From b3d16628055d113d37021c1c55661f2cee035bdc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 八月 2025 20:06:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(简化触发方式;优化额外触发技能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
index 2bbc6df..a498fae 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
@@ -22,7 +22,6 @@
 import PlayerControl
 import IPY_GameWorld
 import DataRecordPack
-import PlayerAuctionHouse
 import PlayerTongTianLing
 import PlayerWeekParty
 import IpyGameDataPY
@@ -94,7 +93,7 @@
         if curRate < 100:
             playerGoldPaper = curPlayer.GetGoldPaper()
             queryData = [classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, playerGoldPaper]
-            PlayerAuctionHouse.QueryGameServer_AuctionHouse(playerID, "EquipStarAutoBuy", queryData)
+            #拍卖行删除
             return
         
         if lackItemCostMoney:

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