From b100e60651bd69472519d964f2e225148cfe7774 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 一月 2026 18:27:05 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(命格青龙、白虎调整为光环技能;优化光环技能支持层级;增加出发方式60-冰冻目标时;优化触发方式受控时、敌方受控时触发时机,解决受控触发被动导致的技能标签嵌套顺序问题;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
index 1109ecf..8369bd8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
@@ -26,6 +26,7 @@
import DataRecordPack
import NetPackCommon
import IpyGameDataPY
+import PlayerGubao
import ShareDefine
import PlayerTask
import PlayerMail
@@ -261,6 +262,7 @@
def __onFBTianzi(curPlayer):
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_FBTianzi)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAFBTianzi, 1)
+ PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Tianzi, 1)
return
def SyncTianziInfo(curPlayer, lineID=None, bossID=None):
@@ -318,4 +320,6 @@
PlayerMail.SendMailByKey("TianziBillboardAward", playerID, awardList, paramList)
GameWorld.Log(" 奖励玩家名次信息: %s" % orderPlayerIDDict)
+
+ billBoard.ClearData() # 每日结算奖励后重置榜单
return
--
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