From b3d16628055d113d37021c1c55661f2cee035bdc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 26 八月 2025 20:06:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(简化触发方式;优化额外触发技能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py |   52 +++++++++++++++++++++++++++++++++-------------------
 1 files changed, 33 insertions(+), 19 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index 5dfbcf4..6dd05ed 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -31,49 +31,56 @@
     buffEffInfo and GameWorld.DebugLog("    被动Buff效果: %s" % buffEffInfo)
     return
 
-def OnTriggerPassiveEffect(turnFight, batObj, triggerType, tagObj=None, connSkill=None, connSkillTypeID=0):
+def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0):
     ''' 触发被动效果,可能触发技能、buff,需根据优先级触发
     '''
     passiveEffMgr = batObj.GetPassiveEffManager()
     if not connSkillTypeID and connSkill:
         connSkillTypeID = connSkill.GetSkillTypeID()
-    effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerType, connSkillTypeID)
+    effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkillTypeID)
     if not effInfoList:
         return
     # [["skill/buff", skillID/buffID, effIDList], ...]
     tagID = tagObj.GetID() if tagObj else 0
-    GameWorld.DebugLog("触发被动: triggerType=%s,objID=%s,tagID=%s,%s" % (triggerType, batObj.GetID(), tagID, effInfoList))
+    GameWorld.DebugLog("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s" % (triggerWay, batObj.GetID(), tagID, effInfoList))
     for effInfo in effInfoList:
         sign = effInfo[0]
         if sign == "skill":
             skillID, effIDList = effInfo[1:]
-            __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, skillID, effIDList, connSkill)
+            __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill)
             
         elif sign == "buff":
             buffID, effIDList = effInfo[1:]
-            __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, buffID, effIDList, connSkill)
+            __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill)
             
     return
 
-def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, skillID, effIDList, connSkill=None):
+def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill=None):
     skillMgr = batObj.GetSkillManager()
     effSkill = skillMgr.FindSkillByID(skillID)
     if not effSkill:
         return
     
     for effID in effIDList:
-        curEffect = effSkill.GetEffectByID(effID)
+        curEffect = effSkill.GetEffectByID(effID, triggerWay)
         if not curEffect:
             continue
-        pyName = "PassiveEff_%s" % effID
-        callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoSkillEffectLogic"))
-        if not callFunc:
-            continue
-        callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
+        DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
         
     return
 
-def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, buffID, effIDList, connSkill=None):
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
+    effID = curEffect.GetEffectID()
+    if not effID:
+        return
+    pyName = "PassiveEff_%s" % effID
+    callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoSkillEffectLogic"))
+    if not callFunc:
+        return
+    callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
+    return
+
+def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None):
     buffMgr = batObj.GetBuffManager()
     curBuff = buffMgr.GetBuff(buffID)
     if not curBuff:
@@ -81,17 +88,24 @@
     skillData = curBuff.GetSkillData()
     
     for effID in effIDList:
-        curEffect = skillData.GetEffectByID(effID)
+        curEffect = skillData.GetEffectByID(effID, triggerWay)
         if not curEffect:
             continue
-        pyName = "PassiveEff_%s" % effID
-        callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoBuffEffectLogic"))
-        if not callFunc:
-            continue
-        callFunc(turnFight, batObj, tagObj, curBuff, curEffect, connSkill)
+        DoBuffEffectLogic(turnFight, batObj, tagObj, curBuff, curEffect, connSkill)
         
     return
 
+def DoBuffEffectLogic(turnFight, batObj, tagObj, curBuff, curEffect, connSkill):
+    effID = curEffect.GetEffectID()
+    if not effID:
+        return
+    pyName = "PassiveEff_%s" % effID
+    callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoBuffEffectLogic"))
+    if not callFunc:
+        return
+    callFunc(turnFight, batObj, tagObj, curBuff, curEffect, connSkill)
+    return
+
 def GetTriggerPassiveValue(batObj, triggerType, tagObj=None, useSkill=None):
     ''' 获取触发被动的值,一般用于某种条件下才会产生的值,如xx情况下属性变化 或 xx情况下是否发生什么
     @return: 触发的值,0-没有触发或本身触发的值为0;大于0-触发的具体值

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