From b3d16628055d113d37021c1c55661f2cee035bdc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 八月 2025 20:06:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(简化触发方式;优化额外触发技能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py |   30 +++++++++++++++++++-----------
 1 files changed, 19 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 89f6bc2..88d3808 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -97,6 +97,8 @@
         triggerSrc = effect.GetTriggerSrc()
         if not triggerWay:
             return
+        if triggerWay == ChConfig.TriggerWay_CurSkillEff:
+            return
         if triggerSrc == ChConfig.TriggerSrc_Buff:
             # buff有效的不加进来
             return
@@ -138,6 +140,8 @@
         triggerWay = effect.GetTriggerWay()
         triggerSrc = effect.GetTriggerSrc()
         if not triggerWay:
+            return
+        if triggerWay == ChConfig.TriggerWay_CurSkillEff:
             return
         if triggerSrc == ChConfig.TriggerSrc_Skill:
             # 技能有效的不加进来
@@ -209,12 +213,12 @@
     
 class SkillEffect():
     
-    def __init__(self, effID, values, triggerWay=0, triggerSrc=0, triggerParams=None):
+    def __init__(self, effID, values, triggerWay=0, triggerSrc=0):
         self._effID = effID
         self._values = values
         self._triggerWay = triggerWay
         self._triggerSrc = triggerSrc
-        self._triggerParams = triggerParams if triggerParams else []
+        #self._triggerParams = triggerParams if triggerParams else []
         return
     
     def GetEffectID(self): return self._effID
@@ -222,7 +226,7 @@
     def GetEffectValueCount(self): return len(self._values)
     def GetTriggerWay(self): return self._triggerWay
     def GetTriggerSrc(self): return self._triggerSrc
-    def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0
+    #def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0
     
 EmptyEffect = SkillEffect(0, [])
 
@@ -231,16 +235,16 @@
     def __init__(self, ipyData):
         self._ipyData = ipyData
         self._effList = [] # [Effect, ...]
-        self._effDict = {} # {effID:Effect, ...}
+        self._effDict = {} # {(effID, triggerWay):Effect, ...} ,确保唯一,同个技能可能配置相同的效果ID
         for num in range(1, 1 + 3):
             effID = getattr(ipyData, "GetEffectID%s" % num)()
             values = getattr(ipyData, "GetEffectValues%s" % num)()
             triggerWay = getattr(ipyData, "GetTriggerWay%s" % num)()
             triggerSrc = getattr(ipyData, "GetTriggerSrc%s" % num)()
-            triggerParams = getattr(ipyData, "GetTriggerParams%s" % num)()
-            effect = ObjPool.GetPoolMgr().acquire(SkillEffect, effID, values, triggerWay, triggerSrc, triggerParams)
+            #triggerParams = getattr(ipyData, "GetTriggerParams%s" % num)()
+            effect = ObjPool.GetPoolMgr().acquire(SkillEffect, effID, values, triggerWay, triggerSrc)
             self._effList.append(effect)
-            self._effDict[effID] = effect
+            self._effDict[(effID, triggerWay)] = effect
         return
     
     def GetIpyData(self): return self._ipyData
@@ -264,7 +268,7 @@
     def GetHappenRate(self): return self._ipyData.GetHappenRate() # 触发概率
     def GetEffect(self, index): return self._effList[index] if len(self._effList) > index else 0
     def GetEffectCount(self): return len(self._effList)
-    def GetEffectByID(self, effID): return self._effDict.get(effID, EmptyEffect)
+    def GetEffectByID(self, effID, triggerWay=0): return self._effDict.get((effID, triggerWay), EmptyEffect)
     def GetConnSkill(self): return self._ipyData.GetConnSkill()
     def GetCoolDownTime(self): return self._ipyData.GetCoolDownTime()
     def GetIgnoreStates(self): return self._ipyData.GetIgnoreStates() # 无视限制列表
@@ -274,7 +278,6 @@
     def GetLayerMax(self): return self._ipyData.GetLayerMax()
     def GetBuffRepeat(self): return self._ipyData.GetBuffRepeat() # Buff叠加规则
     def GetDieContinue(self): return self._ipyData.GetDieContinue() # Buff死亡存在
-    def GetEnhanceSkillList(self): return self._ipyData.GetEnhanceSkillList() # 额外触发的技能ID列表
     def GetFightPower(self): return self._ipyData.GetFightPower()
     def GetSkillMotionName(self): return self._ipyData.GetSkillMotionName()
     
@@ -376,6 +379,12 @@
         buff = self._buffIDDict.pop(buffID)
         if buff in self._buffList:
             self._buffList.remove(buff)
+        else:
+            # 防范下找不到的情况
+            for lBuff in self._buffList[::-1]:
+                if lBuff.GetBuffID() == buffID:
+                    self._buffList.remove(lBuff)
+                    GameWorld.ErrLog("删除buff异常不在列表里! buffID=%s,lBuff=%s,buff=%s" % (buffID, lBuff, buff))
         #GameWorld.DebugLog("    ObjBuff:%s, buffID=%s, dict:%s, len:%s, dictKeys:%s, list:%s" % (self._batObj.GetID(), buffID, len(self._buffIDDict), len(self._buffList), self._buffIDDict.keys(), self._buffList))
         for skillTypeID, buffIDList in self._skillTypeIDBuffIDs.items():
             if buffID not in buffIDList:
@@ -472,7 +481,7 @@
     def GetHappenRate(self): return self._skillData.GetHappenRate() # 触发概率
     def GetEffect(self, index): return self._skillData.GetEffect(index)
     def GetEffectCount(self): return self._skillData.GetEffectCount()
-    def GetEffectByID(self, effID): return self._skillData.GetEffectByID(effID)
+    def GetEffectByID(self, effID, triggerWay=0): return self._skillData.GetEffectByID(effID, triggerWay)
     def GetConnSkill(self): return self._skillData.GetConnSkill()
     def GetCoolDownTime(self): return self._skillData.GetCoolDownTime()
     def GetIgnoreStates(self): return self._skillData.GetIgnoreStates() # 无视限制列表
@@ -482,7 +491,6 @@
     def GetLayerMax(self): return self._skillData.GetLayerMax()
     def GetBuffRepeat(self): return self._skillData.GetBuffRepeat() # Buff叠加规则
     def GetDieContinue(self): return self._skillData.GetDieContinue() # Buff死亡存在
-    def GetEnhanceSkillList(self): return self._skillData.GetEnhanceSkillList() # 额外触发的技能ID列表
     def GetFightPower(self): return self._skillData.GetFightPower()
     def GetSkillMotionName(self): return self._skillData.GetSkillMotionName()
     

--
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