From b100e60651bd69472519d964f2e225148cfe7774 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 一月 2026 18:27:05 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(命格青龙、白虎调整为光环技能;优化光环技能支持层级;增加出发方式60-冰冻目标时;优化触发方式受控时、敌方受控时触发时机,解决受控触发被动导致的技能标签嵌套顺序问题;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py |   40 +++-------------------------------------
 1 files changed, 3 insertions(+), 37 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
index 428157f..c4050cf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
@@ -25,10 +25,7 @@
 import GameWorld
 import ChConfig
 import PlayerControl
-import IPY_GameWorld
 import ItemCommon
-import ShareDefine
-import PlayerFamily
 #------------------------------------------------------------------------------ 
 
 
@@ -98,11 +95,8 @@
     for moneyType, giveMoney in giveMoneyDict.items():
         
         giveTotalMoney = giveMoney * successCnt
-        if moneyType == ShareDefine.TYPE_Price_Family_Contribution:
-            PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, giveTotalMoney, True, ShareDefine.Def_AddFAVReason_UseItem, True)
-        else:
-            addDataDict = {"UseCount":successCnt, ChConfig.Def_Give_Reason_SonKey:itemID}
-            PlayerControl.GiveMoney(curPlayer, moneyType, giveTotalMoney, ChConfig.Def_GiveMoney_UseItem, addDataDict)
+        addDataDict = {"UseCount":successCnt, ChConfig.Def_Give_Reason_SonKey:itemID}
+        PlayerControl.GiveMoney(curPlayer, moneyType, giveTotalMoney, ChConfig.Def_GiveMoney_UseItem, addDataDict)
             
     return True, successCnt
 
@@ -124,35 +118,7 @@
 #  @remarks: 根据道具的效果ID获得需要给的金钱的类型 D找不到的话返回-1
 def GetAddMoneyType(curEff):
     curEffID = curEff.GetEffectID()
-    if curEffID == ChConfig.Def_Effect_GivePlayerMoneySilver:
-        return IPY_GameWorld.TYPE_Price_Silver_Money
-    elif curEffID == ChConfig.Def_Effect_GivePlayerMoneyGift:
-        return IPY_GameWorld.TYPE_Price_Gold_Paper
-    elif curEffID == ChConfig.Def_Effect_GivePlayerMoneyGold:
-        return IPY_GameWorld.TYPE_Price_Gold_Money
-    elif curEffID == ChConfig.Def_Effect_GivePlayerSilverPaper:
-        return IPY_GameWorld.TYPE_Price_Silver_Paper
-    elif curEffID == ChConfig.Def_Effect_ItemGiveHonor:
-        return ShareDefine.TYPE_Price_Honor
-    elif curEffID == ChConfig.Def_Effect_ItemGiveRuneJH:
-        return ShareDefine.TYPE_Price_Rune
-    elif curEffID == ChConfig.Def_Effect_ItemGiveRuneSplinters:
-        return ShareDefine.TYPE_Price_RuneSplinters
-    elif curEffID == ChConfig.Def_Effect_ItemGiveFamilyActivity:
-        return ShareDefine.TYPE_Price_FamilyActivity
-    elif curEffID == ChConfig.Def_Effect_ItemGiveFamilyContribution:
-        return ShareDefine.TYPE_Price_Family_Contribution
-    elif curEffID == ChConfig.Def_Effect_ItemGiveRealmPoint:
-        return ShareDefine.TYPE_Price_RealmPoint
-    elif curEffID == ChConfig.Def_Effect_ItemGiveSoulDust:
-        return ShareDefine.TYPE_Price_SoulDust
-    elif curEffID == ChConfig.Def_Effect_ItemGiveSoulSplinters:
-        return ShareDefine.TYPE_Price_SoulSplinters
-    elif curEffID == ChConfig.Def_Effect_ItemGiveSoulCore:
-        return ShareDefine.TYPE_Price_SoulCore
-    elif curEffID == ChConfig.Def_Effect_ItemGiveTreasureScore:
-        return ShareDefine.TYPE_Price_TreasureScore
-    elif curEffID == ChConfig.Def_Effect_ItemGiveMoney:
+    if curEffID == ChConfig.Def_Effect_ItemGiveMoney:
         return curEff.GetEffectValue(1)
     return -1
     

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