From b30b110fc4e5901fde2cd4e4e6444bbd32980d86 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 29 一月 2026 14:25:04 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格装备增加A814回包,类型27;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Dingjunge.py | 16 +++++++++++-----
1 files changed, 11 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Dingjunge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Dingjunge.py
index 41143e0..cb08d07 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Dingjunge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Dingjunge.py
@@ -26,7 +26,7 @@
if not paramList:
GameWorld.DebugAnswer(curPlayer, "定军阁进度: Dingjunge 今日关卡ID 历史关卡ID")
- GameWorld.DebugAnswer(curPlayer, "增加效果数: Dingjunge e 增加效果次数")
+ GameWorld.DebugAnswer(curPlayer, "增加效果数: Dingjunge e 加效果数 [自动选择]")
GameWorld.DebugAnswer(curPlayer, "待选择效果: Dingjunge s 效果ID [效果ID ...]")
return
mapID = ChConfig.Def_FBMapID_Dingjunge
@@ -34,6 +34,9 @@
if value1 == "e":
addEffCnt = paramList[1] if len(paramList) > 1 else 1
+ autoSelect = paramList[2] if len(paramList) > 2 else 0
+ if autoSelect and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGEffAuto):
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DJGEffAuto, 1)
GameLogic_Dingjunge.GivePassLayerEff(curPlayer, addEffCnt)
elif value1 == "s":
setEffIDList = paramList[1:]
@@ -49,14 +52,17 @@
else:
todayLineID = value1
highestLineID = paramList[1] if len(paramList) > 1 else None
+ if not todayLineID:
+ todayLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGLineID)
if not highestLineID:
highestLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
layerNum, levelNum = todayLineID / 100, todayLineID % 100
- ipyData = IpyGameDataPY.GetIpyGameDataNotLog("FBDJGLevel", layerNum, levelNum)
- if not ipyData:
- GameWorld.DebugAnswer(curPlayer, "不存在该层关卡:%s-%s" % (layerNum, levelNum))
- return
+ if todayLineID:
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog("FBDJGLevel", layerNum, levelNum)
+ if not ipyData:
+ GameWorld.DebugAnswer(curPlayer, "不存在该层关卡:%s-%s" % (layerNum, levelNum))
+ return
if highestLineID:
if todayLineID > highestLineID:
--
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