From b100e60651bd69472519d964f2e225148cfe7774 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 一月 2026 18:27:05 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(命格青龙、白虎调整为光环技能;优化光环技能支持层级;增加出发方式60-冰冻目标时;优化触发方式受控时、敌方受控时触发时机,解决受控触发被动导致的技能标签嵌套顺序问题;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossFamilyGCZ.py |   10 ++++------
 1 files changed, 4 insertions(+), 6 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossFamilyGCZ.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossFamilyGCZ.py
index 806285c..2d66655 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossFamilyGCZ.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossFamilyGCZ.py
@@ -249,9 +249,8 @@
         return True
     
     def SetPlayerInCity(self, playerID, serverGroupID):
-        if playerID in self.inCityPlayerIDList:
-            return
-        self.inCityPlayerIDList.append(playerID)
+        if playerID not in self.inCityPlayerIDList:
+            self.inCityPlayerIDList.append(playerID)
         Sync_FamilyGCZBatCityInfo(self.zoneID, self.batType, self.groupNum, self.cityID, toPlayerServerDict={playerID:serverGroupID})
         return
     
@@ -494,9 +493,8 @@
         return newCity
     
     def SetPlayerInScene(self, playerID, serverGroupID):
-        if playerID in self.inBatScenePlayerIDList:
-            return
-        self.inBatScenePlayerIDList.append(playerID)
+        if playerID not in self.inBatScenePlayerIDList:
+            self.inBatScenePlayerIDList.append(playerID)
         Sync_FamilyGCZBatSceneInfo(self.zoneID, self.batType, self.groupNum, toPlayerServerDict={playerID:serverGroupID})
         return
     

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