From b100e60651bd69472519d964f2e225148cfe7774 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 一月 2026 18:27:05 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(命格青龙、白虎调整为光环技能;优化光环技能支持层级;增加出发方式60-冰冻目标时;优化触发方式受控时、敌方受控时触发时机,解决受控触发被动导致的技能标签嵌套顺序问题;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GoldRush.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GoldRush.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GoldRush.py
index 224ea3a..6c6b674 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GoldRush.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GoldRush.py
@@ -78,7 +78,7 @@
elif value1 == "a":
ungetCnt = msgList[1] if len(msgList) > 1 else 0
spaceList = IpyGameDataPY.GetFuncEvalCfg("GoldRush", 1)
- maxSpace = sum(spaceList) if PlayerGoldRush.GoldRushAutoCanUse(curPlayer) else spaceList[0]
+ maxSpace = sum(spaceList)
for index in range(maxSpace):
if ungetCnt <= 0:
break
--
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