From b3d16628055d113d37021c1c55661f2cee035bdc Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 26 八月 2025 20:06:07 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(简化触发方式;优化额外触发技能;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 44 ++++++++++++++++++-------------------------- 1 files changed, 18 insertions(+), 26 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 8af8e79..f3e2518 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -106,17 +106,14 @@ ("list", "EffectValues1", 0), ("BYTE", "TriggerWay1", 0), ("BYTE", "TriggerSrc1", 0), - ("list", "TriggerParams1", 0), ("DWORD", "EffectID2", 0), ("list", "EffectValues2", 0), ("BYTE", "TriggerWay2", 0), ("BYTE", "TriggerSrc2", 0), - ("list", "TriggerParams2", 0), ("DWORD", "EffectID3", 0), ("list", "EffectValues3", 0), ("BYTE", "TriggerWay3", 0), ("BYTE", "TriggerSrc3", 0), - ("list", "TriggerParams3", 0), ("WORD", "CoolDownTime", 0), ("list", "IgnoreStates", 0), ("BYTE", "CurBuffState", 0), @@ -125,7 +122,6 @@ ("BYTE", "LayerMax", 0), ("DWORD", "BuffRepeat", 0), ("DWORD", "DieContinue", 0), - ("list", "EnhanceSkillList", 0), ("DWORD", "FightPower", 0), ("char", "SkillMotionName", 0), ), @@ -2753,28 +2749,24 @@ def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE - def GetTriggerParams1(self): return self.attrTuple[21] # 触发参数 list - def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD - def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list - def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE - def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE - def GetTriggerParams2(self): return self.attrTuple[26] # 触发参数 list - def GetEffectID3(self): return self.attrTuple[27] # 效果ID3 DWORD - def GetEffectValues3(self): return self.attrTuple[28] # 效果值列表3 list - def GetTriggerWay3(self): return self.attrTuple[29] # 触发方式 BYTE - def GetTriggerSrc3(self): return self.attrTuple[30] # 有效来源 BYTE - def GetTriggerParams3(self): return self.attrTuple[31] # 触发参数 list - def GetCoolDownTime(self): return self.attrTuple[32] # 技能冷却时间 WORD - def GetIgnoreStates(self): return self.attrTuple[33] # 无视限制列表 list - def GetCurBuffState(self): return self.attrTuple[34] # Buff状态值 BYTE - def GetLastTime(self): return self.attrTuple[35] # 持续时间 WORD - def GetLayerCnt(self): return self.attrTuple[36] # Buff层数 BYTE - def GetLayerMax(self): return self.attrTuple[37] # 最大层数 BYTE - def GetBuffRepeat(self): return self.attrTuple[38] # Buff叠加规则 DWORD - def GetDieContinue(self): return self.attrTuple[39] # Buff死亡存在 DWORD - def GetEnhanceSkillList(self): return self.attrTuple[40] # 触发技能ID列表 list - def GetFightPower(self): return self.attrTuple[41] # 技能战斗力 DWORD - def GetSkillMotionName(self): return self.attrTuple[42] # 技能动作名 char + def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD + def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list + def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE + def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE + def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD + def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list + def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE + def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE + def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD + def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list + def GetCurBuffState(self): return self.attrTuple[31] # Buff状态值 BYTE + def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD + def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE + def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE + def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD + def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD + def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD + def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char # 武将表 class IPY_Hero(): -- Gitblit v1.8.0