From aff7dd9f1dbcea2cea4d10e1d1ebadfd94493bdb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 18 十一月 2025 15:32:20 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化演武场匹配,不匹配无战斗缓存的玩家;优化真实玩家缓存存储逻辑;优化机器人、假人加载逻辑;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 41 ++++++++++++++++++-----------------------
1 files changed, 18 insertions(+), 23 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 452ef4b..79539df 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -25,6 +25,7 @@
import traceback
import random
import ReadChConfig
+import PlayerActivity
import ChPyNetSendPack
import NetPackCommon
import PlayerXiangong
@@ -179,24 +180,6 @@
return item
return None
-
-## 检查是否可以换马匹
-# @param curPlayer 当前玩家
-# @return None or True
-# @remarks 函数详细说明.
-def CheckCanEquipHorse(curPlayer):
- if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse :
- #DJ_Res_Horses_AlreadyEquip 对不起,您处于骑马状态中,操作无效
- PlayerControl.NotifyCode(curPlayer, "DJ_Res_Horses_AlreadyEquip")
- return
-
- horsePack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptHorse)
- if not GetPackIsEmpty(horsePack):
- #Horses_Bag_NoRoom 对不起,您的马匹背包中有物品,操作无效!
- PlayerControl.NotifyCode(curPlayer, "Horses_Bag_NoRoom")
- return
-
- return True
#===============================================================================
# #将物品放入增值栏的一个空位置中,如果失败,替换第一个位置
@@ -919,6 +902,18 @@
GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_PutInItem, itemMsg, [serverGroupID])
return
+ def __autoUseByEffectID(self, curPlayer, tagItem, itemEff, itemID, itemCount):
+ effectID = itemEff.GetEffectID()
+
+ # 物品碎片
+ if effectID == ChConfig.Def_Effect_ItemCount:
+ SetItemCountByID(curPlayer, itemID, GetItemCountByID(curPlayer, itemID) + itemCount)
+ # 活跃度
+ elif effectID == ChConfig.Def_Effect_AddActivity:
+ PlayerActivity.DoAddActivity(curPlayer, itemCount)
+
+ return
+
## 放入物品
# @param packIndex 背包索引
# @param tagItem 物品
@@ -957,11 +952,11 @@
# tagItem.Clear()
# return True
itemEff = tagItem.GetEffectByIndex(0)
- #物品碎片
- if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
- SetItemCountByID(curPlayer, itemID, GetItemCountByID(curPlayer, itemID) + tagItemCount)
+ if itemEff.GetEffectID() in ChConfig.AutoUseItemEffectIDList:
+ self.__autoUseByEffectID(curPlayer, tagItem, itemEff, itemID, tagItemCount)
tagItem.Clear()
return True
+
#气运
if itemEff.GetEffectID() == ChConfig.Def_Effect_TiandaoQiyun:
isAutoUse = itemEff.GetEffectValue(1)
@@ -2010,7 +2005,7 @@
return False
if isAuctionItem:
- ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
+ ipyData = None #IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
if not ipyData:
GameWorld.ErrLog("非拍卖物品,默认转为非拍品! itemID=%s,itemCount=%s,isAuctionItem=%s"
% (itemID, itemCount, isAuctionItem), curPlayer.GetPlayerID())
@@ -2197,7 +2192,7 @@
if itemData.GetItemTypeID() in ChConfig.Def_TransformItemIDList or itemData.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
return True
itemEff = itemData.GetEffectByIndex(0)
- if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
+ if itemEff.GetEffectID() in ChConfig.AutoUseItemEffectIDList:
return True
return False
--
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