From b27f7fab174b3b397ad5f3306d66e19d5ba0f2a4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 十二月 2025 14:35:59 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复NPC等级不存在时导致取不到HeroID的bug)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5002.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5002.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5002.py
index c68d5a4..0b744f8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5002.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5002.py
@@ -20,7 +20,7 @@
import IpyGameDataPY
import TurnSkill
-def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
effectID = curEffect.GetEffectID()
buffState = curEffect.GetEffectValue(0)
needLayers = curEffect.GetEffectValue(1) # 累计达到多少层时才结算
--
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