From b08ce201940a5a40d0ea7f5d8f794e9c591e9a40 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 三月 2026 11:56:05 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(寻宝增加最小次数才能产出配置、增加非永久卡保底产出配置;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 17 +++++++++--------
1 files changed, 9 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 8b990af..c87ffcd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -25,11 +25,8 @@
import ReadChConfig
import random
import BaseAttack
-import PetControl
import SkillShell
import DataRecordPack
-import ChPyNetSendPack
-import NetPackCommon
import ShareDefine
import GameObj
import PassiveBuffEffMng
@@ -101,9 +98,9 @@
coolDownTime = curSkill.GetCoolDownTime()
remainTime = coolDownTime
- skillTypeID = curSkill.GetSkillTypeID()
- if atkObj and skillTypeID in IpyGameDataPY.GetFuncEvalCfg("SkillCD", 1):
- reduceSkillCDPer += PlayerControl.GetTheFBSkillsCD(atkObj)
+ #skillTypeID = curSkill.GetSkillTypeID()
+ #if atkObj and skillTypeID in IpyGameDataPY.GetFuncEvalCfg("SkillCD", 1):
+ # reduceSkillCDPer += PlayerControl.GetTheFBSkillsCD(atkObj)
if isPassiveSkill(curSkill):
if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
@@ -1153,7 +1150,7 @@
elif curObjType == IPY_GameWorld.gotNPC:
#宠物回血
if curObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
- PetControl.SetPetHP(curObj, remainHP)
+ pass
#普通NPC回血
else:
GameObj.SetHP(curObj, remainHP, False) # 先不通知
@@ -1214,7 +1211,7 @@
if curObjType == IPY_GameWorld.gotNPC:
#宠物特殊处理
if curObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
- PetControl.SetPetHP(curObj, remainHP)
+ pass
else:
timeLostHPIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCTimeLostHP", curObj.GetNPCID())
if timeLostHPIpyData:
@@ -1848,6 +1845,10 @@
#0通哟 1 PVP类型 2PVE类型
return curSkill.GetHurtType() % 10
+def GetSkillIDBySkillTypeID(skillTypeID, skillLV=1):
+ skillID = skillTypeID + skillLV - 1
+ return skillID
+
def isDamageShieldSkill(skillData):
## 是否承伤盾技能
return skillData.GetAtkType() == ChConfig.BuffAtkType_DamageShield
--
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