:%s,V:%s,来源:%s,光环:%s"
% (buff.GetBuffID(), buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(),
- [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()]
+ [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
))
return
+def __doFightTest(curPlayer, msgList):
+ ## 测试战斗: TurnFight f 是否满技能 [位置1武将ID ...]
+ isAllSkill = msgList[1] if len(msgList) > 1 else 1
+ heroIDList = msgList[2:]
+ TurnAttack.GMTestFight(curPlayer, heroIDList, isAllSkill)
+ return
--
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