From aff7dd9f1dbcea2cea4d10e1d1ebadfd94493bdb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 18 十一月 2025 15:32:20 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化演武场匹配,不匹配无战斗缓存的玩家;优化真实玩家缓存存储逻辑;优化机器人、假人加载逻辑;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index f4d4cca..08d8ed8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -347,11 +347,11 @@
             return
         curSingleItem.SetRemainHour(outTimeServerDay)
         
-    if isAuctionItem:
-        if IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
-            ItemControler.SetIsAuctionItem(curSingleItem, isAuctionItem)
-        else:
-            GameWorld.DebugLog("拍卖物品表不存在该ID!创建拍品失败,默认转为非拍品!itemID=%s" % itemID)
+    #if isAuctionItem:
+    #    if IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
+    #        ItemControler.SetIsAuctionItem(curSingleItem, isAuctionItem)
+    #    else:
+    #        GameWorld.DebugLog("拍卖物品表不存在该ID!创建拍品失败,默认转为非拍品!itemID=%s" % itemID)
             
     ItemControler.SetItemCount(curSingleItem, itemCount)
     

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