From b08ce201940a5a40d0ea7f5d8f794e9c591e9a40 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 三月 2026 11:56:05 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(寻宝增加最小次数才能产出配置、增加非永久卡保底产出配置;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   34 +++++++++++++++++++---------------
 1 files changed, 19 insertions(+), 15 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index bb64b5f..c18a1dc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -48,7 +48,6 @@
 import PlayerTreasure
 import IpyGameDataPY
 import EventReport
-import PassiveBuffEffMng
 import PlayerActBuyOne
 import PlayerActCollectWords
 import PlayerActTotalRecharge
@@ -62,7 +61,6 @@
 import PyGameData
 import PlayerCoin
 import PlayerFB
-import SkillShell
 import PlayerGubao
 import PlayerCustomAward
 import PlayerZhanling
@@ -71,16 +69,17 @@
 import PlayerTask
 import GameObj
 import PlayerGoldRush
-import PlayerActLoginNew
+import PlayerActSign
 import PlayerActBuyCountGift
 import PlayerActLunhuidian
+import PlayerActHeroAppear
 import PlayerActFamilyGCZ
 import PlayerActTask
 import PlayerMail
 import DBDataMgr
 import PlayerViewCache
 import UpdatePlayerName
-import GameServerRefresh
+#import GameServerRefresh
 import IPY_ServerDefine
 import IPY_PlayerDefine
 import CommFunc
@@ -332,8 +331,6 @@
     PlayerActBuyCountGift.OnPlayerLogin(curPlayer)
     # 任务活动
     PlayerActTask.OnPlayerLogin(curPlayer)
-    # 登录活动
-    PlayerActLoginNew.OnPlayerLogin(curPlayer)
     # 炼器活动
     PlayerActLianqi.OnPlayerLogin(curPlayer)
     # 多日连充活动
@@ -420,6 +417,7 @@
         PlayerPreset.OnPlayerLogin(curPlayer)
         CrossPlayer.OnPlayerLogin(curPlayer)
         PlayerActLunhuidian.OnPlayerLogin(curPlayer)
+        PlayerActHeroAppear.OnPlayerLogin(curPlayer)
         
         __OnFixVersion(curPlayer) # 修正线上玩家数据用,暂时放最后
         # 上线查询一次充值订单
@@ -1904,7 +1902,8 @@
 #@return 返回值无意义
 #@remarks C++封包触发, 玩家下线
 def PlayerDisconnect(index, tick):
-    GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick)
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    PlayerDisconnectEx(curPlayer, tick)
     return
 
 ##C++封包触发, 玩家下线
@@ -1912,8 +1911,7 @@
 #@param tick 时间戳
 #@return 返回值无意义
 #@remarks C++封包触发, 玩家下线
-def __Func_PlayerDisconnect(index, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+def PlayerDisconnectEx(curPlayer, tick):
     try:
         # 避免因逻辑错误导致下线失败,可能导致回档的情况
         DoPlayerDisconnect(curPlayer, tick)
@@ -3137,8 +3135,14 @@
     # 轮回殿奖励
     elif rewardType == ChConfig.Def_RewardType_LunhuidianAward:
         PlayerActLunhuidian.GetLunhuidianAward(curPlayer, dataEx, dataExStr)
+    # 武将登场升星计划免费奖励 10
+    elif rewardType == ChConfig.Def_RewardType_ActHeroAppearStarFreeAward:
+        PlayerActHeroAppear.GetHeroAppearStarFreeAward(curPlayer, dataEx)
+    # 领取活动签到奖励 70
+    elif rewardType == ChConfig.Def_RewardType_ActSignAward:
+        PlayerActSign.OnGetActSignAward(curPlayer, dataEx, dataExStr)
         
-    
+        
     # 首充礼包奖励
     elif rewardType == ChConfig.Def_RewardType_FirstCharge:
         PlayerGoldGift.GetPlayerFirstCharge(curPlayer, dataEx, dataExStr)
@@ -3151,9 +3155,6 @@
     # 领取单笔累充领取
     elif rewardType == ChConfig.Def_RewardType_SingleRecharge:
         PlayerActSingleRecharge.OnGetSingleRechargeAward(curPlayer, dataEx, dataExStr)
-    # 领取登录活动奖励
-    elif rewardType == ChConfig.Def_RewardType_ActLoginAwardNew:
-        PlayerActLoginNew.OnGetActLoginAward(curPlayer, dataEx, dataExStr)
     # 领取购买次数礼包活动
     elif rewardType == ChConfig.Def_RewardType_ActBuyCountGift:
         PlayerActBuyCountGift.OnGetBuyCountGiftAward(curPlayer, dataEx, dataExStr)
@@ -3872,14 +3873,17 @@
     if recType in ShareDefine.Def_ViewGameRecSelfList:
         recID = curPlayer.GetPlayerID()
     recTypeIDMgr = DBDataMgr.GetGameRecMgr().GetRecTypeIDMgr(recType, recID)
-    SyncGameRecInfo(curPlayer, recType, recID, recTypeIDMgr.GetDataList())
+    SyncGameRecInfo(curPlayer, recTypeIDMgr.GetDataList(), recType, recID)
     return
 
-def SyncGameRecInfo(curPlayer, recType, recID, recDataList):
+def SyncGameRecInfo(curPlayer, recDataList, recType=0, recID=0):
     recList = []
     for recData in recDataList:
         if not recData:
             continue
+        if not recType:
+            recType = recData.GetRecType()
+            recID = recData.GetRecID()
         rec = ChPyNetSendPack.tagSCGameRec()
         rec.Time = recData.GetTime()
         rec.Value1 = recData.GetValue1()

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