From b08ce201940a5a40d0ea7f5d8f794e9c591e9a40 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 三月 2026 11:56:05 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(寻宝增加最小次数才能产出配置、增加非永久卡保底产出配置;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py |   58 ++++++++++++----------------------------------------------
 1 files changed, 12 insertions(+), 46 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index 05254cb..7365f9b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -303,39 +303,22 @@
     SendEventPack("FBPass_%s" % mapID, dataDict, curPlayer)
     return
 
-def DR_FightStat(reqPlayerID, mapID, funcLineID, isWin, turnNum, turnMax, heroCount, costTime, statInfo, drLineupInfo):
+def DR_FightStat(reqPlayerID, mapID, funcLineID, isWin, turnNum, turnMax, heroCount, costTime, drHeroIDDict, guid):
     ## 战斗统计
     dataDict = {'PlayerID':reqPlayerID, 'mapID':mapID, 'funcLineID':funcLineID, 'isWin':isWin, 
-                'turnNum':turnNum, 'turnMax':turnMax, 'heroCount':heroCount, 'costTime':costTime}
+                'turnNum':turnNum, 'turnMax':turnMax, 'heroCount':heroCount, 'costTime':costTime, 'guid':guid}
     SendEventPack("FightTime", dataDict, checkBatServer=False)
     
-    #战斗失败的记录明细信息
-    if not isWin:
-        failDRDict = {"statInfo":statInfo, "drLineupInfo":drLineupInfo}
-        failDRDict.update(dataDict)
-        SendEventPack("FightFail_%s" % mapID, failDRDict, checkBatServer=False)
-    return
-
-##累计登陆礼包
-def DR_LoginDayAward(curPlayer, dayIndex):
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 
-                'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(),
-                "DayIndex":dayIndex
-                }
-    
-    SendEventPack("LoginDayAward", dataDict, curPlayer)
-    return
-
-##等级礼包
-def DR_LVAward(curPlayer, awardID):
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 
-                'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(),
-                "AwardID":awardID
-                }
-    
-    SendEventPack("LVAward", dataDict, curPlayer)
+    #战斗过关记录明细信息
+    if isWin:
+        mapPassDict = IpyGameDataPY.GetFuncEvalCfg("BattleRecord", 1, {})
+        if mapID in mapPassDict:
+            drLineID = mapPassDict[mapID]
+            if funcLineID >= drLineID:
+                failDRDict = {"heroIDDict":drHeroIDDict}
+                failDRDict.update(dataDict)
+                SendEventPack("FightPass_%s" % mapID, failDRDict, checkBatServer=False)
+                #SendEventPack("FightFail_%s" % mapID, failDRDict, checkBatServer=False)
     return
 
 ## GM执行命令操作
@@ -621,23 +604,6 @@
     PyGameData.g_fightpowerChangeDataRecordDict = {}
     #发送封包
     SendEventPack("FightPowerChangeInfo", dataDict, curPlayer)
-    return
-
-## 玩家周狂欢(七天巡礼)
-#  @return
-def DR_WeekPartyPoint(curPlayer, dayIndex, point):
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 
-                'AccID':curPlayer.GetAccID(), 'dayIndex':dayIndex, 'point':point}
-    
-    #发送封包
-    SendEventPack("WeekPartyPoint", dataDict, curPlayer)
-    return
-def DR_FeastWeekPartyPoint(curPlayer, dayIndex, point):
-    ##节日巡礼
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 
-                'AccID':curPlayer.GetAccID(), 'dayIndex':dayIndex, 'point':point}
-    #发送封包
-    SendEventPack("FeastWeekPartyPoint", dataDict, curPlayer)
     return
 
 def DR_MailSend(playerID, GUID, addDict={}):

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