From b100e60651bd69472519d964f2e225148cfe7774 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 一月 2026 18:27:05 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(命格青龙、白虎调整为光环技能;优化光环技能支持层级;增加出发方式60-冰冻目标时;优化触发方式受控时、敌方受控时触发时机,解决受控触发被动导致的技能标签嵌套顺序问题;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
index 1109ecf..8369bd8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
@@ -26,6 +26,7 @@
 import DataRecordPack
 import NetPackCommon
 import IpyGameDataPY
+import PlayerGubao
 import ShareDefine
 import PlayerTask
 import PlayerMail
@@ -261,6 +262,7 @@
 def __onFBTianzi(curPlayer):
     PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_FBTianzi)
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAFBTianzi, 1)
+    PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Tianzi, 1)
     return
 
 def SyncTianziInfo(curPlayer, lineID=None, bossID=None):
@@ -318,4 +320,6 @@
         PlayerMail.SendMailByKey("TianziBillboardAward", playerID, awardList, paramList)
         
     GameWorld.Log("    奖励玩家名次信息: %s" % orderPlayerIDDict)
+    
+    billBoard.ClearData() # 每日结算奖励后重置榜单
     return

--
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