From b5425051c9142c17be3953c939f055dc7c11f4ca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 25 十二月 2025 19:11:42 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(张角所有技能;增加触发方式 56 57;优化效果6014支持直接配置首次增加概率;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 17 ++++++++++++-----
1 files changed, 12 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 019e82f..3399483 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1367,7 +1367,7 @@
# 统计伤血,可能单个技能对同一目标造成多次伤害
totalHurtValue = 0
- isSuckHP = False
+ suckObjIDList = [] # 吸血的对象ID列表
missObjIDList, immuneObjIDList = [], [] # 闪避、免疫对象ID列表
stunObjIDList, superHitObjIDList, parryObjIDList = [], [], []
beHurtObjIDList = [] # 受伤的对象ID列表
@@ -1425,9 +1425,10 @@
if tagObj not in caorenProtectList:
caorenProtectList.append(tagObj)
- if hurtObj.GetSuckHP() > 0:
- isSuckHP = True
-
+ if hurtObj.GetSuckHP() > 0 and not hurtObj.HaveHurtType(ChConfig.HurtAtkType_PoisonCureSuck):
+ if hurtObjID not in suckObjIDList:
+ suckObjIDList.append(hurtObjID)
+
# 判断自己死亡,因为反弹、平摊伤害的原因,有可能自己干死自己
if curObj.IsAlive() and curObj.GetHP() <= 0:
if curObj.CanNoDead():
@@ -1447,7 +1448,7 @@
DoHeroSpecialty(turnFight, curObj, ChConfig.HeroSpecialty_SuperHit, relatedSkillID)
if stunObjIDList:
DoHeroSpecialty(turnFight, curObj, ChConfig.HeroSpecialty_Stun, relatedSkillID)
- if isSuckHP:
+ if suckObjIDList:
DoHeroSpecialty(turnFight, curObj, ChConfig.HeroSpecialty_SuckHP, relatedSkillID)
# 结算副本相关的攻击结果,仅主动发起玩家阵容武将触发
@@ -1594,6 +1595,12 @@
TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_BeParry, tagObj, connSkill=useSkill)
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_Parry, curObj, connSkill=useSkill)
+ # 吸血
+ if tagID in suckObjIDList:
+ if not triggerOne:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_SuckHPOne, tagObj, connSkill=useSkill)
+ TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeSuckHP, curObj, connSkill=useSkill)
+
# 连击
if batType == ChConfig.TurnBattleType_Combo:
TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_Combo, tagObj, connSkill=useSkill)
--
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