From b42da850f0f8e8748b429acc3139be53b75a9589 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 09 九月 2025 16:28:56 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(上阵武将等级加成改为(等级 - 1)*LVAddPer ) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 46 +++++++--------------------------------------- 1 files changed, 7 insertions(+), 39 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index bfc75ea..2a3f9d4 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -55,7 +55,6 @@ import PlayerDienstgrad import PlayerFreeGoods import PlayerRecover -import PlayerEquipDecompose import PlayerCrossRealmPK import PlayerCrossChampionship import GameFuncComm @@ -82,18 +81,12 @@ import PlayerActCollectWords import PlayerActTotalRecharge import PlayerActRechargePrize -import PlayerActGarbageSorting -import PlayerActXianXiaMJ -import PlayerActGubao -import PlayerActHorsePetTrain import PlayerActLianqi import PlayerActGodGift import PlayerActFamilyCTGAssist import PlayerActRechargeRebateGold import PlayerActManyDayRecharge import PlayerActSingleRecharge -import PlayerActHorsePetFeast -import PlayerActBossTrial import PlayerSpringSale import GY_Query_BossFirstKill import PlayerCrossYaomoBoss @@ -128,11 +121,10 @@ import PlayerLove import GameObj import PlayerChangeJob -import PlayerGuaji import PlayerFace import PlayerChatBox import PlayerXiangong -import PlayerMineArea +import PlayerGoldRush import PlayerActLoginNew import PlayerActBuyCountGift import PlayerActLunhuidian @@ -659,16 +651,10 @@ # 通知设置的被动功法 #PassiveBuffEffMng.OnLoginGFPassive(curPlayer) PlayerOnlinePrize.OnPlayerLogin(curPlayer) - #装备分解 - #PlayerEquipDecompose.PlayerLogin(curPlayer) # 极品白拿 PlayerFreeGoods.OnLogin(curPlayer) # BOSS复活活动 PlayerBossReborn.OnLogin(curPlayer) - # boss历练 - PlayerActBossTrial.OnPlayerLogin(curPlayer) - # 骑宠盛宴活动 - PlayerActHorsePetFeast.OnLogin(curPlayer) # 周狂欢活动 PlayerWeekParty.OnLogin(curPlayer) # 购买次数礼包活动 @@ -691,14 +677,6 @@ PlayerFeastTravel.OnPlayerLogin(curPlayer) # 登录奖励活动 PlayerActLogin.OnLogin(curPlayer) - # 垃圾分类活动 - PlayerActGarbageSorting.OnPlayerLogin(curPlayer) - # 仙匣秘境活动 - PlayerActXianXiaMJ.OnPlayerLogin(curPlayer) - # 古宝养成活动 - PlayerActGubao.OnPlayerLogin(curPlayer) - # 骑宠养成活动 - PlayerActHorsePetTrain.OnPlayerLogin(curPlayer) # 炼器活动 PlayerActLianqi.OnPlayerLogin(curPlayer) # 天帝礼包活动 @@ -788,8 +766,7 @@ PlayerZhanling.OnPlayerLogin(curPlayer) PlayerTask.OnPlayerLogin(curPlayer) PlayerTree.OnPlayerLogin(curPlayer) - PlayerMineArea.OnPlayerLogin(curPlayer) - PlayerGuaji.OnPlayerLogin(curPlayer) + PlayerGoldRush.OnPlayerLogin(curPlayer) PlayerActFamilyGCZ.OnPlayerLogin(curPlayer) PlayerTalk.OnPlayerLogin(curPlayer) @@ -826,6 +803,8 @@ # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送 EventReport.WriteEvent_Entry(curPlayer, 4) #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer) + + curPlayer.SetFightPoint(1) # 初始化为1倍消耗 #---补满血满魔--- GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer)) @@ -853,6 +832,9 @@ PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList) PlayerHero.OnPlayerFirstLogin(curPlayer) + + #淘金初始化 + PlayerGoldRush.InitGoldEnergy(curPlayer) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1) return @@ -918,14 +900,6 @@ # 同步排行榜 PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True) - # boss凭证 - PlayerActBossTrial.OnMixFirstLogin(curPlayer) - # 仙匣秘境 - PlayerActXianXiaMJ.OnMixFirstLogin(curPlayer) - # 古宝养成 - PlayerActGubao.OnMixFirstLogin(curPlayer) - # 骑宠养成 - PlayerActHorsePetTrain.OnMixFirstLogin(curPlayer) # 重置玩家改名次数 #UpdatePlayerName.ResetChangeNameCnt(curPlayer) return @@ -3313,9 +3287,6 @@ # 活跃放置奖励 elif rewardType == ChConfig.Def_RewardType_ActivityPlace: PlayerActivity.GetActivityPlaceReward(curPlayer) - # 挂机奖励 - elif rewardType == ChConfig.Def_RewardType_Guaji: - PlayerGuaji.OnGetGuajiAward(curPlayer, dataEx) # 仙树免费减时 elif rewardType == ChConfig.Def_RewardType_TreeFreeTime: PlayerTree.FreeReduceTreeLVTime(curPlayer) @@ -3445,9 +3416,6 @@ #战令奖励 elif rewardType == ChConfig.Def_RewardType_Zhanling: PlayerZhanling.GetZhanlingReward(curPlayer, dataEx, dataExStr) - #福地聚宝盆奖励 - elif rewardType == ChConfig.Def_RewardType_MineTreasure: - PlayerMineArea.GetMineTreasureAward(curPlayer, dataEx) #玩法前瞻奖励 elif rewardType == ChConfig.Def_RewardType_GameNotice: OnGiveAwardByClient(curPlayer, rewardType, ChConfig.Def_PDict_GameNoticeAwardState, IpyGameDataPY.GetFuncEvalCfg("GameNoticeReward", 1)) -- Gitblit v1.8.0