From b3d16628055d113d37021c1c55661f2cee035bdc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 八月 2025 20:06:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(简化触发方式;优化额外触发技能;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 519 ++++++++++++--------------------------------------------
1 files changed, 115 insertions(+), 404 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 12eae96..bfc75ea 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -19,7 +19,6 @@
import ChConfig
import BuffSkill
import PlayerEventCounter
-import PlayerTeam
import PlayerHorse
import NPCCommon
import SkillCommon
@@ -34,11 +33,8 @@
import PetControl
import OperControlManager
import ShareDefine
-import PlayerAutoCheckOnline
-import PlayerGameWallow
import NetPackCommon
import ChPyNetSendPack
-import Operate_PlayerBuyZhenQi
import DataRecordPack
import PlayerBillboard
import UpdatePlayerName
@@ -51,32 +47,18 @@
import PlayerFamily
import PlayerLoginDayAward
import PlayerGodWeapon
-import PlayerWorldAverageLv
import PlayerGoldInvest
import PlayerActivity
import FBCommon
-import BossHurtMng
import PlayerWishingWell
-import PlayerAttrFruit
import PlayerSuccess
import PlayerDienstgrad
import PlayerFreeGoods
import PlayerRecover
-import GameLogic_IceLode
-import GameLogic_SkyTower
import PlayerEquipDecompose
-import PlayerGreatMaster
-import PlayerGatherSoul
-import PlayerGatherTheSoul
-import PlayerFairyDomain
import PlayerCrossRealmPK
import PlayerCrossChampionship
-import PlayerCrossBattlefield
import GameFuncComm
-import PlayerMagicWeapon
-import GameLogic_FamilyBoss
-import GameLogic_TrialTower
-import GameLogic_FamilyWar
import PlayerBossReborn
import PlayerWeekParty
import PlayerFeastWeekParty
@@ -85,16 +67,12 @@
import PlayerFeastWish
import PlayerActLogin
import PlayerTreasure
-import GameLogic_GodArea
import PlayerRune
import PlayerFamilyRedPacket
import IpyGameDataPY
import EventReport
import OpenServerCampaign
-import PlayerVip
-import PlayerRefineStove
import PassiveBuffEffMng
-import GameLogic_XMZZ
import PlayerFlashSale
import PlayerFlashGiftbag
import PlayerDailyGiftbag
@@ -117,8 +95,6 @@
import PlayerActHorsePetFeast
import PlayerActBossTrial
import PlayerSpringSale
-import PlayerFairyCeremony
-import PlayerNewFairyCeremony
import GY_Query_BossFirstKill
import PlayerCrossYaomoBoss
import PlayerFeastRedPacket
@@ -132,9 +108,6 @@
import PlayerTongTianLing
import CrossRealmPlayer
import ChNetSendPack
-import FamilyRobBoss
-import FBHelpBattle
-import PlayerAssist
import PlayerArena
import PyGameData
import PlayerCoin
@@ -175,6 +148,8 @@
import PyMongoMain
import PlayerTalk
import PlayerHero
+import PlayerOnline
+import TurnAttack
import datetime
import time
@@ -198,6 +173,7 @@
#@return 返回值无意义
#@remarks 玩家登陆游戏初始化
def InitLoginPlayer(curPlayer, tick):
+ PlayerOnline.OnPlayerLogin(curPlayer)
#初始化玩家的时钟个数
if curPlayer.GetTickTypeCount() == 0:
curPlayer.SetTickTypeCount(ChConfig.TYPE_Player_Tick_Count)
@@ -481,11 +457,9 @@
curPlayer.SetLoginTime(GameWorld.GetCurrentDataTimeStr())
#初始化玩家背包
InitPlayerPack(curPlayer)
- #通知玩家物品信息
- __Sync_PackDetel(curPlayer)
if GameWorld.IsCrossServer():
- SkillCommon.PlayerLoginMergeServerSkillLogic(curPlayer, tick)
+ #SkillCommon.PlayerLoginMergeServerSkillLogic(curPlayer, tick)
# 重置所有技能CD
DoPlayerLoginInMap(curPlayer, tick)
@@ -493,9 +467,7 @@
DataRecordPack.DR_PlayerLogin(curPlayer)
EventReport.WriteEvent_login(curPlayer)
#---玩家上线, 宠物逻辑处理---
- PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
-
- PlayerTeam.OnPlayerLoginCrossServer(curPlayer)
+ #PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
return
leaveServerSecond = PlayerControl.GetPlayerLeaveServerSecond(curPlayer)
@@ -508,7 +480,10 @@
# 离线过久恢复为非跨服状态
if PlayerControl.GetCrossMapID(curPlayer):
PlayerControl.SetCrossMapID(curPlayer, 0)
-
+
+ __FirstLoginOnEnter(curPlayer)
+
+ TurnAttack.OnPlayerLogin(curPlayer)
SyncGuideState(curPlayer)
#上线检查一次装备属性
@@ -517,21 +492,18 @@
PlayerControl.UpdPlayerServerGroupID(curPlayer)
#上线学习技能
- SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
+ #SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
#刷新技能CD
- SkillCommon.PlayerLoginUpdateSkillCD(curPlayer, tick)
+ #SkillCommon.PlayerLoginUpdateSkillCD(curPlayer, tick)
#通知玩家技能信息
- __Sync_ClientSkill(curPlayer)
+ #__Sync_ClientSkill(curPlayer)
#清除VIPbuff
#BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_VIPExp_SkillTypeID, tick)
#通知玩家的buff
- __Sync_ClientBuff(curPlayer)
-
- #初始化现实时间物品
- InitRealityTimeItem(curPlayer, tick)
+ #__Sync_ClientBuff(curPlayer)
#---刷新了玩家属性, 登陆只刷新一次,其他地方不用刷
DoPlayerLoginInMap(curPlayer, tick)
@@ -544,14 +516,9 @@
#DataRecordPack.DR_PlayerLogin(curPlayer)
EventReport.WriteEvent_login(curPlayer)
- __FirstLoginOnEnter(curPlayer)
-
# 合服首登处理
__DoMixServerFirstLogin(curPlayer)
PlayerBillboard.BillboardOnLogin(curPlayer)
-
- #上线时通知脱机挂时被击杀的离线时间
- __Sync_PlayerOffline(curPlayer, tick)
#玩家扩展信息
__SyncPlayerInfoEx(curPlayer)
@@ -560,31 +527,11 @@
GiveDownloadPatchAward(curPlayer)
#PK模式
- SyncPKModel(curPlayer)
-
- #装备相关信息
- ChEquip.OnPlayerEquipLoginLogic(curPlayer)
-
- #大师
- PlayerGreatMaster.MasterOnLogin(curPlayer)
-
- #通知VIP
- PlayerVip.DoOnLogin(curPlayer, tick)
-
- #通知法宝精炼等级
- PlayerRefineStove.DoOnLogin(curPlayer, tick)
+ #SyncPKModel(curPlayer)
#---玩家上线, 宠物逻辑处理---
- PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
- PlayerPet.OnPlayerPetLogin(curPlayer)
-
- #清空玩家万能背包中的任务物品
- ItemControler.ClearPackEventItem(curPlayer, IPY_GameWorld.rptAnyWhere)
-
- #PlayerLoginNotify(curPlayer, tick)
-
- #防沉迷计算下线累积时间
- PlayerGameWallow.Calc_Wallow_OfflineTime(curPlayer, tick)
+ #PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
+ #PlayerPet.OnPlayerPetLogin(curPlayer)
# 通知等级奖励领取记录
PlayerLVAward.Sync_LVAwardGetRecordInfo(curPlayer)
@@ -593,27 +540,17 @@
# 首充/天天首充/充值豪礼
PlayerGoldGift.OnLogin(curPlayer)
- #通知购买功能中各购买类型的已购买和可购买次数
- Operate_PlayerBuyZhenQi.DoPlayerLogin(curPlayer)
-#
-# #通知功能首次触发情况
+ #通知功能首次触发情况
GameFuncComm.Sync_FuncOpenState(curPlayer)
-#
-# #通知客户端签到信息
+
+ #通知客户端签到信息
PlayerSignDay.SignDayOnLogin(curPlayer)
#通知玩家死亡时间
- PlayerControl.PlayerControl(curPlayer).NotifyPlayerDeadTime(curPlayer)
- #ClearPlayerDeadInfo(curPlayer)
-
- #充值活动玩家登入处理
- #PlayerGoldAction.DoLogic_PlayerOnLogin(curPlayer)
-
- # 提示贵宾俱乐部信息
- #PlayerVip.NoteVIPClubInfo(curPlayer)
+ #PlayerControl.PlayerControl(curPlayer).NotifyPlayerDeadTime(curPlayer)
#角色改名次数
- UpdatePlayerName.Sync_UpdatePlayerNameCount(curPlayer)
+ #UpdatePlayerName.Sync_UpdatePlayerNameCount(curPlayer)
# 坐骑相关通知
PlayerHorse.PlayerHorseLogin(curPlayer)
@@ -631,13 +568,9 @@
# 开服活动奖励信息
OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer)
-
- # 试炼之塔
- GameLogic_TrialTower.OnFBPlayerLogin(curPlayer)
- # 古神禁地
- GameLogic_GodArea.GodAreaOnLogin(curPlayer)
+
# 采集NPC次数通知
- NPCCommon.SyncCollNPCTime(curPlayer)
+ #NPCCommon.SyncCollNPCTime(curPlayer)
# 每日活跃度
PlayerActivity.OnLogin(curPlayer)
@@ -645,14 +578,8 @@
# 副本进入时间
FBCommon.FBOnLogin(curPlayer)
- #世界等级
- PlayerWorldAverageLv.OnLogin(curPlayer)
-
# 投资理财
PlayerGoldInvest.OnLogin(curPlayer)
-
- #属性果实使用情况
- PlayerAttrFruit.AttrFruitOnLogin(curPlayer)
#成就
PlayerSuccess.SuccOnLogin(curPlayer)
@@ -680,7 +607,6 @@
# 跨服PK
PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
PlayerCrossChampionship.DoPlayerLogin(curPlayer)
- PlayerCrossBattlefield.DoPlayerLogin(curPlayer)
# 幸运云购
PlayerLuckyCloudBuy.OnPlayerLogin(curPlayer)
@@ -692,7 +618,7 @@
PlayerControl.NotifyPlayerAllCurrency(curPlayer)
PlayerControl.NotifyUseMoneyTotal(curPlayer)
#通知基础属性
- NotifyPlayerBasePoint(curPlayer)
+ #NotifyPlayerBasePoint(curPlayer)
#跨服充值排行
CrossActCTGBillboard.OnPlayerLogin(curPlayer)
@@ -722,29 +648,19 @@
PlayerActFamilyCTGAssist.OnPlayerLogin(curPlayer)
#集字活动
PlayerActCollectWords.OnPlayerLogin(curPlayer)
- # 世界boss
- BossHurtMng.OnLogin(curPlayer)
ChItem.Sync_ItemDayUseCnt(curPlayer)
# 符印登录通知
PlayerRune.PlayerRuneLogin(curPlayer)
# 仙盟红包登录通知
PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
PlayerFeastRedPacket.DoPlayerOnLogin(curPlayer)
- # 法宝登录通知
- PlayerMagicWeapon.PlayerMagicWeaponLogin(curPlayer)
# 商店物品购买次数登录通知
FunctionNPCCommon.ShopItemOnLogin(curPlayer)
# 通知设置的被动功法
#PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
- #仙魔之争
- GameLogic_XMZZ.OnXMZZLogin(curPlayer)
PlayerOnlinePrize.OnPlayerLogin(curPlayer)
#装备分解
- PlayerEquipDecompose.PlayerLogin(curPlayer)
- #防沉迷
- PlayerGameWallow.DoLogic_CheckWallow(curPlayer, tick)
- # 协助
- PlayerAssist.OnPlayerLogin(curPlayer)
+ #PlayerEquipDecompose.PlayerLogin(curPlayer)
# 极品白拿
PlayerFreeGoods.OnLogin(curPlayer)
# BOSS复活活动
@@ -793,34 +709,21 @@
PlayerActSingleRecharge.OnPlayerLogin(curPlayer)
# 转盘活动
PlayerActTurntable.OnPlayerLogin(curPlayer)
- # 仙界盛典活动
- PlayerFairyCeremony.OnLogin(curPlayer)
- # 新仙界盛典活动
- PlayerNewFairyCeremony.OnLogin(curPlayer)
# 分支下载奖励记录通知
SyncPackDownloadAward(curPlayer)
# 登录触发功能开启(老号处理)
GameFuncComm.DoFuncOpenLogic(curPlayer)
# 神兽
PlayerDogz.OnPlayerLogin(curPlayer)
- # 骑宠
- FamilyRobBoss.OnPlayerLogin(curPlayer)
# 许愿池
PlayerWishingWell.OnLogin(curPlayer)
#幸运鉴宝
PlayerLuckyTreasure.OnLogin(curPlayer)
# 小助手
SyncLittleHelper(curPlayer)
- # 副本助战
- FBHelpBattle.DoPlayerLogin(curPlayer)
- # 聚魂
- PlayerGatherSoul.PlayerLogin(curPlayer)
- PlayerGatherTheSoul.OnPlayerLogin(curPlayer)
- #缥缈仙域
- PlayerFairyDomain.OnLogin(curPlayer)
PlayerFB.OnLogin(curPlayer)
#技能专精信息
- SkillShell.NotifyElementSkillInfo(curPlayer)
+ #SkillShell.NotifyElementSkillInfo(curPlayer)
#Boss首杀
GY_Query_BossFirstKill.OnPlayerLogin(curPlayer)
#通天令
@@ -926,19 +829,19 @@
#---补满血满魔---
GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
- curPlayer.SetMP(curPlayer.GetMaxMP())
+ #curPlayer.SetMP(curPlayer.GetMaxMP())
#默认触发一次功能开启
if curPlayer.GetLV() == 1:
GameFuncComm.DoFuncOpenLogic(curPlayer)
#初始化组队状态
- autoJoinReqCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 1)
- autoInviteCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 2)
- PlayerControl.SetTeamCheckStateEx(curPlayer, int(not autoJoinReqCheck), int(not autoInviteCheck))
+ #autoJoinReqCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 1)
+ #autoInviteCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 2)
+ #PlayerControl.SetTeamCheckStateEx(curPlayer, int(not autoJoinReqCheck), int(not autoInviteCheck))
#玩家默认恶名值
- curPlayer.SetInfamyValue(ChConfig.Def_FirstLogin_InfamyValue)
+ #curPlayer.SetInfamyValue(ChConfig.Def_FirstLogin_InfamyValue)
#curPlayer.SetDict("ThunderLogin", 1)
#记录第一次登陆
@@ -949,6 +852,8 @@
for mailTypeKey, mailItemList in mailList:
PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList)
+ PlayerHero.OnPlayerFirstLogin(curPlayer)
+
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
return
@@ -1013,9 +918,6 @@
# 同步排行榜
PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
- # 天星塔全服过关记录
- GameLogic_SkyTower.OnMixFirstLogin(curPlayer)
-
# boss凭证
PlayerActBossTrial.OnMixFirstLogin(curPlayer)
# 仙匣秘境
@@ -1038,51 +940,6 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_DeadTime, 0)
return
-##玩家登陆, 相关活动通知
-#@param curPlayer 玩家实例
-#@param tick 时间戳
-#@return 返回值无意义
-#@remarks 玩家登陆, 相关活动通知
-def PlayerLoginNotify(curPlayer, tick):
- curTime = GameWorld.GetCurrentTime()
-
- #读取上线提示表
- notifyByTimeSect = ReadChConfig.GetEvalChConfig('PlayerLoginNotify_TimeSect') #某时间段内上线提示
- notifyByDict = ReadChConfig.GetEvalChConfig('PlayerLoginNotify_Dict') #根据字典值给提示
-
- #在规定时间段内上线给提示
- DoNotifyByTimeSect(curPlayer, curTime, notifyByTimeSect)
- #指定字典值内提示
- DoNotifyByDict(curPlayer, notifyByDict)
- return
-#---------------------------------------------------------------------
-##在活动规定时间段内上线给提示
-#@param curPlayer 玩家索引
-#@param curTime 传入时间
-#@param notifyInfo 提示信息
-#@return 返回值无意义
-#@remarks 在活动规定时间段内上线给提示
-def DoNotifyByTimeSect(curPlayer, curTime, notifyInfo):
- for curNotify in notifyInfo:
- #有时间段限制,验证时间段
- if not GameWorld.IsAtActTime(curTime, curNotify[0]):
- continue
-
- PlayerControl.NotifyCode(curPlayer, curNotify[1], curNotify[2])
-
-#---------------------------------------------------------------------
-##指定字典值内提示
-#@param curPlayer 玩家实例
-#@param notifyInfo 提示信息
-#@return 返回值无意义
-#@remarks 指定字典值内提示
-def DoNotifyByDict(curPlayer, notifyInfo):
- gameWorld = GameWorld.GetGameWorld()
- for curNotify in notifyInfo:
- if gameWorld.GetGameWorldDictByKey(curNotify[0]) in curNotify[1]:
- PlayerControl.NotifyCode(curPlayer, curNotify[2], curNotify[3])
-
-
#---------------------------------------------------------------------
##通知背包详细信息
#@param curPlayer 玩家实例
@@ -1095,18 +952,6 @@
rolePack = itemManager.GetPack(packIndex)
rolePack.Sync_Refresh()
- # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
- for i in xrange(rolePack.GetCount()):
- curItem = rolePack.GetAt(i)
- if curItem.IsEmpty():
- continue
- newScore = ItemCommon.CalcEquipGS(curItem)
- hisScore = ItemCommon.GetEquipGearScore(curItem)
- if hisScore != newScore:
- ItemCommon.SetEquipGearScore(curItem, newScore)
- GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s"
- % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
-
for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
@@ -1137,16 +982,6 @@
# #itemManager.GetPack(IPY_GameWorld.rptBreakPrepare).Sync_Refresh()
# #itemManager.GetPack(IPY_GameWorld.rptBreakItem).Sync_Refresh()
#===============================================================================
- return
-
-#---------------------------------------------------------------------
-##初始化现实时间物品
-#@param curPlayer 玩家实例
-#@param tick 时间戳
-#@return 返回值无意义
-#@remarks 初始化现实时间物品
-def InitRealityTimeItem(curPlayer, tick):
- PlayerState.ProcessTimeEquip(curPlayer, tick)
return
#---------------------------------------------------------------------
@@ -1198,54 +1033,6 @@
return
#---------------------------------------------------------------------
-##上线时通知离线时间(离线挂机功能)
-# @param curPlayer 玩家实例
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 上线时通知离线时间(离线挂机功能)
-def __Sync_PlayerOffline(curPlayer, tick):
- #---等级限制---
- if GameWorld.IsCrossServer():
- return
-
-#===============================================================================
-# #---等级限制---
-# lvLimit = ReadChConfig.GetEvalChConfig('OfflineSys_LVLimit')
-# if curPlayer.GetLV() < lvLimit:
-# return
-#
-# if GameWorld.IsCrossServer():
-# return
-#
-# #当前离线时间(分)
-# curOfflineMinutes = min(PlayerControl.GetPlayerLeaveServerMinute(curPlayer),
-# ChConfig.Def_UpperLimit_DWord)
-#
-# #防止服务器时间修改到过去得到负值
-# if curOfflineMinutes < 0:
-# GameWorld.ErrLog("Login Time Error, outTime: %s - loginTime :%s" %
-# (curPlayer.GetLogoffTime(), GameWorld.GetCurrentDataTimeStr()),
-# curPlayer.GetPlayerID())
-# curOfflineMinutes = 0
-#
-# #时间为分钟
-# minTimeLimit, maxTimeLimit = ReadChConfig.GetEvalChConfig("OfflineSys_AllTimeUpperLimit")
-# if curOfflineMinutes >= minTimeLimit:
-# #总离线时间(分)
-# allOfflineMinutes = min(curPlayer.GetOfflineMinutes() + curOfflineMinutes, maxTimeLimit)
-# #记录离线总时间
-# curPlayer.SetOfflineMinutes(int(allOfflineMinutes))
-# GameWorld.DebugLog("设置离线奖励时间 %s,curOfflineMinutes=%s" % (allOfflineMinutes, curOfflineMinutes), curPlayer.GetPlayerID())
-# else:
-# GameWorld.DebugLog("离线时间过短,不计入离线奖励!curOfflineMinutes=%s" % curOfflineMinutes, curPlayer.GetPlayerID())
-#
-# #通知客户端离线时间
-# # curPlayer.Syn_OfflineTimeRefresh(int(curOfflineMinutes))
-# curPlayer.Syn_OfflineTimeQueryResult()
-#===============================================================================
- return
-
-#---------------------------------------------------------------------
##玩家在地图服务器中登录ok,初始化自己
#@param curPlayer 玩家实例
#@param tick 时间戳
@@ -1268,25 +1055,29 @@
if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
#副本地图上线切换才加无敌buff
SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
-
- #刷新玩家的视野
- if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
- GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
+
+ #卡牌改为0视野
+ if curPlayer.GetSightLevel() != curPlayer.GetID():
PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
- elif not GameWorld.IsCrossServer():
- realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
- if realmDifficulty:
- GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
- PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
-
+ if curPlayer.GetSight() != 0:
+ PlayerControl.SetSight(curPlayer, 0)
+ #刷新玩家的视野
+ #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
+ # GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
+ # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+ #elif not GameWorld.IsCrossServer():
+ # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
+ # if realmDifficulty:
+ # GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
+ # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
+
PlayerState.ChangePlayerSigh(curPlayer, tick)
if GameWorld.IsCrossServer():
curPlayer.SetForbiddenSyncClientState(False)
- playerControl = PlayerControl.PlayerControl(curPlayer)
- #刷新所有状态
- playerControl.ReCalcAllState()
+ olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+ olPlayer.ReCalcAllAttr()
if GameWorld.IsCrossServer():
curPlayer.SetForbiddenSyncClientState(True)
@@ -1472,57 +1263,63 @@
#@return 返回值无意义
#@remarks 初始化玩家背包
def InitPlayerPack(curPlayer) :
- itemManager = curPlayer.GetItemManager()
+
+ #设置装备实际个数,默认最大个数
+ PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptEquip, defaultMax=True, isSync=False)
#初始化玩家背包
- PlayerControl.Init_ItemPack(curPlayer)
+ PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptItem)
#初始化玩家仓库
- PlayerControl.Init_Warehouse(curPlayer)
+ #PlayerControl.Init_Warehouse(curPlayer)
- #初始化寻宝背包
- PlayerControl.Init_TreasurePack(curPlayer)
+ #初始化鉴定背包,默认最大个数用于存放主线掉落
+ PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptIdentify, defaultMax=True)
#初始化英雄背包
- PlayerControl.Init_HeroPack(curPlayer)
+ PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptHero)
+
+ #初始化临时交换背包,默认最大个数
+ PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTempSwap, defaultMax=True, isSync=False)
+
+ #初始化临时存放背包,默认最大个数
+ PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTempItem, defaultMax=True, isSync=False)
+
+ #初始化寻宝背包
+ PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTreasure)
#初始化神兽物品背包
- curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
- curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzItem))
- curPack.Sync_PackCanUseCount()
+ #curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
+ #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzItem))
+ #curPack.Sync_PackCanUseCount()
#初始化神兽装备背包
- curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
- curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzEquip))
- curPack.Sync_PackCanUseCount()
+ #curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
+ #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzEquip))
+ #curPack.Sync_PackCanUseCount()
#初始化垃圾分类背包
- curPack = itemManager.GetPack(ShareDefine.rptGarbage)
- curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptGarbage))
- curPack.Sync_PackCanUseCount()
-
- #初始化临时交换背包
- curPack = itemManager.GetPack(ShareDefine.rptTempSwap)
- curPack.SetCount(ChConfig.Def_PackCnt_TempSwap)
-
- #初始化临时存放背包
- curPack = itemManager.GetPack(ShareDefine.rptTempItem)
- curPack.SetCount(ChConfig.Def_PackCnt_TempItem)
-
- #设置装备实际个数
- curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
- curPack.SetCount(ItemCommon.GetPackInitCount(IPY_GameWorld.rptEquip))
+ #curPack = itemManager.GetPack(ShareDefine.rptGarbage)
+ #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptGarbage))
+ #curPack.Sync_PackCanUseCount()
#初始化垃圾桶
#curPack = itemManager.GetPack(IPY_GameWorld.rptRecycle)
#curPack.SetCount(ChConfig.Def_PackCnt_Recycle)
#初始化万能背包
- curPack = itemManager.GetPack(IPY_GameWorld.rptAnyWhere)
- curPack.SetCount(IPY_GameWorld.Def_AnyWherePackCount)
+ #curPack = itemManager.GetPack(IPY_GameWorld.rptAnyWhere)
+ #curPack.SetCount(IPY_GameWorld.Def_AnyWherePackCount)
#初始化宠物背包
- curPack = itemManager.GetPack(ShareDefine.rptPet)
- curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptPet))
+ #curPack = itemManager.GetPack(ShareDefine.rptPet)
+ #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptPet))
#curPack.Sync_PackCanUseCount()
+
+ ItemCommon.SyncPackBuyCnt(curPlayer)
+
+ #通知玩家物品信息
+ __Sync_PackDetel(curPlayer)
+
+ ItemControler.CheckGiveBindMoneyTypeItem(curPlayer)
return
#---------------------------------------------------------------------
@@ -1611,16 +1408,21 @@
#将玩家放置在这个地图上
curPlayer.InitPos(curPlayer.GetPosX(), curPlayer.GetPosY())
- #刷新自己的视野
- if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
- GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
+ #卡牌改为0视野
+ if curPlayer.GetSightLevel() != curPlayer.GetID():
PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
- elif not GameWorld.IsCrossServer():
- realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
- if realmDifficulty:
- GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
- PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
-
+ if curPlayer.GetSight() != 0:
+ PlayerControl.SetSight(curPlayer, 0)
+ #刷新自己的视野
+ #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
+ # GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
+ # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+ #elif not GameWorld.IsCrossServer():
+ # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
+ # if realmDifficulty:
+ # GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
+ # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
+
curPlayer.RefreshView()
curPlayer.SetVisible(True)
@@ -1670,9 +1472,7 @@
#=======================================================================
#此时已经是下马状态不需要刷状态 但是需要通知客户端下马
PlayerHorse.PlayerRideHorseDown(curPlayer, False)
-
- PlayerTeam.PlayerLoginSetTeam(curPlayer, tick)
-
+
#激活玩家(保证持续性Buff处理间隔)
PlayerControl.SetIsNeedProcess(curPlayer, True)
@@ -1731,13 +1531,7 @@
curPlayer.SetFaction(ChConfig.CampType_Neutral)
BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Justice, tick)
BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Evil, tick)
-
-
- #再次请求双倍经验是否领取
- #PlayerDoubleExpSys.ChangeMapAfter_CalcDoubleExpTime(curPlayer, tick)
-
- #PlayerVip.SetStartCalcVIPTick(curPlayer, tick)
-
+
#强制切换PK模式
initAttackModel = curMap.GetInitAttackModel()
if curPlayer.GetAttackMode() != initAttackModel:
@@ -1747,7 +1541,6 @@
PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer)
PlayerYinji.OnLoadMap(curPlayer)
- ItemControler.PlayerItemControler(curPlayer).RefreshStartEquipCount() # 刷新装备珍品星级
#EndLoadMap需放在最后, 0403 tagPlayerLoginLoadOK
curPlayer.EndLoadMap()
@@ -1839,7 +1632,7 @@
NotifyPlayerBasePoint(curPlayer, pointAttrIDList)
playerControl = PlayerControl.PlayerControl(curPlayer)
playerControl.RefreshPlayerAttrState()
- PlayerControl.SetLingGenMaxIndex(curPlayer)
+ #PlayerControl.SetLingGenMaxIndex(curPlayer)
return
#// B2 07 重置加点 #tagCMResetAttrPoint
@@ -2397,8 +2190,6 @@
#流向记录玩家下线
DataRecordPack.DR_PlayerDisconnect(curPlayer)
- #VIP时间
- #PlayerVip.CalcVIPTimeByTick(curPlayer, tick, False)
#在线时间
PlayerOnlinePrize.CalcOnlineTime(curPlayer)
#首充提示时间
@@ -2425,6 +2216,9 @@
#离线session
EventReport.WriteEvent_session(curPlayer)
+
+ #需放最后
+ PlayerOnline.OnPlayerLogoff(curPlayer)
return
#---------------------------------------------------------------------
@@ -3001,11 +2795,7 @@
return
elif rebornType == ChConfig.rebornType_UseItem:
- if crossMapID == ChConfig.Def_FBMapID_CrossBattlefield:
- rebornItemID = IpyGameDataPY.GetFuncCfg("CrossBattlefieldReborn", 1)
- rebornItem = ItemCommon.FindItemInPackByItemID(curPlayer, rebornItemID, IPY_GameWorld.rptItem)
- else:
- rebornItem = ItemCommon.FindItemInPackByEffectEx(curPlayer, ChConfig.Def_Effect_Reborn)
+ rebornItem = ItemCommon.FindItemInPackByEffectEx(curPlayer, ChConfig.Def_Effect_Reborn)
if not rebornItem:
GameWorld.ErrLog("复活道具不足,无法原地复活! ", playerID)
return
@@ -3340,7 +3130,7 @@
# @param transportType 传送类型
# @return 是否vip等级限制
def TransportVipLvRestrict(curPlayer, transportType):
- return PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FreeTransport)
+ return 0
@@ -3412,7 +3202,7 @@
#参考经验
rExp = PlayerControl.GetPlayerReExp(curPlayer)
reLV = curPlayer.GetLV() #参考等级
- worldLvExpRate = PlayerWorldAverageLv.GetWorldAverageLvExpRate(curPlayer) #世界等级经验加成
+ worldLvExpRate = 0
#经验公式
redeemExp = int(eval(recList[1]))
@@ -3463,34 +3253,6 @@
# @param tick: 时间戳
# @return: None
def ReceiveFamilyArrestAward(index, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- arrestID = clientData.ArrestID
-
- bit = ShareDefine.Def_ArrestOverState_BitDic.get(arrestID)
- if bit == None:
- #没有这个家族悬赏任务
- GameWorld.DebugLog("没有这个家族悬赏任务 arrestID=%s" % arrestID)
- return
-
- receiveState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyArrestAwardState)
-
- if receiveState & pow(2, bit):
- #该任务奖励已经领取
- GameWorld.DebugLog("该任务奖励已经领取 arrestID=%s" % arrestID)
- return
-
- if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FamilyArrestQueryState) == 1:
- #已经在查询中, 不重复查询
- GameWorld.DebugLog("已经在查询中, 不重复查询 arrestID=%s" % arrestID)
- return
-
- sendMsg = '%s' % arrestID
-
- #向GameServer请求该悬赏任务是否已经完成
- curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_FamilyArrest, 0, 'FamilyArrestAward', sendMsg, len(sendMsg))
-
- #设置状态查询中
- curPlayer.SetDict(ChConfig.Def_PlayerKey_FamilyArrestQueryState, 1)
return
@@ -3524,26 +3286,6 @@
NetPackCommon.SendFakePack(curPlayer, awardReceiveState)
return
-## 领取奖励表奖励
-# @param None None
-# @return None
-def ClientPlayerGetReward(index, clientData, tick):
- playerManager = GameWorld.GetPlayerManager()
- curPlayer = playerManager.GetPlayerByIndex(index)
-
- # 背包空间不足
- if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [IPY_GameWorld.rptItem])
- return
-
- rewardType = clientData.RewardType
-
- #通知GameServer领取奖励
- resultName = str(rewardType)
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'PlayerGetReward',
- resultName, len(resultName))
- return
-
#//A5 04 玩家领取奖励 #tagCMPlayerGetReward
#
#struct tagCMPlayerGetReward
@@ -3574,24 +3316,18 @@
# 挂机奖励
elif rewardType == ChConfig.Def_RewardType_Guaji:
PlayerGuaji.OnGetGuajiAward(curPlayer, dataEx)
+ # 仙树免费减时
+ elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
+ PlayerTree.FreeReduceTreeLVTime(curPlayer)
# 每日免费直购礼包
elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
- # 仙盟联赛冠军仙盟每日俸禄奖励
- elif rewardType == ChConfig.Def_RewardType_ChampionFamilyDailyReward:
- GameLogic_FamilyWar.GetChampionFamilyDailyReward(curPlayer)
- # 仙魔之争胜利场数奖励
- elif rewardType == ChConfig.Def_RewardType_XMZZWinCnt:
- GameLogic_XMZZ.GetXMZZWinPrize(curPlayer, dataEx)
# 仙盟每日福利奖励
elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
PlayerFamily.GetFamilyDayAward(curPlayer)
# 玩家等级奖励
elif rewardType == ChConfig.Def_RewardType_LVAward:
PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
- # 仙宝寻主奖励
- elif rewardType == ChConfig.Def_RewardType_XBXZ:
- PlayerMagicWeapon.OnGetXBXZAward(curPlayer, dataEx)
# 首充礼包奖励
elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst:
PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer, dataEx)
@@ -3613,12 +3349,6 @@
# 领取boss复活活动奖励
elif rewardType == ChConfig.Def_RewardType_BossReborn:
PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
- # 领取仙界盛典充值大礼
- elif rewardType == ChConfig.Def_RewardType_FCRecharge:
- PlayerFairyCeremony.GetFCRechargeAward(curPlayer)
- # 领取仙界盛典全民来嗨
- elif rewardType == ChConfig.Def_RewardType_FCParty:
- PlayerFairyCeremony.GetFCPartyAward(curPlayer, dataEx)
# 领取分包下载奖励
elif rewardType == ChConfig.Def_RewardType_DownLoad:
GetDownloadAward(curPlayer, dataEx)
@@ -3628,9 +3358,6 @@
# 功能开启奖励
elif rewardType == ChConfig.Def_RewardType_OpenFunc:
GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
- # 冰晶矿脉星级奖励
- elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
- GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
# 领取周狂欢活动奖励
elif rewardType == ChConfig.Def_RewardType_WeekPartyAct:
PlayerWeekParty.GetWeekPartyActionAward(curPlayer, dataEx, dataExStr)
@@ -3640,12 +3367,6 @@
# 领取登录奖励活动奖励
elif rewardType == ChConfig.Def_RewardType_ActLoginAwardAct:
PlayerActLogin.GetLoginAwardActionAward(curPlayer, dataEx, dataExStr)
- # 领取新仙界盛典充值大礼
- elif rewardType == ChConfig.Def_RewardType_NewFairyCRecharge:
- PlayerNewFairyCeremony.GetFCRechargeAward(curPlayer)
- # 领取新仙界盛典全民来嗨
- elif rewardType == ChConfig.Def_RewardType_NewFairyCParty:
- PlayerNewFairyCeremony.GetFCPartyAward(curPlayer, dataEx)
# 领取节日巡礼活动奖励
elif rewardType == ChConfig.Def_RewardType_FeastWeekPartyAct:
PlayerFeastWeekParty.GetFeastWeekPartyActionAward(curPlayer, dataEx, dataExStr)
@@ -3700,18 +3421,12 @@
# 轮回殿奖励
elif rewardType == ChConfig.Def_RewardType_LunhuidianAward:
PlayerActLunhuidian.GetLunhuidianAward(curPlayer, dataEx, dataExStr)
- #缥缈奇遇领取
- elif rewardType == ChConfig.Def_RewardType_FairyAdventuresAward:
- PlayerFairyDomain.GetFairyAdventuresAward(curPlayer, dataEx, dataExStr)
#历史累计充值领取
elif rewardType == ChConfig.Def_RewardType_HistoryChargeAward:
PlayerGoldGift.OnGetHistoryRechargeAward(curPlayer, dataEx)
#在线特惠充值额外奖励
elif rewardType == ChConfig.Def_RewardType_OnlineRechargeTH:
PlayerCoin.OnGetOnlineRechargeTH(curPlayer)
- #天星塔全服挑战层领奖
- elif rewardType == ChConfig.Def_RewardType_SkyTowerServerChallengeReward:
- GameLogic_SkyTower.OnGetSkyTowerServerChallengeReward(curPlayer, dataEx, dataExStr)
#创角奖励
elif rewardType == ChConfig.Def_RewardType_CreateRole:
OnGetCreateRoleAward(curPlayer)
@@ -3721,9 +3436,6 @@
#境界渡劫任务条件奖励
elif rewardType == ChConfig.Def_RewardType_RealmLVUpTask:
PlayerPrestigeSys.GetRealmLVUpTaskAward(curPlayer, dataEx)
- #仙盟boss伤害奖励
- elif rewardType == ChConfig.Def_RewardType_FamilyBossHurt:
- GameLogic_FamilyBoss.GetFamilyBossHurtAward(curPlayer, dataEx, dataExStr)
#打包直购礼包奖励
elif rewardType == ChConfig.Def_RewardType_DailyPackBuyGift:
PlayerGoldGift.GetDailyPackBuyGift(curPlayer, dataEx)
@@ -3901,7 +3613,6 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
if not curPlayer:
return
- BossHurtMng.OnQueryBossHurtList(curPlayer, clientData)
return
@@ -4371,7 +4082,7 @@
# WORD RealmDifficulty; //境界难度 = 1000 + 所选境界等级,如境界13,则发1013
#};
def OnSelectRealmDifficulty(index, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
+ #curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
return
--
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