From b42da850f0f8e8748b429acc3139be53b75a9589 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 09 九月 2025 16:28:56 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(上阵武将等级加成改为(等级 - 1)*LVAddPer ) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 62 ++++++++++++++++-------------- 1 files changed, 33 insertions(+), 29 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index e9a3861..861ba0c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -64,6 +64,7 @@ ("BYTE", "AtkDistType", 0), ("BYTE", "Sex", 0), ("WORD", "LV", 0), + ("BYTE", "BossType", 0), ("DWORD", "Atk", 0), ("DWORD", "Def", 0), ("DWORD", "MaxHP", 0), @@ -545,7 +546,6 @@ "EquipColor":( ("BYTE", "ItemColor", 1), - ("DWORD", "MoneyBase", 0), ("DWORD", "AtkStep", 0), ("DWORD", "DefStep", 0), ("DWORD", "HPStep", 0), @@ -2540,6 +2540,8 @@ ("DWORD", "LVUPNeedMoney", 0), ("DWORD", "LVUPNeedTime", 0), ("list", "EquipColorRateList", 0), + ("list", "EquipColorRateList1", 0), + ("list", "EquipColorRateList2", 0), ), "GoldRushCamp":( @@ -2616,25 +2618,26 @@ def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE def GetLV(self): return self.attrTuple[6] # 等级 WORD - def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD - def GetDef(self): return self.attrTuple[8] # 防御值 DWORD - def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD - def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list - def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD - def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD - def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD - def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD - def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD - def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD - def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD - def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD - def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD - def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD - def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD - def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD - def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD - def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD - def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict + def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE + def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD + def GetDef(self): return self.attrTuple[9] # 防御值 DWORD + def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD + def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list + def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD + def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD + def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD + def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD + def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD + def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD + def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD + def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD + def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD + def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD + def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD + def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD + def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD + def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD + def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict # NPC成长表 class IPY_NPCStronger(): @@ -3312,13 +3315,12 @@ return def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE - def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD - def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD - def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD - def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD - def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list - def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list - def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict + def GetAtkStep(self): return self.attrTuple[1] # 攻击步长 DWORD + def GetDefStep(self): return self.attrTuple[2] # 防御步长 DWORD + def GetHPStep(self): return self.attrTuple[3] # 生命步长 DWORD + def GetAttrLibCntList(self): return self.attrTuple[4] # 库属性条数列表 list + def GetAttrRange(self): return self.attrTuple[5] # 通用属性范围,下限|上限 list + def GetAttrRangeDict(self): return self.attrTuple[6] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict # 装备部位表 class IPY_EquipPlace(): @@ -6336,7 +6338,7 @@ def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list -# 仙树等级表 +# 祝福树 class IPY_TreeLV(): def __init__(self): @@ -6346,7 +6348,9 @@ def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD - def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list + def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list + def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list + def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list # 淘金营地表 class IPY_GoldRushCamp(): -- Gitblit v1.8.0