From b3d16628055d113d37021c1c55661f2cee035bdc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 八月 2025 20:06:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(简化触发方式;优化额外触发技能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py |   19 -------------------
 1 files changed, 0 insertions(+), 19 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index e8e9e66..56cd07e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -29,8 +29,6 @@
 import PlayerPet
 import ShareDefine
 import IpyGameDataPY
-import PlayerMagicWeapon
-import PlayerRefineStove
 import PlayerControl
 import PlayerPrestigeSys
 import PlayerBillboard
@@ -41,7 +39,6 @@
 import PlayerCrossChampionship
 import PlayerFreeGoods
 import FunctionNPCCommon
-import PlayerGreatMaster
 import PlayerActBuyCountGift
 import PlayerActLoginNew
 import PlayerActTask
@@ -52,8 +49,6 @@
 import PlayerArena
 import PlayerFaQi
 import PlayerGuaji
-import PlayerTJG
-import EventShell
 
 
 # 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
@@ -61,8 +56,6 @@
                      ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
                      ShareDefine.GameFuncID_GodWeapon:lambda curObj:PlayerGodWeapon.DoGodWeaponOpen(curObj),
                      ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoPetOpen(curObj),
-                     ShareDefine.GameFuncID_MagicWeapon:lambda curObj:PlayerMagicWeapon.DoMagicWeaponOpen(curObj),
-                     ShareDefine.GameFuncID_RefineStove:lambda curObj:PlayerRefineStove.DoRefineStoveOpen(curObj),
                      ShareDefine.GameFuncID_Official:lambda curObj:PlayerPrestigeSys.DoOfficialOpen(curObj),
                      ShareDefine.GameFuncID_Billboard:lambda curObj:PlayerBillboard.DoBillboardOpen(curObj),
                      ShareDefine.GameFuncID_SignDay:lambda curObj:PlayerSignDay.DoSignDayOpen(curObj),
@@ -72,8 +65,6 @@
                      ShareDefine.GameFuncID_FreeGoods:lambda curObj:PlayerFreeGoods.DoFreeGoodsOpen(curObj),
                      ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
                      ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
-                     ShareDefine.GameFuncID_Talent:lambda curObj:PlayerGreatMaster.DoTalentOpen(curObj),
-                     #ShareDefine.GameFuncID_TJG:lambda curObj:PlayerTJG.DoTJGOpen(curObj),
                      ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
                      ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
                      ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
@@ -81,9 +72,6 @@
                      ShareDefine.GameFuncID_Guaji:lambda curObj:PlayerGuaji.DoGuajiOpen(curObj),
                      #ShareDefine.GameFuncID_RunDaily:lambda curObj:FBCommon.DoFuncOpen_RunDaily(curObj),
                      #ShareDefine.GameFuncID_RunFamily:lambda curObj:FBCommon.DoFuncOpen_RunFamily(curObj),
-                     #ShareDefine.GameFuncID_RefineExp:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineExp(curObj),
-                     #ShareDefine.GameFuncID_RefineMoney:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineMoney(curObj),
-                     #ShareDefine.GameFuncID_ArrestTask:lambda curObj:PlayerArrestTask.DoArrestTaslOpen(curObj),
 
                      }
 
@@ -129,11 +117,6 @@
         if limitLV and curLV < limitLV:
             continue
         
-        limitMagicWeapon = ipyData.GetLimitMagicWeapon()
-        limitMagicWeaponID, limitMagicWeaponlv = limitMagicWeapon/100, limitMagicWeapon%100
-        if limitMagicWeaponID and not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, limitMagicWeaponID, limitMagicWeaponlv):
-            continue
-        
         limitRealmLV = ipyData.GetLimiRealmLV()
         if limitRealmLV and curPlayer.GetOfficialRank() < limitRealmLV:
             continue
@@ -156,8 +139,6 @@
         if funcID in FuncOpenLogicDict:
             FuncOpenLogicDict[funcID](curPlayer)
             
-        EventShell.EventResponse_Funcopen(curPlayer, funcID)
-        
         mailKey = ipyData.GetMailKey()
         if mailKey:
             PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], [])

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