From b3d16628055d113d37021c1c55661f2cee035bdc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 八月 2025 20:06:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(简化触发方式;优化额外触发技能;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 88 ++++++++-----------------------------------
1 files changed, 17 insertions(+), 71 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index f25fa11..68e8e37 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -17,7 +17,6 @@
import SkillShell
import ChConfig
import PlayerHorse
-import PlayerTeam
import SkillCommon
import GameMap
import FBLogic
@@ -34,7 +33,6 @@
import PlayerBillboard
import GameServerRefresh
import IPY_GameWorld
-import PlayerGameWallow
import ChPyNetSendPack
import NetPackCommon
import DataRecordPack
@@ -48,13 +46,8 @@
import GameFuncComm
import IpyGameDataPY
import PyGameData
-import PlayerMagicWeapon
import PlayerFeastTravel
import PlayerActTurntable
-import GameLogic_SealDemon
-import GameLogic_ZhuXianBoss
-import GameLogic_CrossDemonKing
-import PlayerVip
import PlayerCostRebate
import PlayerActLunhuidian
import PlayerActGarbageSorting
@@ -65,7 +58,6 @@
import CrossRealmPlayer
import CrossPlayerData
import ChNetSendPack
-import PlayerAssist
import PlayerState
import PlayerGubao
import PlayerOnline
@@ -972,9 +964,6 @@
#刷新技能剩余时间
SkillCommon.RefreshAllSkillRemainTime(curPlayer, tick)
- #队伍玩家退出地图
- PlayerTeam.TeamPlayerLeaveMap(curPlayer, tick, isDisconnect)
-
#退出采集
NPCCommon.ClearCollectNPC(curPlayer)
@@ -1236,9 +1225,6 @@
NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromFBLineID, lineID)
GameWorld.DebugLog("进入副本时,最后一次离开的可返回的副本ID更新!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY))
- # 离开地图
- PlayerAssist.OnPlayerLeaveMap(curPlayer)
-
# 从副本中切图
if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
#默认回满血
@@ -1391,21 +1377,12 @@
if not FBLogic.OnEnterFBEvent(curPlayer, mapID, lineID, tick):
GameWorld.DebugLog(" OnEnterFBEvent False!", curPlayer.GetPlayerID())
- if mapID in [ChConfig.Def_FBMapID_CrossBattlefield]:
- NotifyCode(curPlayer, "GeRen_chenxin_268121")
- else:
- NotifyCode(curPlayer, "SingleEnterDefaul")
+ NotifyCode(curPlayer, "SingleEnterDefaul")
return
# 需要动态分布线路的地图,发送到跨服服务器进行分配
if mapID in ChConfig.Def_CrossDynamicLineMap:
extendInfo = {}
- if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
- bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
- if not bossID:
- return
- extendInfo["BossID"] = bossID
-
msgDict = {"PlayerID":curPlayer.GetPlayerID(), "MapID":mapID, "FuncLineID":lineID, "LV":curPlayer.GetLV()}
if extendInfo:
msgDict.update(extendInfo)
@@ -1440,10 +1417,6 @@
tick = GameWorld.GetGameWorld().GetTick()
if CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
return
-# if mapID == ChConfig.Def_FBMapID_XMZZ:
-# #仙魔之争
-# GameLogic_XMZZ.XMZZStartFight(curPlayer)
-# return
if posX == 0 and posY == 0:
ipyEnterPosInfo = FBCommon.GetFBLineEnterPosInfo(mapID, lineID, fbLineIpyData)
retPos = FBLogic.OnGetFBEnterPos(curPlayer, mapID, lineID, ipyEnterPosInfo, tick)
@@ -1468,26 +1441,7 @@
if isSendToGameServer or mapID in ChConfig.Def_MapID_SendToGameServer \
or mapID in ReadChConfig.GetEvalChConfig("MapID_SendToGameServer"):
extendParamList = []
- if mapID == ChConfig.Def_FBMapID_SealDemon:
- newbielineList = IpyGameDataPY.GetFuncEvalCfg('SealDemonNewbieLine', 1)
- # 新手线路特殊处理,直接进入
- if lineID in newbielineList:
- GameWorld.DebugLog("封魔坛虚拟线路只能通过自定义场景进入挑战!")
- return
- else:
- bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
- extendParamList = [bossID]
- elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
- bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
- extendParamList = [bossID, -1]
- enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
- if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
- if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
- extendParamList = [bossID, curPlayer.GetFamilyID()]
- elif mapID == ChConfig.Def_FBMapID_DemonKing:
- bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
- extendParamList = [bossID]
- elif mapID in ChConfig.Def_MapID_LineIDToPropertyID:
+ if mapID in ChConfig.Def_MapID_LineIDToPropertyID:
enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
extendParamList = [enterCnt]
elif mapID in ChConfig.MirrorBattleMapIDList:
@@ -1638,10 +1592,6 @@
# @return 无意义
# @remarks 刷新玩家时钟,切地图玩家时钟记录清空,处理相应逻辑
def RefreshPlayerTick(curPlayer):
- tick = GameWorld.GetGameWorld().GetTick()
-
- #防沉迷切线时间
- PlayerGameWallow.DoLogic_WallowOnlineTime(curPlayer, tick)
return
@@ -2606,7 +2556,7 @@
#---钱不够 返回假如果需要提示的话 提示信息---
if needMoneyCount < Price:
if needNotify and notifyCode:
- NotifyCode(curPlayer, notifyCode)
+ pass#NotifyCode(curPlayer, notifyCode)
GameWorld.DebugLog("货币不足: TYPE_Price=%s, Price=%s, curMoneyCount=%s" % (TYPE_Price, Price, needMoneyCount))
return False
@@ -2655,8 +2605,8 @@
gold = curPlayer.GetGold() # 元宝
if goldPaper + gold < Price: # 钱不够
- if needNotify:
- NotifyCode(curPlayer, "GoldErr")
+ #if needNotify:
+ # NotifyCode(curPlayer, "GoldErr")
return []
if goldPaper >= Price: # 只用礼券就够了
@@ -2791,11 +2741,11 @@
__PayMoneyAfter(curPlayer, type_Price, lostMoney, costType, infoDict, quantity, costVIPGold)
#通知客户端失去金钱
- if isNotify:
- if type_Price == ShareDefine.TYPE_Price_PayCoin:
- NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))])
- else:
- NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney])
+ #if isNotify:
+ # if type_Price == ShareDefine.TYPE_Price_PayCoin:
+ # NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))])
+ # else:
+ # NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney])
return True
## 付款以后后续操作
@@ -3090,12 +3040,12 @@
if priceType == ShareDefine.TYPE_Price_PayCoinDay:
priceType = ShareDefine.TYPE_Price_PayCoin
- if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney:
- #通知客户端得到金钱
- if priceType == ShareDefine.TYPE_Price_PayCoin:
- NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
- else:
- NotifyCode(curPlayer, "GetMoney", [priceType, value])
+ #if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney:
+ # #通知客户端得到金钱
+ # if priceType == ShareDefine.TYPE_Price_PayCoin:
+ # NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
+ # else:
+ # NotifyCode(curPlayer, "GetMoney", [priceType, value])
__GiveMoneyAfter(curPlayer, priceType, value, giveType, addDataDict)
if befMoney == 0:
@@ -3406,10 +3356,7 @@
def GetFabaoAddPoint(curPlayer):
#法宝额外增加玩家每级获得的灵根点
- mwID = IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 1)
- if not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID, lv=1):
- return 0
- return IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 2)
+ return 0
def DoAddPointOpen(curPlayer):
'''加点功能开启'''
@@ -4295,7 +4242,6 @@
def Sync_ExpRateChange(curPlayer):
totalExpRate = GetPlayerExpRate(curPlayer)
fightExpRate = curPlayer.GetFightExpRate() # 系统及功能累加
- fightExpRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FightExpRate) # VIP加成
fightExpRate += PlayerGoldInvest.GetAddFightExpRate(curPlayer)
actExpRateInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ExpRate, {})# 多倍经验活动加成
--
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