From b42da850f0f8e8748b429acc3139be53b75a9589 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 09 九月 2025 16:28:56 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(上阵武将等级加成改为(等级 - 1)*LVAddPer ) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py | 156 +++++++++++++++++---------------------------------- 1 files changed, 53 insertions(+), 103 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py index e67af45..bb56211 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py @@ -15,15 +15,11 @@ #"""Version = 2018-03-06 11:00""" #------------------------------------------------------------------------------- -import ChConfig import GameWorld import ShareDefine -import PlayerControl -import OpenServerCampaign import ChPyNetSendPack import NetPackCommon import IpyGameDataPY -import GameFuncComm import DBDataMgr import time @@ -38,19 +34,13 @@ billboardMgr = DBDataMgr.GetBillboardMgr() for billboardType in drBillboardTypeList: - if billboardType in [ShareDefine.Def_CBT_BossTrialSubmitBak, ShareDefine.Def_CBT_BossTrialSubmitFamilyBak, ShareDefine.Def_CBT_CrossRealmPK]: + if billboardType in []: continue groupList = billboardMgr.GetBillboardGroupList(billboardType) for billboardType, groupValue1, groupValue2 in groupList: billboardObj = billboardMgr.GetBillboard(billboardType, groupValue1, groupValue2) billboardObj.SaveDRData("OnDay") - return - -def DoBillboardOpen(curPlayer): - ## 排行榜开启时需要处理的 - UpdatePlayerBillboardOnLeaveServer(curPlayer, True) # 主动同步一次榜单 - OpenServerCampaign.DoBillboardOpen(curPlayer) # 同步开服活动榜单 return def BillboardOnLogin(curPlayer): @@ -71,35 +61,30 @@ # 跨服服务器不用更新本服榜 return - UpdatePlayerLVBillboard(curPlayer) # 等级榜 UpdatePlayerFPTotalBillboard(curPlayer, True) # 战斗力榜 UpdateHorseBillboard(curPlayer, True, False) # 坐骑榜 UpdatePyPetBillboard(curPlayer, True, False) # 灵宠榜 UpdateRealmBillboard(curPlayer) # 境界榜 - - if isAll: - UpdateRuneTowerBillboard(curPlayer) - return def UpdatePlayerFPTotalBillboard(curPlayer, isForceUpdate=False, isCheckRule=True): ##更新玩家总战斗力 - - playerFightPower = PlayerControl.GetFightPower(curPlayer) - if not __CheckFightPowerCanUpdate(curPlayer, ChConfig.Def_PDict_FightPower_Total, playerFightPower, - isForceUpdate, isCheckRule, ChConfig.Def_PDict_FightPower_TotalEx): - return - - fightPower = playerFightPower % ChConfig.Def_PerPointValue - fightPowerEx = playerFightPower / ChConfig.Def_PerPointValue - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Total, fightPower, - ChConfig.Def_PDictType_FightPower) - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_TotalEx, fightPowerEx, - ChConfig.Def_PDictType_FightPower) - - GameWorld.DebugLog("更新总战斗力:playerFightPower=%s" % (playerFightPower), curPlayer.GetPlayerID()) - - UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FightPower, fightPowerEx, fightPower) +# +# playerFightPower = PlayerControl.GetFightPower(curPlayer) +# if not __CheckFightPowerCanUpdate(curPlayer, ChConfig.Def_PDict_FightPower_Total, playerFightPower, +# isForceUpdate, isCheckRule, ChConfig.Def_PDict_FightPower_TotalEx): +# return +# +# fightPower = playerFightPower % ChConfig.Def_PerPointValue +# fightPowerEx = playerFightPower / ChConfig.Def_PerPointValue +# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Total, fightPower, +# ChConfig.Def_PDictType_FightPower) +# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_TotalEx, fightPowerEx, +# ChConfig.Def_PDictType_FightPower) +# +# GameWorld.DebugLog("更新总战斗力:playerFightPower=%s" % (playerFightPower), curPlayer.GetPlayerID()) +# +# UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FightPower, fightPowerEx, fightPower) # if bType == ShareDefine.Def_BT_FightPower: # playerID = bID @@ -121,91 +106,56 @@ # UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, **kwargs) return -def __CheckFightPowerCanUpdate(curPlayer, key, fightPower, isForceUpdate=False, isCheckRule=True, key2=None): - ''' 检查玩家可否更新战斗力 - @param curPlayer 玩家实例 - @param key 战斗力类型对应key - @param fightPower 当前战斗力 - @param isForceUpdate 是否强制更新(若设置强制更新,在某些潜规则下也不一定能强制更新,如GM等) - @param isCheckRule 是否检查战力范围更新差值 - @return True-可更新 - ''' - if fightPower <= 0: - return False - - historyFightPower = curPlayer.NomalDictGetProperty(key, 0, ChConfig.Def_PDictType_FightPower) - if key2 != None: - historyFightPower += curPlayer.NomalDictGetProperty(key2, 0, ChConfig.Def_PDictType_FightPower) * ChConfig.Def_PerPointValue - - if not __CanPlayerBillboardComm(curPlayer): - return False - - if isForceUpdate: - GameWorld.DebugLog("战斗力更新检查:强制更新 key=%s,fightPower=%s,history=%s" - % (key, fightPower, historyFightPower), curPlayer.GetPlayerID()) - return True - - if fightPower == historyFightPower: - GameWorld.DebugLog("战斗力更新检查:与上次相同,默认不更新 key=%s,fightPower=%s,history=%s" - % (key, fightPower, historyFightPower), curPlayer.GetPlayerID()) - return False - - return True +#def __CheckFightPowerCanUpdate(curPlayer, key, fightPower, isForceUpdate=False, isCheckRule=True, key2=None): +# ''' 检查玩家可否更新战斗力 +# @param curPlayer 玩家实例 +# @param key 战斗力类型对应key +# @param fightPower 当前战斗力 +# @param isForceUpdate 是否强制更新(若设置强制更新,在某些潜规则下也不一定能强制更新,如GM等) +# @param isCheckRule 是否检查战力范围更新差值 +# @return True-可更新 +# ''' +# if fightPower <= 0: +# return False +# +# historyFightPower = curPlayer.NomalDictGetProperty(key, 0, ChConfig.Def_PDictType_FightPower) +# if key2 != None: +# historyFightPower += curPlayer.NomalDictGetProperty(key2, 0, ChConfig.Def_PDictType_FightPower) * ChConfig.Def_PerPointValue +# +# if not __CanPlayerBillboardComm(curPlayer): +# return False +# +# if isForceUpdate: +# GameWorld.DebugLog("战斗力更新检查:强制更新 key=%s,fightPower=%s,history=%s" +# % (key, fightPower, historyFightPower), curPlayer.GetPlayerID()) +# return True +# +# if fightPower == historyFightPower: +# GameWorld.DebugLog("战斗力更新检查:与上次相同,默认不更新 key=%s,fightPower=%s,history=%s" +# % (key, fightPower, historyFightPower), curPlayer.GetPlayerID()) +# return False +# +# return True def UpdateHorseBillboard(curPlayer, isForceUpdate=False, isUpdateTotal=True): ##更新玩家坐骑排行榜 - - HorseFightPower = PlayerControl.GetMFPFightPower(curPlayer, ShareDefine.Def_MFPType_Horse) - if not HorseFightPower: - return - - fightPower = HorseFightPower % ChConfig.Def_PerPointValue - fightPowerEx = HorseFightPower / ChConfig.Def_PerPointValue - - UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FightPower_Horse, fightPowerEx, fightPower) - - if isUpdateTotal: - UpdatePlayerFPTotalBillboard(curPlayer, isForceUpdate) return def UpdatePyPetBillboard(curPlayer, isForceUpdate=False, isUpdateTotal=True): ## 更新宠物排行榜 - petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer) - if not petMaxAtk: - return - UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FightPower_Pet, petMaxAtk) - - if isUpdateTotal: - UpdatePlayerFPTotalBillboard(curPlayer, isForceUpdate) - return - -def UpdatePlayerLVBillboard(curPlayer, isForceUpdate=True): - ##更新玩家等级排行榜 - UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_LV, curPlayer.GetLV()) - return - -def UpdateRuneTowerBillboard(curPlayer): - ##更新玩家符印塔排行榜 - passLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV) - if not passLV: - return - UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_TrialTower, passLV) return def UpdateRealmBillboard(curPlayer): ##境界榜 - if not curPlayer.GetOfficialRank(): - return - UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_Realm, curPlayer.GetOfficialRank()) return def __CanPlayerBillboardComm(curPlayer): ## 玩家可否上榜通用检查 if not GameWorld.IsNormalPlayer(curPlayer): return False - if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Billboard): - GameWorld.DebugLog("排行榜未开启,无法上榜!curLV=%s" % (curPlayer.GetLV()), curPlayer.GetPlayerID()) - return False + #if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Billboard): + # GameWorld.DebugLog("排行榜未开启,无法上榜!curLV=%s" % (curPlayer.GetLV()), curPlayer.GetPlayerID()) + # return False return True @@ -234,7 +184,7 @@ def UpdateBillboard(billboardType, groupValue1, dataID, name1, name2, type2, value1, value2, cmpValue, cmpValue2=0, cmpValue3=0, groupValue2=0, id2=0, autoSort=True, **kwargs): - ''' 更新跨服排行榜 + ''' 更新排行榜 @param billboardType: 排行榜索引类型,同个榜单类型可以有多个分组榜单数据,独立排序 @param groupValue1: 榜单分组1 @param dataID: 榜单唯一数据ID,如玩家ID等 @@ -276,7 +226,7 @@ billboardData = lastBillBoardData billboardData.Clear() else: - billboardData = billboardObj.AddNewBillboardData() + billboardData = billboardObj.AddNewBillboardData(dataID) if not billboardData: return @@ -314,7 +264,7 @@ billboardData.SetCmpValue2(cmpValue2) billboardData.SetCmpValue3(cmpValue3) - GameWorld.DebugLog("更新跨服排行榜值: billboardType=%s,groupValue1=%s,groupValue2=%s,dataID=%s,isNewData=%s,cmpValueChange=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2=%s,cmpValue3=%s,%s" + GameWorld.DebugLog("更新排行榜值: billboardType=%s,groupValue1=%s,groupValue2=%s,dataID=%s,isNewData=%s,cmpValueChange=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2=%s,cmpValue3=%s,%s" % (billboardType, groupValue1, groupValue2, dataID, isNewData, cmpValueChange, type2, value1, value2, cmpValue, cmpValue2, cmpValue3, kwargs), dataID) if not autoSort: -- Gitblit v1.8.0