From b3d16628055d113d37021c1c55661f2cee035bdc Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 26 八月 2025 20:06:07 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(简化触发方式;优化额外触发技能;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 30 +++++++++++++++++++----------- 1 files changed, 19 insertions(+), 11 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py index 89f6bc2..88d3808 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py @@ -97,6 +97,8 @@ triggerSrc = effect.GetTriggerSrc() if not triggerWay: return + if triggerWay == ChConfig.TriggerWay_CurSkillEff: + return if triggerSrc == ChConfig.TriggerSrc_Buff: # buff有效的不加进来 return @@ -138,6 +140,8 @@ triggerWay = effect.GetTriggerWay() triggerSrc = effect.GetTriggerSrc() if not triggerWay: + return + if triggerWay == ChConfig.TriggerWay_CurSkillEff: return if triggerSrc == ChConfig.TriggerSrc_Skill: # 技能有效的不加进来 @@ -209,12 +213,12 @@ class SkillEffect(): - def __init__(self, effID, values, triggerWay=0, triggerSrc=0, triggerParams=None): + def __init__(self, effID, values, triggerWay=0, triggerSrc=0): self._effID = effID self._values = values self._triggerWay = triggerWay self._triggerSrc = triggerSrc - self._triggerParams = triggerParams if triggerParams else [] + #self._triggerParams = triggerParams if triggerParams else [] return def GetEffectID(self): return self._effID @@ -222,7 +226,7 @@ def GetEffectValueCount(self): return len(self._values) def GetTriggerWay(self): return self._triggerWay def GetTriggerSrc(self): return self._triggerSrc - def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0 + #def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0 EmptyEffect = SkillEffect(0, []) @@ -231,16 +235,16 @@ def __init__(self, ipyData): self._ipyData = ipyData self._effList = [] # [Effect, ...] - self._effDict = {} # {effID:Effect, ...} + self._effDict = {} # {(effID, triggerWay):Effect, ...} ,确保唯一,同个技能可能配置相同的效果ID for num in range(1, 1 + 3): effID = getattr(ipyData, "GetEffectID%s" % num)() values = getattr(ipyData, "GetEffectValues%s" % num)() triggerWay = getattr(ipyData, "GetTriggerWay%s" % num)() triggerSrc = getattr(ipyData, "GetTriggerSrc%s" % num)() - triggerParams = getattr(ipyData, "GetTriggerParams%s" % num)() - effect = ObjPool.GetPoolMgr().acquire(SkillEffect, effID, values, triggerWay, triggerSrc, triggerParams) + #triggerParams = getattr(ipyData, "GetTriggerParams%s" % num)() + effect = ObjPool.GetPoolMgr().acquire(SkillEffect, effID, values, triggerWay, triggerSrc) self._effList.append(effect) - self._effDict[effID] = effect + self._effDict[(effID, triggerWay)] = effect return def GetIpyData(self): return self._ipyData @@ -264,7 +268,7 @@ def GetHappenRate(self): return self._ipyData.GetHappenRate() # 触发概率 def GetEffect(self, index): return self._effList[index] if len(self._effList) > index else 0 def GetEffectCount(self): return len(self._effList) - def GetEffectByID(self, effID): return self._effDict.get(effID, EmptyEffect) + def GetEffectByID(self, effID, triggerWay=0): return self._effDict.get((effID, triggerWay), EmptyEffect) def GetConnSkill(self): return self._ipyData.GetConnSkill() def GetCoolDownTime(self): return self._ipyData.GetCoolDownTime() def GetIgnoreStates(self): return self._ipyData.GetIgnoreStates() # 无视限制列表 @@ -274,7 +278,6 @@ def GetLayerMax(self): return self._ipyData.GetLayerMax() def GetBuffRepeat(self): return self._ipyData.GetBuffRepeat() # Buff叠加规则 def GetDieContinue(self): return self._ipyData.GetDieContinue() # Buff死亡存在 - def GetEnhanceSkillList(self): return self._ipyData.GetEnhanceSkillList() # 额外触发的技能ID列表 def GetFightPower(self): return self._ipyData.GetFightPower() def GetSkillMotionName(self): return self._ipyData.GetSkillMotionName() @@ -376,6 +379,12 @@ buff = self._buffIDDict.pop(buffID) if buff in self._buffList: self._buffList.remove(buff) + else: + # 防范下找不到的情况 + for lBuff in self._buffList[::-1]: + if lBuff.GetBuffID() == buffID: + self._buffList.remove(lBuff) + GameWorld.ErrLog("删除buff异常不在列表里! buffID=%s,lBuff=%s,buff=%s" % (buffID, lBuff, buff)) #GameWorld.DebugLog(" ObjBuff:%s, buffID=%s, dict:%s, len:%s, dictKeys:%s, list:%s" % (self._batObj.GetID(), buffID, len(self._buffIDDict), len(self._buffList), self._buffIDDict.keys(), self._buffList)) for skillTypeID, buffIDList in self._skillTypeIDBuffIDs.items(): if buffID not in buffIDList: @@ -472,7 +481,7 @@ def GetHappenRate(self): return self._skillData.GetHappenRate() # 触发概率 def GetEffect(self, index): return self._skillData.GetEffect(index) def GetEffectCount(self): return self._skillData.GetEffectCount() - def GetEffectByID(self, effID): return self._skillData.GetEffectByID(effID) + def GetEffectByID(self, effID, triggerWay=0): return self._skillData.GetEffectByID(effID, triggerWay) def GetConnSkill(self): return self._skillData.GetConnSkill() def GetCoolDownTime(self): return self._skillData.GetCoolDownTime() def GetIgnoreStates(self): return self._skillData.GetIgnoreStates() # 无视限制列表 @@ -482,7 +491,6 @@ def GetLayerMax(self): return self._skillData.GetLayerMax() def GetBuffRepeat(self): return self._skillData.GetBuffRepeat() # Buff叠加规则 def GetDieContinue(self): return self._skillData.GetDieContinue() # Buff死亡存在 - def GetEnhanceSkillList(self): return self._skillData.GetEnhanceSkillList() # 额外触发的技能ID列表 def GetFightPower(self): return self._skillData.GetFightPower() def GetSkillMotionName(self): return self._skillData.GetSkillMotionName() -- Gitblit v1.8.0