From b3d16628055d113d37021c1c55661f2cee035bdc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 八月 2025 20:06:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(简化触发方式;优化额外触发技能;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py | 33 +++++++++------------------------
1 files changed, 9 insertions(+), 24 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py
index 391f7aa..d729cc2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5001.py
@@ -4,12 +4,12 @@
#
##@package Skill.PassiveTrigger.PassiveEff_5001
#
-# @todo:buff层数结算持续buff
+# @todo:结算某持续buff回合效果(可以是攻击或治疗)
# @author hxp
# @date 2025-08-19
# @version 1.0
#
-# 详细描述: buff层数结算持续buff
+# 详细描述: 结算某持续buff回合效果(可以是攻击或治疗)
#
#-------------------------------------------------------------------------------
#"""Version = 2025-08-19 16:00"""
@@ -18,30 +18,15 @@
import TurnBuff
def DoBuffEffectLogic(turnFight, batObj, tagObj, curBuff, curEffect, connSkill):
- singleLayerCnt = max(1, curEffect.GetEffectValue(0)) # 单次消耗层数/次数
- noDel = curEffect.GetEffectValue(1) # 是否不扣除层数,默认0-扣除 1-不扣除
- isAll = curEffect.GetEffectValue(2) # 是否结算剩余全部层数/次数,默认0结算单次
+ #结算一次扣除1回合
+ remainTime = max(0, curBuff.GetRemainTime() - 1)
+ curBuff.SetRemainTime(remainTime)
- skillData = curBuff.GetSkillData()
- nowLayerCnt = curBuff.GetLayer()
+ TurnBuff.DoBuffProcess(turnFight, batObj, curBuff)
- # 全部层级
- if isAll:
- logicCnt = nowLayerCnt / singleLayerCnt
- updLayerCnt = 0
+ if remainTime <= 0:
+ TurnBuff.DoBuffDel(turnFight, batObj, curBuff)
else:
- logicCnt = 1 # 执行逻辑次数
- updLayerCnt = nowLayerCnt - singleLayerCnt
+ TurnBuff.SyncBuffRefresh(turnFight, batObj, curBuff)
- for _ in range(logicCnt):
- TurnBuff.DoBuffProcess(turnFight, batObj, curBuff)
-
- # 消耗层级,有限制层级的才进行消耗
- if not noDel and skillData.GetLayerCnt():
- curBuff.SetLayer(max(updLayerCnt, 0))
- if updLayerCnt <= 0:
- TurnBuff.DoBuffDel(turnFight, batObj, curBuff)
- else:
- TurnBuff.SyncBuffRefresh(turnFight, batObj, curBuff)
-
return
--
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